Hello everyone,
First and foremost, we are very sorry for the lack of updates on our part regarding the overhaul update. We wanted to say that we have not abandoned the project and are sorry for the lack of communication. We have still been very active in our Discord server in regards to inquiries, as well by email. During this period of time, we have been working on this update, fixing as much stuff as possible. We are very happy to say there has been an extremely significant overhaul to many interfaces, mechanics, and lots of other miscellaneous fixes during this time. We do feel we made a slight mishap in not communicating better during this period that things were still being worked on, so you our sincere apologies.
With that said, we are happy to say that we are planning to release the overhaul update (for free of course) next Monday, September 2nd. While the update is mostly done, we are taking the next week for intensive QA to make sure there are no issues, as we have certainly learned our lesson from the game's launch.
The update will also come alongside the addition of steam trading cards (which have been approved), as well as a sale of 15% off for those looking to jump into the game (or back to it) and have been waiting for this patch.
While we will have a full update log alongside the update, here are some things to look forward to which we have previously teased;
Full Quick Maps for all areas (including sub-areas and explorable ones), including event + quest tracking, even for skills. Also includes tracking for non-quest log quests, such as guild entry quests or fetch requests
Interface overhauls based on feedback, including showing party stats at all times, as well the time remaining during the day
And more, including;
- Quick Battle System, inc. binding actions to keys for battle
- Changing of the Nega-monster system
- Re-balancing the game
- UI updates for battle system, namely for how battle dialogue(s) are displayed
- Additional options for battle speed & animations
- Foraging List + Monster Lists available for areas, to view all possible area-exclusives items to forge
An Adventurer's Tale
Epic Works
Top Hat Studios Inc
2019-05-23
Indie RPG Singleplayer
Game News Posts 15
🎹🖱️Keyboard + Mouse
Mixed
(35 reviews)
https://store.steampowered.com/app/942580 
After leaving his home in the capital city in the Kingdom of Gronia, our hero Garth wanders along the countryside seeking fame, glory, and his next misadventure. He finds himself amid various escapades, some as mild and comedic as fleeing the City Guard after a wild night with the Lord's Daughter, and some as serious as bouts with monstrous, lurking horrors. Then, in the small, outlying region of Garasia, he finds something that finally could satisfy his thirst for adventure, recognition, and beautiful women: A Lich King! Born once a millennia, these powerful beings are feared by all things living…and dead. Their mysterious allure attracts all into their bind. Gearing up to take such a threat down, Garth realizes something darker may be lurking around the corner when he confronts the current Lich King, Grisette, a woman he had thought constantly since that fateful day many years ago…
- An estimated 10-15+ hours of gameplay, with tons of replayable content
- A fun and unique JRPG-style battle system, modified for quick, addicting battles
- A large open world, with tons of secrets to explore, quests to take, and lots of fun characters to meet
- Visual Novel Style Interactions, with lots of choices and branches
- A unique mix of interactive RPG and Visual Novel gameplay
- Lots of flashy effects for extra polish
- An infinite, procedurally generated questing mode available in New Game+
....and many, many more!
- OS: x86/x86_64
- Processor: 1.2 GHz Pentium 4Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1366 x 768
- Storage: 2 GB available space
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