Thank you everyone for your ZED feedback! Were so excited to get ZED into your hands, but we also want you to know that were very busy fixing issues that remain. So, here is an update! This update addresses and cleans up many of the VR issues that some of you were experiencing, along with some other known issues and minor fixes. Weve run this update through testing and were really happy with the VR improvements, but weve also noticed a few graphic issues that popped up. Rather than delay this much needed update for VR players, we decided to address these graphics issues in the next update (which is coming very soon!). Free Movement? Yes! We absolutely know that you want it. There were some early decisions made to release the game without it. But its coming! Beyond that, we read all your feedback and requests, are were reviewing many of them (including other menu options) for inclusion in a future update. Oh and one more thing shhhh... (a bit of a spoiler) -- the game starting out in Chapter 6 is a design decision, not a bug. ;) Enjoy the improvements in this update. Please continue to send any feedback (bugs or suggestions). We are listening! The ZED Team Fixes and improvements:
- Subtitles off by default
- Achievements have been fixed
- Adjustment to Credits end timing
- Splash screen copyright date updated
- Stuffy interaction symbol fixed
- Misbehaving stuffies fixed
- Charlotte end stuffy fixed
- Pumpkin Playground voice over trigger fixed
- Fixed misbehaving textures (e.g.napkin texture)
- Fixed sewer puzzle
- Fixed Charlotte end exterior graphics
- Teleport rotation is fixed
- Fixed VR selection for Steam / Vive: Selecting VR mode in Steam will launch the game in VR, otherwise it will show the selection menu if 2D mode is chosen
- VR selection skipped if no headset connected
- If the headset is tracked the game will load into VR, otherwise the VR selection screen will be shown
- Overall performance improvements: Adjustments and changes made to rendering, lighting, graphics settings and shadows
- Due to a new rendering method, some decals may not display in level
- VR: Pushing fragment objects directly into the players own face may trigger the "You are in wall" warning
- In VR, if you open the journal while holding a fragment, the fragment will remain stuck to your hand (a temporary workaround is to restart the level)
- Lighting issues in some levels
- Sometimes when you launch the game in VR the Oculus Home will re-open after the game has launched. Alt-tabbing back into the game fixes this.
[ 2019-06-06 19:38:47 CET ] [ Original post ]
🕹️ Partial Controller Support
- ZED Linux [10.2 G]
Making its debut on PC (with optional VR support for Oculus Rift and HTC Vive), ZED is a surreal trip, with an unexpected narrative that unfolds across fanciful, fractured lands. Spanning regret, reconciliation and redemption, it's a bittersweet story that's both deeply personal, and undeniably universal.
Released in partnership with Cyan Ventures, the new publishing arm from the creators of the legendary games Myst and Riven, ZED is the vision of Chuck Carter, part of the team behind the original Myst. Co-written by Joe Fielder (Bioshock Infinite, The Flame and the Flood) and David Chen (Metal Gear Solid series, Narcosis), the game also features a riveting performance from veteran video-game voice actor Stephen Russell (the Thief and Fallout series).
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