TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Multiclassing: Genetic Memory Slots

Several Interrelated Issues


(1) Something I love from Final Fantasy Tactics is the way it encourages you to train a job you might not use otherwise, in order to get a specific skill synergy with the job you know you're headed for. It feels like charting out your own education or personal growth, making sacrifices to complete it deliberately over time, and in the end you've built something specialized out of your own creativity and willpower. This is something I felt was seriously lacking from the Foreverlands version of Tenderfoot's evolution system. (2) I also felt that classes in Tenderfoot were a bit too tightly designed, and wanted to leave room for players to build something we didn't expect. (3) Finally, we got some helpful feedback from the prologue that it felt bad to evolve a goblin and have them completely reset their progress. This makes a lot of sense! In an RPG, you want to feel character continuity and growth, and the full-reset evolution system spoiled that.

Introducing: The Genetic Memory Slot


As a resolution to the above, we've added to all units a single skill slot which lets you load any known skill from any class. It costs no points to use and is free to swap out any time (out of combat only, of course). We're calling it, for now, a 'genetic memory' slot.
(ignore the clumsy temporary UI while we polish up our new look!) It's an important balance that goblins do become somewhat weaker when you switch them into a level 1 evolution. It forces you to not become too reliant on over-leveled units, foregrounding whichever goblin hasn't evolved yet as the most powerful in your party. With the new system we get a little bit of both - you lose all but one of your old skills, forcing you to treat the newly evolved goblin as a weaker unit in the next fight, but in choosing your favorite/most-used skill as a memory, you end up preserving some of that unit's character and bringing it into its new shape. We also already are seeing some really interesting incidental builds. Archers that round out their effective range with Shortbow. Knights with Song or Grenade. Wizards with Frag Lance. The most exciting thing about this is that it's naturally multiplicative. There are about 150 planned unique skills in the game, and about 30 evolutions, putting the potential combinations of (memory skill x evolution) in the thousands.
We might not yet be exactly where we'll end up, and certainly aren't promising we'll ship this system in this precise state, but some lightweight multiclassing like this feels like the right direction to be heading to take the promise of the prologue and turn it into something richer and fuller.


[ 2019-11-12 22:22:52 CET ] [ Original post ]

Tenderfoot Tactics
Badru Developer
Badru Publisher
2020-10-21 Release
Game News Posts: 48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (195 reviews)
Public Linux Depots:
  • Linux [977.58 M]
For a generation, the terrible Fog - one vast, voiceless, and cruel spirit - has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it.

Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.

Featuring:
  • vast open-world exploration
  • highly interactive natural systems such as terrain height, soil moisture, plant growth, fluid flow, heat and fire
  • 25+ goblin evolutions: shamans, druids, warlocks, wights, lavamancers, bog witches, knights, and more

-
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!

MINIMAL SETUP
  • OS: Ubuntu 16.04+
  • Processor: 2.5 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Dedicated GPU with SM4+
  • Storage: 1 GB available space
GAMEBILLET

[ 6138 ]

4.24$ (15%)
4.17$ (79%)
17.19$ (14%)
2.00$ (80%)
0.80$ (84%)
15.00$ (50%)
16.99$ (15%)
8.00$ (60%)
11.04$ (15%)
7.97$ (20%)
2.07$ (92%)
0.90$ (82%)
12.38$ (17%)
16.79$ (16%)
16.99$ (15%)
8.49$ (-21%)
49.79$ (17%)
9.76$ (51%)
17.59$ (12%)
0.90$ (55%)
13.60$ (66%)
27.88$ (20%)
17.19$ (14%)
12.59$ (16%)
7.99$ (68%)
8.89$ (70%)
15.29$ (15%)
16.99$ (15%)
15.45$ (48%)
10.81$ (64%)
GAMERSGATE

[ 3395 ]

7.49$ (63%)
3.83$ (74%)
3.0$ (80%)
0.88$ (91%)
5.0$ (75%)
1.5$ (70%)
4.35$ (83%)
1.32$ (91%)
0.75$ (85%)
7.5$ (50%)
0.58$ (92%)
6.11$ (49%)
2.38$ (92%)
18.0$ (55%)
4.5$ (77%)
5.22$ (74%)
16.74$ (52%)
3.26$ (78%)
4.5$ (77%)
1.5$ (75%)
5.0$ (75%)
7.5$ (70%)
3.19$ (79%)
2.81$ (81%)
17.99$ (10%)
1.72$ (66%)
7.44$ (79%)
0.87$ (91%)
0.45$ (85%)
4.5$ (85%)

FANATICAL BUNDLES

Time left:

7 days, 5 hours, 18 minutes


Time left:

13 days, 5 hours, 18 minutes


Time left:

10 days, 5 hours, 18 minutes


Time left:

10 days, 5 hours, 18 minutes


Time left:

10 days, 5 hours, 18 minutes


Time left:

10 days, 5 hours, 18 minutes


Time left:

10 days, 5 hours, 18 minutes


Time left:

10 days, 5 hours, 18 minutes


Time left:

10 days, 5 hours, 18 minutes


Time left:

10 days, 5 hours, 18 minutes


Time left:

10 days, 5 hours, 18 minutes


Time left:

10 days, 5 hours, 18 minutes


Time left:

10 days, 5 hours, 18 minutes


Time left:

10 days, 5 hours, 18 minutes


Time left:

10 days, 5 hours, 18 minutes


Time left:

35 days, 5 hours, 18 minutes


Time left:

15 days, 5 hours, 18 minutes


Time left:

7 days, 5 hours, 18 minutes


Time left:

42 days, 5 hours, 18 minutes


Time left:

31 days, 5 hours, 18 minutes


Time left:

28 days, 5 hours, 18 minutes


Time left:

36 days, 5 hours, 18 minutes


Time left:

38 days, 5 hours, 18 minutes


HUMBLE BUNDLES

Time left:

1 days, 23 hours, 18 minutes


Time left:

15 days, 23 hours, 18 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE