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Mechanical Mayhem update


Hi everyone \o It's Friday update time!!!!! It took us a bit longer than expected (gamedev FTW), but it's finally here the new and improved Mechanical Bay! We redid about 60% of the area, adding more challenges, puzzles, and hazards. All thanks to your feedback over the past weeks, a big thanks for that!!! Besides it, we also fixed a bunch of issues and idiosyncrasies that you guys reported, throughout the rest of the game. For the coming weeks, we will focus on the initial gameplay of the game, changing the entire introductory sections of the game, this is again a direct response to all of your feedback, we heard you and will focus on it next! What about the control bay area you might ask? Don't worry it's coming! The concept that we have for this new introductory section will actually be on the Control Bay area! You will have to wait and see XDDD. Finally, a big thanks to everyone that took the time to send us feedback, you guys keep reminding us that launching the game in Early Access was a very good decision, and your feedback is really helping us shape the game and increase the overall game quality and enjoyment! A big shoutout to Melonax, CrankyTemplar, Naka Teleeli, Indie Game Chris, for the honest and constructive feedback! 0.9.7 changelog

  • Mechanical Bay content overall, more puzzles, challenges, and hazards!
  • Fixed Mechanical Bay shooter enemies sometimes getting out of bounds
  • Improved Oirbo wall jump
  • Added Health Orb puzzle map pins and respective memories
  • Fixed some Medical Bay background inconsistencies
  • Map pins now maintain size when zooming in and out
  • Fixed some glitches with dark sections where the borders wouldnt turn off the lights
  • Cargo Boss no longer reacts to damage after death.
  • Nerfed Mechanical Bay Boss
  • Fixed janky camera movement on some boss fights
  • Fixed camera issues on some sections of the Mechanical Bay
  • Fixed Death screen map view
  • Extended story log 6 to be easier to understand
  • Improved all area signs
  • Updated Cargo bay area shadows and lamps that were incorrectly placed
  • Fixed audio issues
  • Mechanical Bay boss saw is now even sharper


[ 2023-08-18 11:36:13 CET ] [ Original post ]



Oirbo
ImaginationOverflow
  • Developer

  • ImaginationOverflow
  • Publisher

  • TBA
  • Release

  • Indie Casual Adventure Singleplayer
  • Tags

  • Game News Posts 89  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (14 reviews)


  • Review Score

  • https://oirbo.com
  • Website

  • https://store.steampowered.com/app/1074280 
  • Steam Store

  • Assemble yourself in a hostile spacecraft where almost everything that moves is trying to get you. The reason? Yours to discover! Explore, fight and learn your purpose in this galactic action-adventure.

    Oirbo is a 2D action-platformer adventure that takes place on a huge spacecraft divided into interconnected areas. Search in every section for the pieces that make out the history of the journey and enhance your skills and components to get to new heights.

    Explore every section of the spacecraft to reach your goal, but beware of the army of robots that are coming for you; avoid them; fight them or simply outsmart them on this futuristic hand-drawn adventure in space!



    • Beautiful hand-drawn art
    • Classic platforming and combat system
    • Choose your own path to explore a monolithic spacecraft
    • Not a single line of human text to read!
    • Discover new skills and put them to the test them on challenging platforming puzzles
    • Piece together a fragmented story from the past
    • Responsive controls with either keyboard or controller.
    • Dozens of enemies to fight and overcome
    • 5 bosses to vanquish


    MINIMAL SETUP
    • OS: Ubuntu 14.04
    • Processor: Dual Core CPU 2 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8000. ATI Radeon HD 4800 Series. Intel HD Graphics 3000
    • Storage: 200 MB available space
    GAMEBILLET

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