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DungeonRift is out on Steam!
We’ve started our Early Access with a bunch of new mechanics, to make our first commerce version as much feature-rich and and interesting as we can. First of all, we got new playable character - barbarian Ironbraids! He’s unlockable after a few runs and differs from Sir Bucket with lower speed, tougher armor, inability to conjure magiac and count. Also he got different active ability - Battle Dash in which he charges at his enemies, pushes them around and inflict sirious damage. Oh yes, we have active abilities now - for Bucket it’s Dodge-Roll, that makes him invulnerable for duration of rolling out of danger. Poland can into roll too! Enemies are ready for heroes and their ambitions - every couple of levels one of the monsters becomes King of the Rift, that make him tougher and gives him a fancy crown. “Fanciness” of the crown is determined by monster’s level. In future every monster will have a unique ability for his moment of royalness. Steam Release, even in Early Access, is a giant step for us. Thanks everybody who supported us during our alpha-development - positive feedback and interest in our game is a best reason to complete our project into a full game. We’re hoping that you’ll like DungeonRift and we will continue improving it. =)
We made it to Steam Early Access!
We’ve started our Early Access with a bunch of new mechanics, to make our first commerce version as much feature-rich and and interesting as we can. First of all, we got new playable character - barbarian Ironbraids! He’s unlockable after a few runs and differs from Sir Bucket with lower speed, tougher armor, inability to conjure magiac and count. Also he got different active ability - Battle Dash in which he charges at his enemies, pushes them around and inflict sirious damage. Oh yes, we have active abilities now - for Bucket it’s Dodge-Roll, that makes him invulnerable for duration of rolling out of danger. Poland can into roll too! Enemies are ready for heroes and their ambitions - every couple of levels one of the monsters becomes King of the Rift, that make him tougher and gives him a fancy crown. “Fanciness” of the crown is determined by monster’s level. In future every monster will have a unique ability for his moment of royalness. Steam Release, even in Early Access, is a giant step for us. Thanks everybody who supported us during our alpha-development - positive feedback and interest in our game is a best reason to complete our project into a full game. We’re hoping that you’ll like DungeonRift and we will continue improving it. =)
Patch note:
- New playable character - Ironbraids;
- Active abilities (Space button): Dodge Roll - character rolls in movement direction and gains invulnerability for roll-duration; Battle Dash - character boosts in aim directions, while damaging and pushing enemies. Damage grows with maximum health of the character;
- Agility upgrade reduces recharge time of abilities;
- Weapon throwback is smoother now;
- Game levels now turning on 90/180/270 degrees and sometimes transpose to make more gamelevels for players;
- New weapons grade - Runic weapons. It drops on later stages and worns down to “Worn” weapon, so it’s smart to change Runic for Fine weapon in some cases;
- Two new melee weapons: Mace - unlocked at start of the game; Spear - unlockable after gaining enough experience;
- New range weapon - Lightning. Unlockable.
- Mace, Warhammer and Plunger got a chance to stun the enemy;
- When monster reaches every 5th level first - he becomes The King of the Rift (and 18th level too). He receives a crown, his health grows 2 times and his damage grow 1,5 time. After 20th monster level the crown is given every 5th level to a random enemy. It could be picked up from defeated monster - it will protect the player and give experience bonus at the end of the level. Better crown - better defence;
- There is a magnificent spark on the Fine weapons;
- Game finishes after 50th portal;
- Level editor is active again and it got a little better interface;
- Now dead monster are marked in pause menu;
- New monster - Hardwin the Troll;
- New perks: “Thick Skull” - ignores stun effect and becomes enraged instead; “Tough Guy” - increses monsters health and make him immune to throwback; “Smart Guy” - increses experience gain rate for monster; “Body Slam” - monster can jum to create a wave of damage and throwback;
- Potion stops bleeding and poisoning now in addition to standart heal;
- Settings Screen! Only with audio vollume sliders and controls info at the moment;
- Bug fixes, balance and graphics tweaks and many others big and small changes not cool enough to have their own bullet-point. =)
[ 2015-07-01 17:59:30 CET ] [ Original post ]
DungeonRift is out on Steam!
Weve started our Early Access with a bunch of new mechanics, to make our first commerce version as much feature-rich and and interesting as we can. First of all, we got new playable character - barbarian Ironbraids! Hes unlockable after a few runs and differs from Sir Bucket with lower speed, tougher armor, inability to conjure magiac and count. Also he got different active ability - Battle Dash in which he charges at his enemies, pushes them around and inflict sirious damage. Oh yes, we have active abilities now - for Bucket its Dodge-Roll, that makes him invulnerable for duration of rolling out of danger. Poland can into roll too! Enemies are ready for heroes and their ambitions - every couple of levels one of the monsters becomes King of the Rift, that make him tougher and gives him a fancy crown. Fanciness of the crown is determined by monsters level. In future every monster will have a unique ability for his moment of royalness. Steam Release, even in Early Access, is a giant step for us. Thanks everybody who supported us during our alpha-development - positive feedback and interest in our game is a best reason to complete our project into a full game. Were hoping that youll like DungeonRift and we will continue improving it. =)
We made it to Steam Early Access!
Weve started our Early Access with a bunch of new mechanics, to make our first commerce version as much feature-rich and and interesting as we can. First of all, we got new playable character - barbarian Ironbraids! Hes unlockable after a few runs and differs from Sir Bucket with lower speed, tougher armor, inability to conjure magiac and count. Also he got different active ability - Battle Dash in which he charges at his enemies, pushes them around and inflict sirious damage. Oh yes, we have active abilities now - for Bucket its Dodge-Roll, that makes him invulnerable for duration of rolling out of danger. Poland can into roll too! Enemies are ready for heroes and their ambitions - every couple of levels one of the monsters becomes King of the Rift, that make him tougher and gives him a fancy crown. Fanciness of the crown is determined by monsters level. In future every monster will have a unique ability for his moment of royalness. Steam Release, even in Early Access, is a giant step for us. Thanks everybody who supported us during our alpha-development - positive feedback and interest in our game is a best reason to complete our project into a full game. Were hoping that youll like DungeonRift and we will continue improving it. =)
Patch note:
- New playable character - Ironbraids;
- Active abilities (Space button): Dodge Roll - character rolls in movement direction and gains invulnerability for roll-duration; Battle Dash - character boosts in aim directions, while damaging and pushing enemies. Damage grows with maximum health of the character;
- Agility upgrade reduces recharge time of abilities;
- Weapon throwback is smoother now;
- Game levels now turning on 90/180/270 degrees and sometimes transpose to make more gamelevels for players;
- New weapons grade - Runic weapons. It drops on later stages and worns down to Worn weapon, so its smart to change Runic for Fine weapon in some cases;
- Two new melee weapons: Mace - unlocked at start of the game; Spear - unlockable after gaining enough experience;
- New range weapon - Lightning. Unlockable.
- Mace, Warhammer and Plunger got a chance to stun the enemy;
- When monster reaches every 5th level first - he becomes The King of the Rift (and 18th level too). He receives a crown, his health grows 2 times and his damage grow 1,5 time. After 20th monster level the crown is given every 5th level to a random enemy. It could be picked up from defeated monster - it will protect the player and give experience bonus at the end of the level. Better crown - better defence;
- There is a magnificent spark on the Fine weapons;
- Game finishes after 50th portal;
- Level editor is active again and it got a little better interface;
- Now dead monster are marked in pause menu;
- New monster - Hardwin the Troll;
- New perks: Thick Skull - ignores stun effect and becomes enraged instead; Tough Guy - increses monsters health and make him immune to throwback; Smart Guy - increses experience gain rate for monster; Body Slam - monster can jum to create a wave of damage and throwback;
- Potion stops bleeding and poisoning now in addition to standart heal;
- Settings Screen! Only with audio vollume sliders and controls info at the moment;
- Bug fixes, balance and graphics tweaks and many others big and small changes not cool enough to have their own bullet-point. =)
[ 2015-07-01 17:59:30 CET ] [ Original post ]
DungeonRift
RiftyGames
Developer
RiftyGames
Publisher
2015-07-01
Release
Game News Posts:
15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
5 user reviews
(5 reviews)
The Game includes VR Support
Public Linux Depots:
- DungeonRift Linux [843.76 M]
Join Sir Bucket and his friends in their peaceful journey through DungeonRift!
Kill everybody on the level, grab the loot and move to the portal. But what's that? Monsters are following you! And they're becoming stronger and smarter! And the dungeon itself transforms into a darker, crippier and more dangerous place! How long will Sir Bucket survive?Monsters are persons too!
Monsters are leveling instead of the player. Each enemy in DungeonRift has its own perks and abilities that they learn randomly, creating surprising and dangerous combinations. Every run won't be the same - different monsters choosing random perks will force Sir Bucket to adapt his strategy every time.Obliterate your foes, explore the Rift, unlock new weapons and meet new rivals in your endless struggle in DungeonRift!
Main features already developed:
- Fast and dynamic action;
- Various abilities and perks for monsters;
- 150+ of dungeon layouts;
- Menacing traps;
- Weapons with different mechanics;
- Player progression system;
- Two playable characters;
- Dark humor;
- Funny collectibles;
- Sweet and tasty hand-drawn art;
- Dynamic music by John Leonard French.
In the past...
DungeonRift was born as concept-project for a contest and rapidly became our obsession. We were very happy to see people playing our alpha-version and that's why we've decided to turn our last free version into a complete and polished product. That's what we've called the demoversion - you can download it right now and get the feel of DungeonRift. Most of the aforementioned features are there - you could decide for yourself, to support our project or not, carefree.In the future...
We're planning to fill DungeonRift with content and new features in upcoming months.Content-wise - updates with weapons, characters, monsters, perks and locations planned to be frequent and regular.
Feature-wise - we are very excited to add local-coop to our game and to make monsters' proficiency-system which will make them choose one of the two evolutions paths in mid-game therefore making the gameplay even more unpredictable and interesting.
There is much much more we've planned in the future, but we don't want you to bet on our promises - check the demo and join the early access if you are interested in where it's going.
Supersecret PolandRift game mode!
In this game mode you take control of Poland Ball and guide him through endless dungeons on his way into Space. But there is a lot of other countries, starving for his soul... And oil. Does Poland have oil? Never mind...MINIMAL SETUP
- OS: Tested on Ubuntu 12.04+
- Processor: 1.4Ghz+Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 256Mb. pixel shaders 2.0
- Storage: 1200 MB available space
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