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This one was planned as a quick balance and performance patch. It turned out as a complete revamp of existing combat and loot mechanics. We’ve added new weapon-grade - Obsidian. It drops on the later stages as substitute for Fine grade. Runic weapons are fragile uber-weapon with highest DPS in the game now - their use is a risky decision for a player, as runic weapon will worn down to the basic state very fast and will not be as usefull as even shattered obsidian. Overall damage-per-second was increased in favor for more dynamic and frantic combat. Also we’ve made enemies faster and introduced player slowdown when he moves in opposite direction form the cursor. We believe it wil lmake the game much more challenging and fun even in early-game. Upgrade system had undergone some changes too. Health upgrade is twice as powerfull, agility and speed upgrades combined into one and secondary-weapon upgrades are added. Right now you can upgrade your secondaries twice - bow and crossbow will get damage boost for each upgrade and magic will get more charges. The resources and code were heavily optimized for better performance- game’s directory was nearly halved in volume, RAM usage decreased from unbelievable 1.3GB+ to more gentle 400-500MB and initial load duration was drastically reduced. Also, there are now less CPU-devouring operations every frame, so FPS must not drop on higher levels even on fairly old machines. Monsters will try to pickup crowns from the floor now. It will give them some protection and standart 1.5 damage buff, untill you knock crown down (while damaging it). So be ready to grab it as fast as you can. A bunch of countries are added to PolandRift, btw.
This one was planned as a quick balance and performance patch. It turned out as a complete revamp of existing combat and loot mechanics. Weve added new weapon-grade - Obsidian. It drops on the later stages as substitute for Fine grade. Runic weapons are fragile uber-weapon with highest DPS in the game now - their use is a risky decision for a player, as runic weapon will worn down to the basic state very fast and will not be as usefull as even shattered obsidian. Overall damage-per-second was increased in favor for more dynamic and frantic combat. Also weve made enemies faster and introduced player slowdown when he moves in opposite direction form the cursor. We believe it wil lmake the game much more challenging and fun even in early-game. Upgrade system had undergone some changes too. Health upgrade is twice as powerfull, agility and speed upgrades combined into one and secondary-weapon upgrades are added. Right now you can upgrade your secondaries twice - bow and crossbow will get damage boost for each upgrade and magic will get more charges. The resources and code were heavily optimized for better performance- games directory was nearly halved in volume, RAM usage decreased from unbelievable 1.3GB+ to more gentle 400-500MB and initial load duration was drastically reduced. Also, there are now less CPU-devouring operations every frame, so FPS must not drop on higher levels even on fairly old machines. Monsters will try to pickup crowns from the floor now. It will give them some protection and standart 1.5 damage buff, untill you knock crown down (while damaging it). So be ready to grab it as fast as you can. A bunch of countries are added to PolandRift, btw.
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