The End is Nigh!!!
The team has recently finished up
Chapter Six and have now moved on to......
::insert gratuitous lens flare::
Like past updates of 100% implementation, completing work on a chapter is the result of a ton of work on nights and weekends which has pushed us to being 84% complete on the development overall! Here's a chart with more details:
What's Next?
Once the final chapter (Chapter 7) is finished, the team will then be moving on to implementing the remaining side quests, enemy encounters, and treasures--among other shady happenings around the city...making this one of the last remaining milestones before Pixel Noir can be totally housecleaned for bugs and polished for maximum enjoyment! After that, porting, localization and launching will all take place. So stay tuned in the coming months and we'll keep you in the know as we cruise towards launch! In the meantime here are some sneak peeks from the past few months of work...
V-Money = Absolute BOSS
Chill out, Woof ::hands Woof a Snickers::
Nice Doggy!
Backer NPC's!
Also, we're thrilled to announce that creation tier backer NPC's are now in the game! A boss sprite-sized thank you to everyone that worked with us on the original concept for these. We are excited to let you all loose to go find them!

We even put in the backer originally inspired environments and the NPCs that go with them in these areas of the game:
Tobias totally gives off the "comic book guy" vibes...
New Tunes!
Finally, since today's a pretty rad milestone update, here's a sample of the "Junkyard" battle theme. BIG guitar riffs all around \m/
LINK: https://soundcloud.com/pixeltonemusic/junkyard-battle-sample
In Conclusion...
Our next update will drop on Aug 25th. As always, follow our official
Roadmap /
Twitter bot, and also
Leo's Pixel Noir dev stream on Monday & Friday nights for more granular progress-watching, a little bit of fun and some good music!
Much love and thanks as for the support as always, everyone!
//Team SWDTech
[ 2020-06-16 14:19:55 CET ] [ Original post ]