Update #64: A look back on 2020!
All environments implemented! As you might recall, this was definitely one of the things that took us the longest to implement due to the sheer volume of assets.
Yes this is all of them! The images are a bit small, but check out how big the game world is! Added grifter & traders feature! You can find grifters and traders throughout the game that will give you a quick offer for weapons/armor/items (they may have some rare wares)!
Your basic grifting grifter!
Got some junk to trade for better junk? All NPC's implemented! This was a huge undertaking, but every nook and cranny of Pinnacle City has been filled with quirky or informative NPC interactions!
Epic Sprite Party!
Maybe check out some of those knockoff suits in Lil' Shanghai! Game Mechanics... We made a number of battle updates including unveiling a new asynchronous turn-based battle system, skill system and other GUI updates!
OOOoooo!!! shiney new UI stuff! All Backer Creation Tier Content Added! Thanks again to all the creation tier backers who gave us some truly incredible characters, items, environments, and sidequests for the game! They fit in the world of Pixel Noir like a glove :)
Is Thaddeus an evil scientist or a Dr. Light fanboy? You'll have to find him to figure it out!
Tobias is probably the best DM in Pinnacle City Finished implementing The Main Story & All Sidequests! This year, the Pixel Noir story officially became playable from start to finish!
Finished & Implemented All Music! 7 cutscenes. 11 districts. 23 battle themes. 65 music tracks. 100's of hours of work. Pixel Noir is chock full of musical goodness!
Muzak's is in Downtown! We finished creating all music & added the Muzak's shop where you can listen to some sweet, pixelly jams! Check out the audio sneak peeks that we've been gathering: https://soundcloud.com/pixeltonemusic/sets/pixel-noir-samples
We also wanted to take a minute to talk about one of our team members, who left an indelible mark on Pixel Noir. Shane Stevens was part of our art team and was responsible for most of the character / monster sprites and misc. animations in the game. He passed in late September after a long battle with an aggressive abdominal cancer. Needless to say, without Shane's talent, Pixel Noir would be nowhere near as unique as it is.
This gif is from our Thank You video after Pixel Noir was successfully funded Rest in peace, Shane. We're lucky to have worked with you and we'll miss you!
That wraps it up for us in 2020! In 2021, As always, follow our official Roadmap / Twitter bot, and don't forget to check out Leo's Pixel Noir dev stream to see coding updates happen in realtime! Our next update will be on March 4th! From our 16-bit family to yours, we hope everybody has a great holiday and a safe and happy new year! //The Pixel Noir Team
[ 2020-12-23 18:48:37 CET ] [ Original post ]
2020 gave us a lot of... stuff: Covid-19. Murder Hornets (remember those?). The Cyberpunk 2077 launch...
Cyberpunk!!
But not all of it was bad! Pixel Noir grew by leaps and bounds this year! We started off the year with a battle system in need of a serious revamp, environments still needing to be implemented, and over half of the main story still not in the game. As we stated in our last update, we're in the process of polishing up and transitioning to post-production, so it's been quite a journey this year! But for now let's take a trip down memory lane!
Here's the progress we made in 2020..
All environments implemented! As you might recall, this was definitely one of the things that took us the longest to implement due to the sheer volume of assets.
Yes this is all of them! The images are a bit small, but check out how big the game world is! Added grifter & traders feature! You can find grifters and traders throughout the game that will give you a quick offer for weapons/armor/items (they may have some rare wares)!
Your basic grifting grifter!
Got some junk to trade for better junk? All NPC's implemented! This was a huge undertaking, but every nook and cranny of Pinnacle City has been filled with quirky or informative NPC interactions!
Epic Sprite Party!
Maybe check out some of those knockoff suits in Lil' Shanghai! Game Mechanics... We made a number of battle updates including unveiling a new asynchronous turn-based battle system, skill system and other GUI updates!
OOOoooo!!! shiney new UI stuff! All Backer Creation Tier Content Added! Thanks again to all the creation tier backers who gave us some truly incredible characters, items, environments, and sidequests for the game! They fit in the world of Pixel Noir like a glove :)
Is Thaddeus an evil scientist or a Dr. Light fanboy? You'll have to find him to figure it out!
Tobias is probably the best DM in Pinnacle City Finished implementing The Main Story & All Sidequests! This year, the Pixel Noir story officially became playable from start to finish!
Finished & Implemented All Music! 7 cutscenes. 11 districts. 23 battle themes. 65 music tracks. 100's of hours of work. Pixel Noir is chock full of musical goodness!
Muzak's is in Downtown! We finished creating all music & added the Muzak's shop where you can listen to some sweet, pixelly jams! Check out the audio sneak peeks that we've been gathering: https://soundcloud.com/pixeltonemusic/sets/pixel-noir-samples
In Memoriam...
We also wanted to take a minute to talk about one of our team members, who left an indelible mark on Pixel Noir. Shane Stevens was part of our art team and was responsible for most of the character / monster sprites and misc. animations in the game. He passed in late September after a long battle with an aggressive abdominal cancer. Needless to say, without Shane's talent, Pixel Noir would be nowhere near as unique as it is.
This gif is from our Thank You video after Pixel Noir was successfully funded Rest in peace, Shane. We're lucky to have worked with you and we'll miss you!
Signing Off for 2020
That wraps it up for us in 2020! In 2021, As always, follow our official Roadmap / Twitter bot, and don't forget to check out Leo's Pixel Noir dev stream to see coding updates happen in realtime! Our next update will be on March 4th! From our 16-bit family to yours, we hope everybody has a great holiday and a safe and happy new year! //The Pixel Noir Team
Pixel Noir
SWDTech Games
BadLand Publishing
2019-06-07
Singleplayer EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(54 reviews)
http://www.swdtechgames.com/
https://store.steampowered.com/app/754320 
Pixel Noir Early Access (Linux) [963.52 M]
Living on the streets of a dump like Pinnacle City, there’s only two things to keep you going: A pack of cigarettes and the feeling that there’s more than this.
There was something rotten in that rundown place. You were in over your head, but you were too proud to admit it. It was your pride that killed your partner. With the hospital burned to a crisp and nothing to exonerate you, they threw you in jail.
For ten years you were haunted by unanswered questions and unspeakable horror, frightened by what you saw, what you did - and what you could still do. Now you’re scraping by as a private eye, running a business out of a crappy apartment. But a chance comes along to clear your name once and for all. With your sanity at stake, how can you afford not to take it?
Pixel Noir is a turn-based RPG set against a film noir backdrop.
Game Features:
There was something rotten in that rundown place. You were in over your head, but you were too proud to admit it. It was your pride that killed your partner. With the hospital burned to a crisp and nothing to exonerate you, they threw you in jail.
For ten years you were haunted by unanswered questions and unspeakable horror, frightened by what you saw, what you did - and what you could still do. Now you’re scraping by as a private eye, running a business out of a crappy apartment. But a chance comes along to clear your name once and for all. With your sanity at stake, how can you afford not to take it?
Pixel Noir is a turn-based RPG set against a film noir backdrop.
Game Features:
- Solve a variety of mysteries as Pinnacle City’s cheapest Private Eye! From missing pets to murder investigations, your detective skills will earn you either fortune or face punches.
- Fight enemies in turn-based combat. Unleash devastating combo attacks by teaming up with other heroes in your team!
- Explore Pinnacle City--a wretched hive of scum and villainy harboring black market trade & hawked by colorful characters.
- Use your investigation mode to reveal clues and over time unearth new secrets and storylines!
MINIMAL SETUP
- OS: Ubuntu 12.04 LTSStorage: 947 MB available space
- Storage: 947 MB available space
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