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Hey everybody,
This is Len Stuart, creative director behind Pixel Noir and co-founder of SWDTech Games. I decided to personally come out and give you a brief summary of how I see things at the moment to let you know what's happening at this stage of development.
You can't see it from this picture, but yes I am chained to my desk. :D
While implementation is complete, a lengthy polish/bug extermination phase has been underway in these last four months to increase stability. In parallel, we are continuously testing to make the game balanced via player/enemy character stat and gear tuning, while also factoring in collectables/skills. It's a large game for as small as it is... (if that makes sense? -may only make sense to me!)
Have a look at our funny but frustrating bug collection...
Surfs up..?
What are you doing Shade!? Why can't you climb a ladder like a normal sprite!?
Party poopers...
We even have our own version of that truck sliding down the street in Texas!
For those asking about a release date, although we are very close to finishing from a development standpoint, were not yet ready to predict a release date. Its because this last leg of the journey is fraught with new bugs and balancing difficulty hurdles we are continuously jumping. We want to put out a nicely polished game upon release because Pixel Noir is a project that has always focused on the quality of our game instead of profit. Not only that, but for as long as we all have been working on this project (and all the time you all have waited), we firmly believe it's worth putting in the effort at this point to make sure we can all be proud of the game we brought to life--dev, backer, and fan alike.
Now more from the bug collection...
I think the clerk is in on it!
This band is horrible but I can't leave- the eternal struggle...
She... walks her own path.
...Don't ask...
With all that said, let me remind you of the things we are currently working on at the moment with Pixel Noir:
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