Update #63: Endgame!!
And unlike Doc Strange, we won't leave you hanging on the master plan At this point, the core of Pixel Noir is officially playable from start to finish including all the main story, sidequests, features, and more! BUT, There are some things to do before we can call this turkey done and ready for public consumption! Here's a list (in chronological order) of the things we have left to finish.
::micdrop::
WTF is this guy?
Marvel at the wonders of cheap technology!
Sooner or later you may have to stay at one of these places...
Finally, as always, here's a sneak peek of brand-new Pixel Noir jammage!!! https://soundcloud.com/pixeltonemusic/lab-overworld-sample This is the Lab BGM. For this one, Hiroki Kikuta (composer, Secret of Mana) and Kunal worked collaboratively to create something dark, mysterious, and foreboding. When you enter the labs, you can tell some really "bad stuff" went on here. Kind of makes you wonder what they were trying to do in these labs... We hope you enjoy!
That wraps our November update! The next update will be on December 19! And as always, follow our official Roadmap / Twitter bot, and don't forget to check out Leo's Pixel Noir dev stream for some good music and some good, ol' fashioned gamedev! //Team SWDTech
[ 2020-11-13 14:10:34 CET ] [ Original post ]
Hey everyone, guess what?
And unlike Doc Strange, we won't leave you hanging on the master plan At this point, the core of Pixel Noir is officially playable from start to finish including all the main story, sidequests, features, and more! BUT, There are some things to do before we can call this turkey done and ready for public consumption! Here's a list (in chronological order) of the things we have left to finish.
- Battle / Skill / Stat Balancing. This is the longest, most tedious, most important task we have left.
- Collectible Placement / Shop Stocking / Traders + Grifters + Black Markets. Items and gear need to be factored into balancing as there is some complexity in the later chapters of the game, so we'll need to be careful about how these are implemented to ensure we don't create loopholes/imbalances in the game.
- Battle Encounter Placement. Turn down a wrong alley in Pinnacle Ci--never mind you get the point.
- Bug, bugs and more bugs. Of course, we are still dealing with these... Thankfully, we have far fewer than what we had before Early Access, woohoo!!!
- Polish. Continuing to fine-tune audio, cinematics, dialogue, and flesh out extra features such as CRDTech encounters.
::micdrop::
Sneak Peeks
WTF is this guy?
Marvel at the wonders of cheap technology!
Sooner or later you may have to stay at one of these places...
Audio
Finally, as always, here's a sneak peek of brand-new Pixel Noir jammage!!! https://soundcloud.com/pixeltonemusic/lab-overworld-sample This is the Lab BGM. For this one, Hiroki Kikuta (composer, Secret of Mana) and Kunal worked collaboratively to create something dark, mysterious, and foreboding. When you enter the labs, you can tell some really "bad stuff" went on here. Kind of makes you wonder what they were trying to do in these labs... We hope you enjoy!
See Ya Soon!
That wraps our November update! The next update will be on December 19! And as always, follow our official Roadmap / Twitter bot, and don't forget to check out Leo's Pixel Noir dev stream for some good music and some good, ol' fashioned gamedev! //Team SWDTech
Pixel Noir
SWDTech Games
BadLand Publishing
2019-06-07
Singleplayer EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(54 reviews)
http://www.swdtechgames.com/
https://store.steampowered.com/app/754320 
Pixel Noir Early Access (Linux) [963.52 M]
Living on the streets of a dump like Pinnacle City, there’s only two things to keep you going: A pack of cigarettes and the feeling that there’s more than this.
There was something rotten in that rundown place. You were in over your head, but you were too proud to admit it. It was your pride that killed your partner. With the hospital burned to a crisp and nothing to exonerate you, they threw you in jail.
For ten years you were haunted by unanswered questions and unspeakable horror, frightened by what you saw, what you did - and what you could still do. Now you’re scraping by as a private eye, running a business out of a crappy apartment. But a chance comes along to clear your name once and for all. With your sanity at stake, how can you afford not to take it?
Pixel Noir is a turn-based RPG set against a film noir backdrop.
Game Features:
There was something rotten in that rundown place. You were in over your head, but you were too proud to admit it. It was your pride that killed your partner. With the hospital burned to a crisp and nothing to exonerate you, they threw you in jail.
For ten years you were haunted by unanswered questions and unspeakable horror, frightened by what you saw, what you did - and what you could still do. Now you’re scraping by as a private eye, running a business out of a crappy apartment. But a chance comes along to clear your name once and for all. With your sanity at stake, how can you afford not to take it?
Pixel Noir is a turn-based RPG set against a film noir backdrop.
Game Features:
- Solve a variety of mysteries as Pinnacle City’s cheapest Private Eye! From missing pets to murder investigations, your detective skills will earn you either fortune or face punches.
- Fight enemies in turn-based combat. Unleash devastating combo attacks by teaming up with other heroes in your team!
- Explore Pinnacle City--a wretched hive of scum and villainy harboring black market trade & hawked by colorful characters.
- Use your investigation mode to reveal clues and over time unearth new secrets and storylines!
MINIMAL SETUP
- OS: Ubuntu 12.04 LTSStorage: 947 MB available space
- Storage: 947 MB available space
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