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Patch notes

Continued bugfixes and quality of life stuff in response to early feedback.

  • Caretakers will no longer always be right where you left them when you return to town. (fix for folks who got their caretakers stuck on rooftops etc)
  • Nerfed the healing granted by the +regen armlet item so it's 1 per 8 ticks, matching the healing and tickrate on regen skills
  • Fixed a bug with the way non-stacking status effects are refreshed that was causing passive effects to be overriden by timed effects.
  • Fixed a bug that was causing caretaker pointers to get mixed up and point to the wrong location
  • Fixed a bug that was causing your goblins to stop following you sometimes after you drag-drop rearranged them in party menus
  • Hopeful fix to the bug causing your jump button to sometimes stop working (I believe this was happening after you won a battle and then dismissed the 'rescued townies ui' by entering the party menu, rather than with the dialogue buttons)
  • The 'deep water' X graphic is now cleaner (wont distort to match the surface of the water so much) and also more visible in a wider variety of regions (now renders with a gradient of ui colors so it should show better against different water colors)
  • Fixed a bug where when you drag-drop swapped your party members in the train menu, the skill chains wouldn't always update and would sometimes show the wrong party member's skills
  • Minor tweak to the location of one of the Xs marked on Hork and Noggin's maps, so it's hopefully easier to find the site it refers to
  • Fixed a bug with spellsword bedlam/nightmare where they weren't breaking destructible objects, despite saying they would in their tooltips
  • Pointers will now update while you fly around in bird mode so you can more easily scope out hidden locations


[ 2020-10-24 00:54:34 CET ] [ Original post ]

Tenderfoot Tactics
Badru Developer
Badru Publisher
2020-10-21 Release
Game News Posts: 48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (195 reviews)
Public Linux Depots:
  • Linux [977.58 M]
For a generation, the terrible Fog - one vast, voiceless, and cruel spirit - has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it.

Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.

Featuring:
  • vast open-world exploration
  • highly interactive natural systems such as terrain height, soil moisture, plant growth, fluid flow, heat and fire
  • 25+ goblin evolutions: shamans, druids, warlocks, wights, lavamancers, bog witches, knights, and more

-
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!

MINIMAL SETUP
  • OS: Ubuntu 16.04+
  • Processor: 2.5 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Dedicated GPU with SM4+
  • Storage: 1 GB available space
GAMEBILLET

[ 6138 ]

3.00$ (80%)
3.59$ (76%)
10.00$ (50%)
12.74$ (-42%)
9.35$ (22%)
4.24$ (15%)
21.19$ (15%)
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12.74$ (15%)
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6.39$ (68%)
53.95$ (10%)
8.57$ (43%)
10.27$ (66%)
12.72$ (15%)
7.37$ (71%)
8.78$ (12%)
2.51$ (92%)
1.28$ (79%)
7.99$ (80%)
GAMERSGATE

[ 3395 ]

6.38$ (57%)
2.03$ (86%)
0.68$ (83%)
1.08$ (91%)
10.19$ (32%)
12.1$ (36%)
7.04$ (65%)
3.4$ (83%)
0.58$ (92%)
9.0$ (70%)
0.64$ (87%)
9.99$ (50%)
20.0$ (50%)
1.72$ (89%)
3.83$ (74%)
1.5$ (81%)
3.0$ (80%)
20.0$ (50%)
10.62$ (58%)
4.25$ (79%)
6.75$ (77%)
2.32$ (85%)
3.75$ (75%)
0.51$ (74%)
8.99$ (55%)
8.8$ (65%)
8.28$ (45%)
2.85$ (81%)
31.49$ (48%)
5.0$ (75%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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