Updated #67: Sweepings From The Dev Room Floor
As we get to the end of another hot Summer, we're excited to close out several of our tasks! But, before we get to the progress we've made in these last few months, we wanted to announce that we're launching our very own SWDTech Games Discord server!
Over the last few months we've built a little home for our dev team on Discord and we are ready to open it up backers/fans/cactuars to provide a space for our community to grow. Over at our Discord server, you'll be able to communicate directly with the development team, get granular development updates, stay in the know when we're streaming development of Pixel Noir, catch the latest screenshots & gifs teasing the game until launch, connect with other backers *cough RPG nerds cough*, and more! So join our Discord server, claim your role, & post as many detective/RPG memes as you want! Important note for backers: please follow the directions in the #choose-your-role channel so that we can add you as a Kickstarter backer! Once you're added, you'll have access to #backer-lounge where we'll drop specific announcements and answer generic backer inquiries!
If David Tennant can't convince you to join, probably nobody can
While we are keeping a lid on an estimated release date until development is finished, we wanted to give you an update on the short list of tasks we laid out in the beginning of the year. Since our last update, we've finished:
Woof swinging that chain so fast that it creates wind shear!
Is it fair to say that this thug has officially been mooned?
Slowing down is sometimes the best way to speed up. #showerthoughts
A little randomness never hurt anyone....maybe.
Who's ready for a cocktail party?
Here's what items now look like when used in battle!
Here's a sample of the Fish Market BGM which will play in (you guessed it) the Fish Market! Here you'll be assailed by a number of colorful union teamsters and other fishy characters! https://soundcloud.com/discover/sets/track-stations:1121178766
Before we sign off, there's a small issue we wanted to address. In recent weeks, our development progress tracker (the Roadmap) has been on the fritz. It's fixed now, but if you've noticed a slowdown in code pushes, know that we were chugging away--it's just that the code pushes weren't updating publicly. It should all be fixed with the correct data now. As it turns out several Google API's were updated causing the issue on our end. Our next update will be out on Dec. 9th (exactly 3 months from this update). As always, follow our official Roadmap / Twitter bot. Also, don't forget to check in on Leo's Pixel Noir development streams on Twitch Monday and Thursday nights and now Len's NEW Development streams on Fridays to see the game's progression in real time! //Team SWDTech
[ 2021-09-09 18:11:24 CET ] [ Original post ]
Hey everyone!
As we get to the end of another hot Summer, we're excited to close out several of our tasks! But, before we get to the progress we've made in these last few months, we wanted to announce that we're launching our very own SWDTech Games Discord server!
Over the last few months we've built a little home for our dev team on Discord and we are ready to open it up backers/fans/cactuars to provide a space for our community to grow. Over at our Discord server, you'll be able to communicate directly with the development team, get granular development updates, stay in the know when we're streaming development of Pixel Noir, catch the latest screenshots & gifs teasing the game until launch, connect with other backers *cough RPG nerds cough*, and more! So join our Discord server, claim your role, & post as many detective/RPG memes as you want! Important note for backers: please follow the directions in the #choose-your-role channel so that we can add you as a Kickstarter backer! Once you're added, you'll have access to #backer-lounge where we'll drop specific announcements and answer generic backer inquiries!
If David Tennant can't convince you to join, probably nobody can
Progress
While we are keeping a lid on an estimated release date until development is finished, we wanted to give you an update on the short list of tasks we laid out in the beginning of the year. Since our last update, we've finished:
- Collectible Placement - Treasure boxes, bundles of cash and items found through using Investigation Mode are now all in the game!
- Shops, Traders, Grifters, & Black Markets - Yes, that's right folks you can buy, sell, and get ripped off now in the streets of Pinnacle City!
- Battle Encounter Placement - Now you'll find patrolling baddies that might jump you around town! We've also added mimic type enemies!
- Bugs, bugs and more bugs - Yes, these still are popping up, but we are tracking less with every play test! This will be an ongoing task, even through patching but we want to make sure game play is as tight as possible.
- Battle / Skill / Stat Balancing - This is the longest, most tedious task in testing. We closed out our first (and longest) pass of balancing and are working through our second pass.
- Polish - We are continuing to fine-tune audio, cinematics, dialogue, and flesh out extra features such as CRDTech encounters. This will be an ongoing task until we launch.
Woof swinging that chain so fast that it creates wind shear!
Is it fair to say that this thug has officially been mooned?
Slowing down is sometimes the best way to speed up. #showerthoughts
A little randomness never hurt anyone....maybe.
Who's ready for a cocktail party?
Here's what items now look like when used in battle!
Audio
Here's a sample of the Fish Market BGM which will play in (you guessed it) the Fish Market! Here you'll be assailed by a number of colorful union teamsters and other fishy characters! https://soundcloud.com/discover/sets/track-stations:1121178766
That's It For Now
Before we sign off, there's a small issue we wanted to address. In recent weeks, our development progress tracker (the Roadmap) has been on the fritz. It's fixed now, but if you've noticed a slowdown in code pushes, know that we were chugging away--it's just that the code pushes weren't updating publicly. It should all be fixed with the correct data now. As it turns out several Google API's were updated causing the issue on our end. Our next update will be out on Dec. 9th (exactly 3 months from this update). As always, follow our official Roadmap / Twitter bot. Also, don't forget to check in on Leo's Pixel Noir development streams on Twitch Monday and Thursday nights and now Len's NEW Development streams on Fridays to see the game's progression in real time! //Team SWDTech
Pixel Noir
SWDTech Games
BadLand Publishing
2019-06-07
Singleplayer EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(54 reviews)
http://www.swdtechgames.com/
https://store.steampowered.com/app/754320 
Pixel Noir Early Access (Linux) [963.52 M]
Living on the streets of a dump like Pinnacle City, there’s only two things to keep you going: A pack of cigarettes and the feeling that there’s more than this.
There was something rotten in that rundown place. You were in over your head, but you were too proud to admit it. It was your pride that killed your partner. With the hospital burned to a crisp and nothing to exonerate you, they threw you in jail.
For ten years you were haunted by unanswered questions and unspeakable horror, frightened by what you saw, what you did - and what you could still do. Now you’re scraping by as a private eye, running a business out of a crappy apartment. But a chance comes along to clear your name once and for all. With your sanity at stake, how can you afford not to take it?
Pixel Noir is a turn-based RPG set against a film noir backdrop.
Game Features:
There was something rotten in that rundown place. You were in over your head, but you were too proud to admit it. It was your pride that killed your partner. With the hospital burned to a crisp and nothing to exonerate you, they threw you in jail.
For ten years you were haunted by unanswered questions and unspeakable horror, frightened by what you saw, what you did - and what you could still do. Now you’re scraping by as a private eye, running a business out of a crappy apartment. But a chance comes along to clear your name once and for all. With your sanity at stake, how can you afford not to take it?
Pixel Noir is a turn-based RPG set against a film noir backdrop.
Game Features:
- Solve a variety of mysteries as Pinnacle City’s cheapest Private Eye! From missing pets to murder investigations, your detective skills will earn you either fortune or face punches.
- Fight enemies in turn-based combat. Unleash devastating combo attacks by teaming up with other heroes in your team!
- Explore Pinnacle City--a wretched hive of scum and villainy harboring black market trade & hawked by colorful characters.
- Use your investigation mode to reveal clues and over time unearth new secrets and storylines!
MINIMAL SETUP
- OS: Ubuntu 12.04 LTSStorage: 947 MB available space
- Storage: 947 MB available space
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