Patch notes
[ 2020-10-24 00:54:34 CET ] [ Original post ]
Continued bugfixes and quality of life stuff in response to early feedback.
- Caretakers will no longer always be right where you left them when you return to town. (fix for folks who got their caretakers stuck on rooftops etc)
- Nerfed the healing granted by the +regen armlet item so it's 1 per 8 ticks, matching the healing and tickrate on regen skills
- Fixed a bug with the way non-stacking status effects are refreshed that was causing passive effects to be overriden by timed effects.
- Fixed a bug that was causing caretaker pointers to get mixed up and point to the wrong location
- Fixed a bug that was causing your goblins to stop following you sometimes after you drag-drop rearranged them in party menus
- Hopeful fix to the bug causing your jump button to sometimes stop working (I believe this was happening after you won a battle and then dismissed the 'rescued townies ui' by entering the party menu, rather than with the dialogue buttons)
- The 'deep water' X graphic is now cleaner (wont distort to match the surface of the water so much) and also more visible in a wider variety of regions (now renders with a gradient of ui colors so it should show better against different water colors)
- Fixed a bug where when you drag-drop swapped your party members in the train menu, the skill chains wouldn't always update and would sometimes show the wrong party member's skills
- Minor tweak to the location of one of the Xs marked on Hork and Noggin's maps, so it's hopefully easier to find the site it refers to
- Fixed a bug with spellsword bedlam/nightmare where they weren't breaking destructible objects, despite saying they would in their tooltips
- Pointers will now update while you fly around in bird mode so you can more easily scope out hidden locations
Tenderfoot Tactics
Badru
Badru
2020-10-21
Indie Strategy RPG Singleplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(194 reviews)
https://badru.graphics/
https://store.steampowered.com/app/1061610 
Linux [977.58 M]
For a generation, the terrible Fog - one vast, voiceless, and cruel spirit - has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it.
Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.
Featuring:
-
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.
Featuring:
- vast open-world exploration
- highly interactive natural systems such as terrain height, soil moisture, plant growth, fluid flow, heat and fire
- 25+ goblin evolutions: shamans, druids, warlocks, wights, lavamancers, bog witches, knights, and more
-
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated GPU with SM4+
- Storage: 1 GB available space
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