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Update #65: And Now, An Update From Our Creative Director

Hey everybody, This is Len Stuart, creative director behind Pixel Noir and co-founder of SWDTech Games. I decided to personally come out and give you a brief summary of how I see things at the moment to let you know what's happening at this stage of development.
You can't see it from this picture, but yes I am chained to my desk. :D While implementation is complete, a lengthy polish/bug extermination phase has been underway in these last four months to increase stability. In parallel, we are continuously testing to make the game balanced via player/enemy character stat and gear tuning, while also factoring in collectables/skills. It's a large game for as small as it is... (if that makes sense? -may only make sense to me!) Have a look at our funny but frustrating bug collection...
Surfs up..?
What are you doing Shade!? Why can't you climb a ladder like a normal sprite!?
Party poopers...
We even have our own version of that truck sliding down the street in Texas! For those asking about a release date, although we are very close to finishing from a development standpoint, were not yet ready to predict a release date. Its because this last leg of the journey is fraught with new bugs and balancing difficulty hurdles we are continuously jumping. We want to put out a nicely polished game upon release because Pixel Noir is a project that has always focused on the quality of our game instead of profit. Not only that, but for as long as we all have been working on this project (and all the time you all have waited), we firmly believe it's worth putting in the effort at this point to make sure we can all be proud of the game we brought to life--dev, backer, and fan alike. Now more from the bug collection...
I think the clerk is in on it!
This band is horrible but I can't leave- the eternal struggle...
She... walks her own path.
...Don't ask... With all that said, let me remind you of the things we are currently working on at the moment with Pixel Noir:

  • Battle / Skill / Stat Balancing - This is the longest, most tedious with the battle testing and all that must be done over and over and over....
  • Collectible Placement / Shop Stocking / Traders + Grifters + Black Markets - Items and gear need to be factored into balancing as there is some complexity in the later chapters of the game. We've done this for about 35% of the game as of this update.
  • Battle Encounter Placement - Turn down a wrong alley in Pinnacle Ci--never mind you get the point. (25% finished)
  • Bug, bugs and more bugs - Of course, we are still dealing with these... However we are tracking less with every play test!!
  • Polish - Continuing to fine-tune audio, cinematics, dialogue, and flesh out extra features such as CRDTech encounters. This will be ongoing until we finish...
As outlined in Update #63, this phase is one of the longest parts of our development cycle outside of the environment implementation that we finished earlier last year. So just sit tight, stay tuned for more, and know that were still motivated to get this game out to everyone!!

Waiting like... Your next update will be on June 3rd. As always, follow our official Roadmap / Twitter bot and don't forget to check follow Leo's Pixel Noir dev streams on Thursday nights to check in on progress in realtime! //Len and the rest of Team SWDTech


[ 2021-03-08 14:48:22 CET ] [ Original post ]



Pixel Noir
SWDTech Games
  • Developer

  • BadLand Publishing
  • Publisher

  • 2019-06-07
  • Release

  • Singleplayer EA
  • Tags

  • Game News Posts 43  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (54 reviews)


  • Review Score

  • http://www.swdtechgames.com/
  • Website

  • https://store.steampowered.com/app/754320 
  • Steam Store



  • Pixel Noir Early Access (Linux) [963.52 M]

  • Public Linux depots

  • Living on the streets of a dump like Pinnacle City, there’s only two things to keep you going: A pack of cigarettes and the feeling that there’s more than this.



    There was something rotten in that rundown place. You were in over your head, but you were too proud to admit it. It was your pride that killed your partner. With the hospital burned to a crisp and nothing to exonerate you, they threw you in jail.



    For ten years you were haunted by unanswered questions and unspeakable horror, frightened by what you saw, what you did - and what you could still do. Now you’re scraping by as a private eye, running a business out of a crappy apartment. But a chance comes along to clear your name once and for all. With your sanity at stake, how can you afford not to take it?



    Pixel Noir is a turn-based RPG set against a film noir backdrop.



    Game Features:
    • Solve a variety of mysteries as Pinnacle City’s cheapest Private Eye! From missing pets to murder investigations, your detective skills will earn you either fortune or face punches.
    • Fight enemies in turn-based combat. Unleash devastating combo attacks by teaming up with other heroes in your team!
    • Explore Pinnacle City--a wretched hive of scum and villainy harboring black market trade & hawked by colorful characters.
    • Use your investigation mode to reveal clues and over time unearth new secrets and storylines!
    MINIMAL SETUP
    • OS: Ubuntu 12.04 LTSStorage: 947 MB available space
    • Storage: 947 MB available space
    GAMEBILLET

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    GAMERSGATE

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    31.99$ (20%)
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    4.69$ (81%)
    3.3$ (78%)
    0.56$ (81%)
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    20.99$ (40%)
    18.75$ (62%)
    6.25$ (75%)
    0.49$ (51%)
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    0.75$ (92%)
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    FANATICAL BUNDLES

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