The long wait is over for this patch! Here's what we got for ya... We Fixed::: - Some dungeon mechanics not carrying over from patch versioning. - Sometimes equipped weapons won't carry over to New Game + if the player character has a weapon equipped when completing the game (because of course you do!). The game was trying to read two weapons being equipped because of the auto beginner weapon equipped through cinematic command in the beginning of ch1. - If the player character dies against Tornado and then Woof revives him, he auto re-equips his weapon (gun) after fighting barehanded to begin with. - Edits to enemy encounters game wide- changed Delay Before Getting Up from 8sec to 15sec. Gives the player more time to get away from enemies in dazed states. - Combo between Shade Deuce and the player character making them stay in the combo's location and direction after it has ended making the rest of battle play out a little strangely. - Added "Required" learning note to yellow manuscript descriptions. This gives the player the prerec skill name in order to learn a yellow manuscript skill. - implemented ability to equip bullets from Main Menu / Gear-- not just by the Reload command while you're in battle. - Implemented page scrolling in selection menus using L1/R1 or R/P on keyboard. - Added SFX to saving data confirmation and deleting data. - NPCs pushing player in walk cycles. - Escalators in the mall acting funny- too fast or too slow or party can't get off. - Hugging walls slowing down character speed. - Various object layering glitches. - Typos! Still to fix.... - Can't collect certain trophies - CRDTech cards changing attributes every time the mini-game loads - When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back - The further someone is in the game the longer the game loads (ie: in new game +) As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!
Pixel Noir
SWDTech Games
BadLand Publishing
2019-06-07
Singleplayer EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(54 reviews)
http://www.swdtechgames.com/
https://store.steampowered.com/app/754320 
Pixel Noir Early Access (Linux) [963.52 M]
There was something rotten in that rundown place. You were in over your head, but you were too proud to admit it. It was your pride that killed your partner. With the hospital burned to a crisp and nothing to exonerate you, they threw you in jail.
For ten years you were haunted by unanswered questions and unspeakable horror, frightened by what you saw, what you did - and what you could still do. Now you’re scraping by as a private eye, running a business out of a crappy apartment. But a chance comes along to clear your name once and for all. With your sanity at stake, how can you afford not to take it?
Pixel Noir is a turn-based RPG set against a film noir backdrop.
Game Features:
- Solve a variety of mysteries as Pinnacle City’s cheapest Private Eye! From missing pets to murder investigations, your detective skills will earn you either fortune or face punches.
- Fight enemies in turn-based combat. Unleash devastating combo attacks by teaming up with other heroes in your team!
- Explore Pinnacle City--a wretched hive of scum and villainy harboring black market trade & hawked by colorful characters.
- Use your investigation mode to reveal clues and over time unearth new secrets and storylines!
- OS: Ubuntu 12.04 LTSStorage: 947 MB available space
- Storage: 947 MB available space
[ 5943 ]
[ 3178 ]