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Updated Unity version to 6000.0.47f1. Fixed an issue where moving the keyboard/controller "picker" over a Choice requirement would not visibly show the mouseover tooltip associated with those requirements. Fixed an issue in Insubstantial Actuality that could prevent progress through an edge case of specific past choices.
Fixed an issue where the last-seen conversation associated with a Hub was not being saved; this could create an edge case where a player could be mid-Encounter, swap Hubs, save and reload, and then be unable to progress the game further. Fixed an issue where in some cases bubbles that had an animation applied to them could get stuck in the wrong position. Fixed some audio bugs in a couple of places. Changed the order of Hub unlocks to avoid cases where players access new storylines before completing their current one. Slight writing tweaks in a couple of spots. Added some robustness to the evaluation of the tutorial Hubs to avoid unintended behaviour in Chapter One.
Fixed an issue in the Encounter "Substantive Considerations Citadel Hope" where progression could be blocked depending on choices made during your internship. Fixed a Chapter Menu controller keybind, particularly for the Steam Deck.
Updated Unity version to 6000.0.45f1. Added an initial "Profile" tab to the inventory which showcases your choices in character creation once players have completed that step thanks to Marin for the suggestion. Added a TTS speech rate slider to the audio settings default is 100%, this can be slowed to 50% or increased to 150%. Fixed save games not being read out via the TTS system. Improvements to the TTS behaviour, line breaks should properly cause it to pause instead of barrelling through to the next line. TTS for equipped items in the inventory will now read out the item's name and stats. TTS in the Status Tray now tells you whether or not you have an item equipped, and which item if so. Removed an erroneous test sound left in the inventory screen if you try to unequip an item when you have nothing equipped. Fixed a couple of reported typos and misbehaving glossary entries. Fixed an issue where resting at the Citadel in Chapter Five could prevent further progression. Changed the text size labels in Options to read "Normal, Large, Extra Large" instead of obsolete numerical values. As a backend development tool I've now got an option to import external saves from other players (for many reasons the Steam versions are going to be easiest to do this with) to help debug progression issues.
(Properly) fixed the TTS issue that broke progression near the start of Chapter Five. Fixed an issue in Chapter Six that prevented players from progressing. Fixed a mistaken double-glossary entry.
70.040425 release. Fixed a couple of storylines not properly being internally associated with their respective Hubs (didn't affect progression but might have made it impossible to get back to them if you started a different storyline at the same time). Fixed an issue where players with TTS enabled would be unable to progress past the start of Chapter Five. Fixed a Cinemachine glitch in the last update that caused the camera to misbehave.
69.010425 release. (nice) Alcyone is out! Thank you all from the bottom of my heart for supporting the game. Please leave a review if you enjoyed it! Fixed a few incorrect glossary entries and typos that were spotted by you lovely folks. Fixed a bug that would prevent progression in the "Tenuous Materiality" Encounter.
Alcyone is a part of the Steam Visual Novel Fest 2025 running March 03 to March 10 (PDT).
Watch this playthrough of Alcyone: The Last City. We'll tackle character creation, the "Charm" internship pathway, and the Nihility breach from the latest beta version.
Watch this playthrough of Alcyone: The Last City. We'll tackle character creation, the "Mind" internship, and the Nihility breach from the latest beta version.
Join developer Joshua Meadows and awesome streamers cypheroftyr and PaintingPirate on this special livestream where we'll play through the latest demo of Alcyone including some brand new story content never before seen anywhere! talk about development and the background of Alcyone: The Last City, and generally hang out and chat about gaming!
Livestream local times:
Saturday, February 10 @ 11 AM to 1 PM EST (East Coast US)
Saturday, February 10 @ 8 AM to 10 AM PST (West Coast US)
Saturday, February 10 @ 4 PM to 6 PM GMT (UK)
Sunday, February 11 @ 3 AM to 5 AM AEDT (Melbourne, Australia)
About cypheroftyr:
Chicagoan, Gamer, Geek, game dev, Director of I Need Diverse Games not-for-profit, variety caster. Cast & Producer on Rivals of Waterdeep, actual play D&D show on twitch.tv/rivalsofwaterdeep Creator & Creative Director, Into the Mother Lands RPG.
About PaintingPirate:
Chris Cinneas (he/him) is a mini painter, variety streamer and VO artist. Performer on many a charity one-shot game, and regular cast member for Courts of Crystal.
Join developer Joshua Meadows and awesome streamer spacevalkyries on this special livestream where we'll play through the latest demo of Alcyone including some exclusive story content never before seen anywhere! talk about development and the background of Alcyone: The Last City itself, discuss writing and narrative design, and generally chat about interactive fiction and indie games!
Livestream local times:
Tuesday, February 5 @ 12 PM to 2 PM EST (East Coast US)
Tuesday, February 5 @ 9 AM to 11 AM PST (West Coast US)
Tuesday, February 5 @ 5 PM to 7 PM GMT (UK)
Wednesday, February 6 @ 4 AM to 6 AM AEDT (Melbourne, Australia)
About spacevalkyries:
spacevalkyries (she/they) is a disabled biracial queer writer and streamer in love with space, RPGs, and narrative focused indie games. Oh, and dragons. They write sci-fi/fantasy under the pen name V.M. Ayala, with short stories featured in Beneath Ceaseless Skies and Escape Pod.
Watch this playthrough of Alcyone: The Last City. We'll tackle character creation, the "Mind" internship, and the Nihility breach from the December 2023 beta version.
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