This is an update with some progress towards what we brought up in the last dev talk:
Additions:
- Possessed armors, ghosts, and some other humanoid variants now have a 'stagger' health where they will be staggered after a certain amount of hits, dependent on weapon/element type being used
- In some cases. humanoid melee enemies will attempt to clamber onto objects if the player is on something unreachable
- Depending on the attack, humanoid melee enemies may attempt to step forward when attacking to close in the distance while striking
- Added additional attacks for some enemies
- Added some new equipment that can be found within levels
- Updates to third person camera:
The camera can now be rotated 360 degrees around the player. Doing an action like blocking or attacking will turn your character towards the camera direction.
- Improved QuickSelect and UI:

Previously the inventory menu was split with the items on the left and the equipment view on the right - They've now been combined as there were monitor scaling issues that would cause them to overlap, and to make room for the expanded keyboard+mouse quick select.
- When playing on keyboard+mouse, the quick select now will allow you to have 7 items selectable (up from 3). If playing on gamepad, it will still use the original 3 item selector.
Fixes:
- Wood and stone magic has slightly more particles
- Updated animation rig and a few animations
- Added a blocking volume to the Abyss as you could see outside the map when spawning
- Looking downwards as an Otter should no longer clip
- Otter Sprint should no longer clip floor
- Otters now have less jitter in some animations
- Fixed bathtub collision
- Fixed a bug where the player would sometimes jump if shot with a rifle or arrow
- Added a slight difficulty adjustment to give a ~30% chance of gun/sword armor variants to spawn (instead of a sword wielding armor) when playing at default difficulty (Previously it was 0%)
- Added a slight difficulty adjustment to give a ~30% chance of a rifleman variant to spawn (instead of an archer) when playing at default difficulty (Previously it was 0%)
- Increased chances of grenadiers, ice knights, and regenerating knights to spawn when there are additional players
- Fixed a UI bug where it would slightly resize when switching tabs
- UI should now remember if you were using a keyboard+mouse or a gamepad previously when you load into a level
- Made some minor level changes
- Fixed a minor sound bug
[ 2024-06-26 19:09:47 CET ] [ Original post ]