Wildflower is being worked on by the team that made Tenderfoot. It builds on Tenderfoot's combat systems and takes them in new directions, focusing on scale (some units many times the size of others), visibility and stealth, and emotional manipulation. Additionally we've gone from a 12x12 grid to a 64x64 one. It's gonna be wild and excellent and we think you'll love it! Wildflower situates these combat systems in a broader, story-based RPG that includes gardening, cooking, and foraging, but is highly player-directed (like Tenderfoot) and so lets players focus on what they find interesting.
I expect we'll have a public demo / prologue (and maybe even early access) period so please do follow the project if you find it interesting!
https://store.steampowered.com/app/1764340/Wildflower_From_the_Embers/
[ 2021-10-22 17:10:35 CET ] [ Original post ]
🎮 Full Controller Support
- Linux [977.58 M]
Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.
Featuring:
- vast open-world exploration
- highly interactive natural systems such as terrain height, soil moisture, plant growth, fluid flow, heat and fire
- 25+ goblin evolutions: shamans, druids, warlocks, wights, lavamancers, bog witches, knights, and more
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For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
- OS: Ubuntu 16.04+
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated GPU with SM4+
- Storage: 1 GB available space
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