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Local co-op update is live!

Hi all!


It has been a long work, but second DungeonRift Early Access update is live! We’re happy to finally release local co-op mode (we’ve played it ourselves and really liked the way it plays) as well as fixes for lots of issues we (and our dear players) found since last build. Next update will be more content-wise and we hope it will take WAY less time for us to develop. We will rebuild our Demo in nearest future for it to make more precise impression of our game.

Patch notes:


  • Local co-op mode implemented!
    • You can join as a second player in “Start Game” menu with the desirable controller;
    • Alternative skins for second player’s characters (more skins and skin selection to come in later updates);
    • Dead players are revived by opening chest on next level (chest-loot is lost this way);
  • 3 new environments with 6 new awesome music tracks;
  • Option to switch camera zoom to “toggle mode” (thanks to TheTycoon for the advice);
  • Option to disable timer ticking for those who was enraged by it;
  • Some control-based glitches have been fixed (thanks to Rachelle for the report);
  • Engine upgraded to Unity 5.3 (expect some perfomance boost!);
  • Tons of optimizations and little bug fixes for better game experience.

Known issues:


  • XBOX 360 gamepad trigger issue - there is a Unity-based problem with trigger detection in some cases, we’re working on the solution. If you experience problems with controllers - plug them out, restart the game, plug them in again and enjoy the game!
  • Local co-op later levels overlight - in some cases level can be lit too bright when two players are very close to each other;
  • Windows 10 GUI flickering between levels - we haven’t reproduced this issue on other systems, so if you experience some glithes with GUI refreshing please report to us
Found any problem not listed above? Feel free to report it any way you find comfortable so we can make our game as good as possible!


[ 2016-02-03 15:12:11 CET ] [ Original post ]

Local co-op update is live!

Hi all!


It has been a long work, but second DungeonRift Early Access update is live! Were happy to finally release local co-op mode (weve played it ourselves and really liked the way it plays) as well as fixes for lots of issues we (and our dear players) found since last build. Next update will be more content-wise and we hope it will take WAY less time for us to develop. We will rebuild our Demo in nearest future for it to make more precise impression of our game.

Patch notes:


  • Local co-op mode implemented!
    • You can join as a second player in Start Game menu with the desirable controller;
    • Alternative skins for second players characters (more skins and skin selection to come in later updates);
    • Dead players are revived by opening chest on next level (chest-loot is lost this way);
  • 3 new environments with 6 new awesome music tracks;
  • Option to switch camera zoom to toggle mode (thanks to TheTycoon for the advice);
  • Option to disable timer ticking for those who was enraged by it;
  • Some control-based glitches have been fixed (thanks to Rachelle for the report);
  • Engine upgraded to Unity 5.3 (expect some perfomance boost!);
  • Tons of optimizations and little bug fixes for better game experience.

Known issues:


  • XBOX 360 gamepad trigger issue - there is a Unity-based problem with trigger detection in some cases, were working on the solution. If you experience problems with controllers - plug them out, restart the game, plug them in again and enjoy the game!
  • Local co-op later levels overlight - in some cases level can be lit too bright when two players are very close to each other;
  • Windows 10 GUI flickering between levels - we havent reproduced this issue on other systems, so if you experience some glithes with GUI refreshing please report to us
Found any problem not listed above? Feel free to report it any way you find comfortable so we can make our game as good as possible!


[ 2016-02-03 15:12:11 CET ] [ Original post ]

DungeonRift
RiftyGames Developer
RiftyGames Publisher
2015-07-01 Release
Game News Posts: 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
5 user reviews (5 reviews)
The Game includes VR Support
Public Linux Depots:
  • DungeonRift Linux [843.76 M]

Join Sir Bucket and his friends in their peaceful journey through DungeonRift!

Kill everybody on the level, grab the loot and move to the portal. But what's that? Monsters are following you! And they're becoming stronger and smarter! And the dungeon itself transforms into a darker, crippier and more dangerous place! How long will Sir Bucket survive?

Monsters are persons too!

Monsters are leveling instead of the player. Each enemy in DungeonRift has its own perks and abilities that they learn randomly, creating surprising and dangerous combinations. Every run won't be the same - different monsters choosing random perks will force Sir Bucket to adapt his strategy every time.

Obliterate your foes, explore the Rift, unlock new weapons and meet new rivals in your endless struggle in DungeonRift!

Main features already developed:

  • Fast and dynamic action;
  • Various abilities and perks for monsters;
  • 150+ of dungeon layouts;
  • Menacing traps;
  • Weapons with different mechanics;
  • Player progression system;
  • Two playable characters;
  • Dark humor;
  • Funny collectibles;
  • Sweet and tasty hand-drawn art;
  • Dynamic music by John Leonard French.

In the past...

DungeonRift was born as concept-project for a contest and rapidly became our obsession. We were very happy to see people playing our alpha-version and that's why we've decided to turn our last free version into a complete and polished product. That's what we've called the demoversion - you can download it right now and get the feel of DungeonRift. Most of the aforementioned features are there - you could decide for yourself, to support our project or not, carefree.

In the future...

We're planning to fill DungeonRift with content and new features in upcoming months.
Content-wise - updates with weapons, characters, monsters, perks and locations planned to be frequent and regular.
Feature-wise - we are very excited to add local-coop to our game and to make monsters' proficiency-system which will make them choose one of the two evolutions paths in mid-game therefore making the gameplay even more unpredictable and interesting.
There is much much more we've planned in the future, but we don't want you to bet on our promises - check the demo and join the early access if you are interested in where it's going.

Supersecret PolandRift game mode!

In this game mode you take control of Poland Ball and guide him through endless dungeons on his way into Space. But there is a lot of other countries, starving for his soul... And oil. Does Poland have oil? Never mind...

MINIMAL SETUP
  • OS: Tested on Ubuntu 12.04+
  • Processor: 1.4Ghz+Memory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 256Mb. pixel shaders 2.0
  • Storage: 1200 MB available space
GAMEBILLET

[ 6132 ]

2.00$ (80%)
0.90$ (82%)
0.90$ (91%)
8.49$ (15%)
8.79$ (12%)
4.00$ (80%)
5.11$ (66%)
3.75$ (75%)
24.87$ (17%)
0.89$ (70%)
1.80$ (91%)
12.50$ (50%)
10.31$ (14%)
16.79$ (16%)
5.00$ (80%)
2.47$ (17%)
26.09$ (13%)
13.17$ (78%)
4.03$ (80%)
8.47$ (15%)
8.49$ (15%)
0.79$ (92%)
21.22$ (15%)
2.83$ (81%)
8.59$ (14%)
4.00$ (50%)
16.88$ (16%)
4.19$ (40%)
8.39$ (16%)
8.59$ (14%)
GAMERSGATE

[ 2625 ]

27.99$ (30%)
9.0$ (85%)
6.0$ (50%)
1.05$ (85%)
13.6$ (66%)
7.13$ (76%)
8.7$ (78%)
0.75$ (85%)
0.87$ (71%)
7.49$ (50%)
7.49$ (63%)
1.72$ (87%)
11.3$ (43%)
7.83$ (74%)
4.25$ (79%)
4.5$ (85%)
5.0$ (80%)
0.86$ (57%)
4.0$ (80%)
1.28$ (87%)
1.2$ (85%)
0.9$ (91%)
0.88$ (82%)
5.0$ (75%)
6.48$ (64%)
3.39$ (32%)
0.88$ (91%)
3.38$ (77%)
3.38$ (62%)
0.88$ (82%)

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