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Progress Update
I don't want to promise too much, because I think I'll be starting to focus on translations soon, so gameplay updates might slow down a little, but here's what's live on the beta branch (get access on our Discord) right now:
Another thing we're working on is ... *whispering* another tactics rpg??(!!) Sales of Tenderfoot are good enough that I'm likely going to be able to self-fund another game! Thank you all so much for your support! I'm already super hyped on the next project and so it's been really fun to squeeze in some work here and there on it. I don't think we'll want to show anything until well into next year, but if you like Tenderfoot and want to make sure you catch the next one, get on my mailing list! Okay time to get back to work on Tenderfoot. Thanks for playing! - Badru twitter.com/tenderfoot_tact facebook.com/TenderfootTactics instagram.com/icewatergames/ discord.gg/B82BDEv
[ 2020-11-17 23:28:01 CET ] [ Original post ]
A lot has changed since launch! I think the game is much stronger because of early player feedback. Thanks so much to everyone who helped out!
Major Updates Roundup
- Keymap / rebinding menus
- An option to skip the intro and instead start in a random location, for people returning for a 'new game+' experience
- Difficulty settings with some funky challenge modes for people who want to spice up their new game+
- Significant improvements to the AI
- Improvements to enemy variety, especially in the mid-late game, with enemies now leveling up and learning new abilities
- Improvements to major mechanics (fire/burning)
- New abilities and ability shapes (long cone!)
- The ability to hide tutorials
- And a bunch of bug fixes, quality of life stuff, and broad gameplay tweaks
A Preview of What's to Come
I don't want to promise too much, because I think I'll be starting to focus on translations soon, so gameplay updates might slow down a little, but here's what's live on the beta branch (get access on our Discord) right now:
- Incoming waves of additional enemies now telegraph their source direction while they're counting down turns-until-entry
- Newly deployed enemy waves get inserted into the turn order in a more fair, less purely-random method, to make sure players get a chance to react
- Further improvements to enemy variety: beginning around the level you start seeing trolls, fog goblins have a chance to be any playable breed you've unlocked
Another thing we're working on is ... *whispering* another tactics rpg??(!!) Sales of Tenderfoot are good enough that I'm likely going to be able to self-fund another game! Thank you all so much for your support! I'm already super hyped on the next project and so it's been really fun to squeeze in some work here and there on it. I don't think we'll want to show anything until well into next year, but if you like Tenderfoot and want to make sure you catch the next one, get on my mailing list! Okay time to get back to work on Tenderfoot. Thanks for playing! - Badru twitter.com/tenderfoot_tact facebook.com/TenderfootTactics instagram.com/icewatergames/ discord.gg/B82BDEv
[ 2020-11-17 23:28:01 CET ] [ Original post ]
Tenderfoot Tactics
Badru
Developer
Badru
Publisher
2020-10-21
Release
Game News Posts:
48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(195 reviews)
Public Linux Depots:
- Linux [977.58 M]
For a generation, the terrible Fog - one vast, voiceless, and cruel spirit - has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it.
Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.
Featuring:
-
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.
Featuring:
- vast open-world exploration
- highly interactive natural systems such as terrain height, soil moisture, plant growth, fluid flow, heat and fire
- 25+ goblin evolutions: shamans, druids, warlocks, wights, lavamancers, bog witches, knights, and more
-
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated GPU with SM4+
- Storage: 1 GB available space
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