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Makin' A Dead End Job 04: "Proudly Presenting Ghoul-B-Gone"


Hey, welcome back - this week Im going to be writing about the workers of Ghoul-B-Gone, and some of the ghosts they fight. We set out to create a cast of characters based at a blue collar job. I didnt want a typical hero and felt that making a world where ghost catching would be as glamorous as any other pest control was a nice twist. None of the people you rescue are afraid of ghosts, theyre just annoyed at the inconvenience to their day.
Theres comedy in contrasting the whole weird supernatural aspect of the game with the mundanity of office life, and I felt like this would make it easier for people to jump in and instantly understand the characters and the relationships between them (since everyones worked a job with a terrible penny-pinching boss, an over-eager young trainee, terrible ungrateful customers, etc). At the same time I wanted to keep the cast pretty small for production and script reasons - it feels pretty odd if you have these characters floating around on the sidelines that dont really get involved in any meaningful way. So who have we got, then? Hector - mentioned last week, as soon as I saw the big lad on one of Joes early sketches, I knew he was our main character. Personality-wise hes a mix of Spongebob and Dan Goodman from Arachnophobia, he absolutely loves his job and approaches it with huge enthusiasm no matter what gets thrown at him. At the same time we were careful not to infantalise him and hes not an idiot; I didnt want to go the Homer Simpson route as I didnt want any kind of implication that only a stupid person could enjoy this kind of work.
Beryl - Hectors mentor. Originally the idea for the game was that youd be earning money and competing with the other staff to become employee of the week (a basically worthless accolade), but this felt a bit selfish and not a very good motivation for Hector. After shuffling things around we came up with the idea of saving this legendary (but recently deceased) ghost hunters soul before she became trapped forever. Beryls seen it all, and her world-weariness works as a contrast to Hectors enthusiasm. Mr Theodore Mann - the stereotypical money-grabbing mean spirited boss, as seen in Mr Crabbs, Scrooge, Mr Burns, etc. Also yes, Hector is literally working for T. Mann.
Louise - we needed someone who could actually move the plot along and help Hector in his quest by creating a device that would let him access the ghost dimension, and for gameplay reasons we wanted this to cost a tonne of money. The idea of Louise buying spare parts with the cash and then taking the companys ghost storage (Apparition Containment Unit and Linen Laundering Tool, or ACULLT for short) so that she can rebuild it as an unstable portal just felt nice, and allowed us a slight nod to Ghostbusters (I know, ok. I know) with the ghost containment being a pivotal device. Lex Orcist - pour one out for poor Lex who was originally going to be Hectors rival for employee of the week, a young whippersnapper of a kid keen to go places. I think the character brief was something along the lines of like the youngest and most annoyingly enthusiastic salespeople at a mobile phone shop. But ultimately once the story was re-written to be more about Beryl and Hectors attempts to rescue her soul, there wasnt really room for him in the game - he was only in a couple of cutscenes and it was confusing to keep him around. Who knows, maybe hell turn up again at some point in the future? I kinda like the spotty little kid.
So thats our line-up of the heroic-ish staff of Ghoul-B-Gone. But we also needed a whole raft of crazy ghouls for you to fight! We really wanted to go crazy with these and nothing was off the table. The main thing was that we wanted them to feel like spirits, rather than dead people, so there are no zombies and though some have accessories and backstories that hint to a human past you really dont feel like youre zapping folks. Enemy ideas came from a mix of just bad jokes and things that we thought would be visually funny - these are a few of my favourites.
The Poultrygeist was one of the very first ghost ideas, as well as a very strong pun name, I was in love with the idea of this wandering around bum-first, dragging its snapped neck behind it, and firing eggs at you. For a while there was an idea that the ghosts could appear from scenery, rather than spawning in, and they could be disguised to surprise you. The ZX Spectre (another excellent pun, and Joes work) would sit on a table amongst other computers, before coming to un-life. In the end it was too easy to tell them apart, and the idea of camouflaged enemies was dropped. But we kept this computerised menace.
When we were brainstorming things in an office that people would love to shoot, the Office AssistHaunt (less strong pun) was pretty high on that list. It was also the first enemy designed as a kind of mini-boss, which would take more of a beating than usual, and would have a few attack patterns based on the different shapes it could twist itself into. Finally, I think the Horrorse was the first enemy that we came up with for the park. These weird wobbly pieces of play equipment felt perfect for a good possession, and exactly the sort of thing that would bounce around chasing after you with cold menace in their evil eyes. No, I actually had a very happy childhood, why do you ask?
Thats all for this update - Hope to see you again next week when Ill be writing about what Hectors Dead End Job actually is! https://store.steampowered.com/app/827610


[ 2019-11-21 16:34:30 CET ] [ Original post ]

Dead End Job
Ant Workshop Ltd Developer
Headup Publisher
2019-12-13 Release
Game News Posts: 14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (58 reviews)
Public Linux Depots:
  • Dead End Job Linux Content [1.98 G]

Dead End Job sends you into a madcap, Ren & Stimpy-esque world to bust up ghosts. It’s a procedurally generated, couch co-op, twin-stick shooter that straps a vacuum pack to your back, and puts a plasma blaster in your hand. For you, it’s just another day in the office.

Please note that Dead End Job supports mouse & keyboard controls for single player, but couch co-op requires at least one player to use a controller.

Familiar Haunts

You take on the role of Hector Plasm, a worker at Ghoul-B-Gone – ‘the Number One experts in paranormal pest control’ – as you’re tasked with heading to haunted offices, restaurants, and other everyday buildings before freeing them of unwanted guests. One minute you're sucking up specters, the next you're sucking up to your bosses, chasing that promotion.
Have you got what it takes to be the best at putting pests to rest?

Don’t Suck… Well, Actually Do

Exercise that fighting spirit, since every specter you snag and every resident you rescue is added to your client’s bill at the end of the job. Haunted by the ghost of your mentor, quite literally, you must learn the ropes and to save her soul before she’s forced to spend eternity as a spook (voted “Least Preferred Fate” in Ghost Hunter Monthly).

Kindred Spirits

Play alone or bust ghosts with a buddy in drop in / drop out co-op that works seamlessly within the main adventure. Plus you can play to an audience with Twitch and Mixer interactivity that allows viewers to help or hinder your assault on the afterlife.

Ghost Writer

Do you love 90's cartoons? Yeah, so do we, and we grew up on their stretchy squishy gross-out laughs. Our love for them spills over into the game like so much ectoplasm. See every nose hair in wacky, vibrant art that brings everyday items to life as screwball spooks to suck up. To top it off, the entire adventure is backed by music from the award-winning Will Morton (Grand Theft Auto series).
MINIMAL SETUP
  • OS: Ubuntu 16.04 LTS
  • Processor: 2.0 GHz Dual Core ProcessorMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce 8800 or equivalent
  • Storage: 2 GB available space
GAMEBILLET

[ 6040 ]

49.87$ (17%)
16.96$ (15%)
4.21$ (16%)
15.12$ (11%)
26.39$ (56%)
16.52$ (17%)
16.79$ (16%)
17.49$ (30%)
16.99$ (15%)
11.04$ (15%)
4.19$ (16%)
17.79$ (11%)
7.11$ (11%)
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33.14$ (17%)
4.44$ (11%)
2.54$ (15%)
1.66$ (17%)
22.98$ (23%)
8.25$ (17%)
13.19$ (12%)
12.59$ (16%)
6.77$ (15%)
13.34$ (11%)
16.79$ (16%)
GAMERSGATE

[ 1237 ]

7.2$ (64%)
1.14$ (77%)
1.0$ (90%)
1.05$ (85%)
0.75$ (85%)
3.75$ (85%)
2.0$ (90%)
0.45$ (85%)
1.5$ (85%)
0.79$ (74%)
1.76$ (91%)
0.6$ (80%)
13.49$ (33%)
1.5$ (85%)
2.64$ (91%)
1.94$ (84%)
20.0$ (50%)
18.0$ (55%)
1.5$ (70%)
1.2$ (85%)
10.91$ (22%)
6.0$ (85%)
2.0$ (80%)
0.75$ (85%)
8.99$ (55%)
1.0$ (80%)
2.25$ (91%)
7.92$ (74%)
3.0$ (85%)
0.75$ (85%)

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