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Patch notes
[ 2020-10-27 00:12:42 CET ] [ Original post ]
Just bugs and QoL.
- The load system will now gracefully handle situations where player data corrupted such that your save location has NaNs in it. If this happens to you, you'll find loading your save that you're back at your most recent home (or if your home's location was corrupted as well, at a randomly chosen home).
- Fixed a couple bugs with inventory scrolling that were only showing when there was a single extra row needed for display.
- Fixed a bug causing the 'consume fae weed' dialogue to not autoselect properly on gamepad.
- Fixed a bug causing the cancel button (B/Circle on gamepad) to close the party menu entirely when you really just wanted it to deny the 'consume fae weed' confirmation dialogue.
- Scooched the 'X' close button in the settings menu so it's easier to select without turning the volume up.
- Added a confirmation dialogue for when you try to create a new game in a used save slot, so its not so easy to accidentally overwrite your data.
- You should now be able to fulfil the PILGRIM achievement by beating the game, if you skip the quest segment that normally fulfils that achievement.
- Fixed a bug causing graphics settings to revert to CRUNCHY 180p if you saved and reloaded with CRUNCHY 1080p.
[ 2020-10-27 00:12:42 CET ] [ Original post ]
Tenderfoot Tactics
Badru
Developer
Badru
Publisher
2020-10-21
Release
Game News Posts:
48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(195 reviews)
Public Linux Depots:
- Linux [977.58 M]
For a generation, the terrible Fog - one vast, voiceless, and cruel spirit - has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it.
Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.
Featuring:
-
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.
Featuring:
- vast open-world exploration
- highly interactive natural systems such as terrain height, soil moisture, plant growth, fluid flow, heat and fire
- 25+ goblin evolutions: shamans, druids, warlocks, wights, lavamancers, bog witches, knights, and more
-
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated GPU with SM4+
- Storage: 1 GB available space
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