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Hey there, its Tony again! How has your week been? Oh no, your boilers broken? Thats always a pain, especially going in to Winter.
Anyway, in this update I wanted to write a bit about the thing that probably first drew your attention to Dead End Job - the lovely art. As I mentioned in an earlier article, I realised that my art skills wouldnt be anywhere near good enough to do the game justice (if you want to know the extent of my art ability - the main characters in our first game were a pair of circles).
I would like to say that I searched high and low to find someone who could bring the vision to life, but its not true - at this point I didnt really have a vision of what I thought the game should look like, and I also knew Joe from hanging out with mutual friends at a developer conference, and enjoyed his squishy deforming animation style, so I quickly got him on board.
Now, not being an artist, I dont want to get in the way of the talent that much, so there were only two bits in the art direction I gave Joe:
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