This one was planned as a quick balance and performance patch. It turned out as a complete revamp of existing combat and loot mechanics. We’ve added new weapon-grade - Obsidian. It drops on the later stages as substitute for Fine grade. Runic weapons are fragile uber-weapon with highest DPS in the game now - their use is a risky decision for a player, as runic weapon will worn down to the basic state very fast and will not be as usefull as even shattered obsidian. Overall damage-per-second was increased in favor for more dynamic and frantic combat. Also we’ve made enemies faster and introduced player slowdown when he moves in opposite direction form the cursor. We believe it wil lmake the game much more challenging and fun even in early-game. Upgrade system had undergone some changes too. Health upgrade is twice as powerfull, agility and speed upgrades combined into one and secondary-weapon upgrades are added. Right now you can upgrade your secondaries twice - bow and crossbow will get damage boost for each upgrade and magic will get more charges. The resources and code were heavily optimized for better performance- game’s directory was nearly halved in volume, RAM usage decreased from unbelievable 1.3GB+ to more gentle 400-500MB and initial load duration was drastically reduced. Also, there are now less CPU-devouring operations every frame, so FPS must not drop on higher levels even on fairly old machines. Monsters will try to pickup crowns from the floor now. It will give them some protection and standart 1.5 damage buff, untill you knock crown down (while damaging it). So be ready to grab it as fast as you can. A bunch of countries are added to PolandRift, btw.
Patch note:
- Full combat revamp:
- Weapon grades are rebalanced for more fast paced and dynamic combat;
- Obsidian grade is added (without Mace, sorry);
- Secondary weapon is upgradable;
- Enemies are faster;
- Player moving backwards is slower;
- Upgrade don’t make weapons superfast anymore;
- Crowns are now pickable by monsters;
- King of the Rift (true crown from the start of the level) now boosts monster’s HP in x1,5 instead of x2;
- Health upgrade will give two hearts instead of one => there are 5 maximum health upgrades instead of 10;
- Speed upgrade now will boost your weapon handling abilities and decrease ability cooldown;
- Agility upgrades are removed;
- Secondary weapon upgrades are added: damage boost for bow, crossbow and a rock (sic!), capacity boost for fireball and lightning. Maximum 2 upgrades;
- Repair pickup will upgrade your Worn weapon to Fine weapon, if you have more than 50% of it’s durability (instead of 75%) and new weapon will have 35% durability (instead of 25%);
- Dakkar finally can throw fireballs! Three at once!
- Settings menu is now accessible from the pause menu;
- New countries as enemies in PolandRift: Australia, Bulgary, Canada, Egypt, Filippines, India;
- Bug fixes, balance changes, tuning, gamepad controlls, passive-agressive chat-logs etc.
[ 2015-07-14 22:45:25 CET ] [ Original post ]
This one was planned as a quick balance and performance patch. It turned out as a complete revamp of existing combat and loot mechanics. Weve added new weapon-grade - Obsidian. It drops on the later stages as substitute for Fine grade. Runic weapons are fragile uber-weapon with highest DPS in the game now - their use is a risky decision for a player, as runic weapon will worn down to the basic state very fast and will not be as usefull as even shattered obsidian. Overall damage-per-second was increased in favor for more dynamic and frantic combat. Also weve made enemies faster and introduced player slowdown when he moves in opposite direction form the cursor. We believe it wil lmake the game much more challenging and fun even in early-game. Upgrade system had undergone some changes too. Health upgrade is twice as powerfull, agility and speed upgrades combined into one and secondary-weapon upgrades are added. Right now you can upgrade your secondaries twice - bow and crossbow will get damage boost for each upgrade and magic will get more charges. The resources and code were heavily optimized for better performance- games directory was nearly halved in volume, RAM usage decreased from unbelievable 1.3GB+ to more gentle 400-500MB and initial load duration was drastically reduced. Also, there are now less CPU-devouring operations every frame, so FPS must not drop on higher levels even on fairly old machines. Monsters will try to pickup crowns from the floor now. It will give them some protection and standart 1.5 damage buff, untill you knock crown down (while damaging it). So be ready to grab it as fast as you can. A bunch of countries are added to PolandRift, btw.
Patch note:
- Full combat revamp:
- Weapon grades are rebalanced for more fast paced and dynamic combat;
- Obsidian grade is added (without Mace, sorry);
- Secondary weapon is upgradable;
- Enemies are faster;
- Player moving backwards is slower;
- Upgrade dont make weapons superfast anymore;
- Crowns are now pickable by monsters;
- King of the Rift (true crown from the start of the level) now boosts monsters HP in x1,5 instead of x2;
- Health upgrade will give two hearts instead of one => there are 5 maximum health upgrades instead of 10;
- Speed upgrade now will boost your weapon handling abilities and decrease ability cooldown;
- Agility upgrades are removed;
- Secondary weapon upgrades are added: damage boost for bow, crossbow and a rock (sic!), capacity boost for fireball and lightning. Maximum 2 upgrades;
- Repair pickup will upgrade your Worn weapon to Fine weapon, if you have more than 50% of its durability (instead of 75%) and new weapon will have 35% durability (instead of 25%);
- Dakkar finally can throw fireballs! Three at once!
- Settings menu is now accessible from the pause menu;
- New countries as enemies in PolandRift: Australia, Bulgary, Canada, Egypt, Filippines, India;
- Bug fixes, balance changes, tuning, gamepad controlls, passive-agressive chat-logs etc.
[ 2015-07-14 22:45:25 CET ] [ Original post ]
🕹️ Partial Controller Support
- DungeonRift Linux [843.76 M]
Join Sir Bucket and his friends in their peaceful journey through DungeonRift!
Kill everybody on the level, grab the loot and move to the portal. But what's that? Monsters are following you! And they're becoming stronger and smarter! And the dungeon itself transforms into a darker, crippier and more dangerous place! How long will Sir Bucket survive?Monsters are persons too!
Monsters are leveling instead of the player. Each enemy in DungeonRift has its own perks and abilities that they learn randomly, creating surprising and dangerous combinations. Every run won't be the same - different monsters choosing random perks will force Sir Bucket to adapt his strategy every time.Obliterate your foes, explore the Rift, unlock new weapons and meet new rivals in your endless struggle in DungeonRift!
Main features already developed:
- Fast and dynamic action;
- Various abilities and perks for monsters;
- 150+ of dungeon layouts;
- Menacing traps;
- Weapons with different mechanics;
- Player progression system;
- Two playable characters;
- Dark humor;
- Funny collectibles;
- Sweet and tasty hand-drawn art;
- Dynamic music by John Leonard French.
In the past...
DungeonRift was born as concept-project for a contest and rapidly became our obsession. We were very happy to see people playing our alpha-version and that's why we've decided to turn our last free version into a complete and polished product. That's what we've called the demoversion - you can download it right now and get the feel of DungeonRift. Most of the aforementioned features are there - you could decide for yourself, to support our project or not, carefree.In the future...
We're planning to fill DungeonRift with content and new features in upcoming months.Content-wise - updates with weapons, characters, monsters, perks and locations planned to be frequent and regular.
Feature-wise - we are very excited to add local-coop to our game and to make monsters' proficiency-system which will make them choose one of the two evolutions paths in mid-game therefore making the gameplay even more unpredictable and interesting.
There is much much more we've planned in the future, but we don't want you to bet on our promises - check the demo and join the early access if you are interested in where it's going.
Supersecret PolandRift game mode!
In this game mode you take control of Poland Ball and guide him through endless dungeons on his way into Space. But there is a lot of other countries, starving for his soul... And oil. Does Poland have oil? Never mind...- OS: Tested on Ubuntu 12.04+
- Processor: 1.4Ghz+Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 256Mb. pixel shaders 2.0
- Storage: 1200 MB available space
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