A very big long awaited patch has been released!?!? -GTFO....!!! Let's get into it! - Pathfinding has been totally overhauled! We stripped out the old system and implemented a new one which will end the issues with any studdering, delays or freezing. This also optimizes all walk paths / cycles characters inside / outside of event cinematics. Also resulting in better ladder climbing to account for this new pathfinding system AND any issues with rooftops causing freezes or weird glitches with the layering of objects in a scene. - Enemy downed response / get up time has been adjusted to a 30 seconds instead of anything lower than 15 seconds before this patch. Along with that, once you've defeated enemies that popped out from behind buildings or walls, they will now wait to respawn before popping out again when the player leaves a room and comes back before popping out again. - Optimized loading when transitioning between scenes, so the next scene loads faster. - Implemented framework for Spanish localization (This will be patched in eventually -TBA). - Implemented saving CRDTech card attributes, so they no longer change every time a tCRDTech match starts. Cards now have permanent attributes but they will differer from new game to new game. - Fixed enemies that would run away into another room then if respawned would stay faded out. AND fixed enemies fading out during room transition and stay faded out. - Fixed bug where Shade and V-Money would sometimes start at level 1 now correctly start at higher levels. - Fixed reload menu showing no bullets when the Detective or Deuce dies / characters who use guns in battle. - Fixed police station events respawning in Docks late in ch7 which caused a loop where it can stop the player from progressing. - Fixed max item being exceeded when having 99 of an item then picking up another item in the field allowing the player to break the 99 item limit. - Fixed rare instances where battles can softfreeze for unknown reasons. - Fixed all known outstanding layering issues..... ...And various small polish edits game wide... As always, we welcome all feedback and bug reports to us directly in our Discord. We have a bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues or bugs you're encountering so we can fix them for you and put out a patch asap! Thanks for playing! Hope you enjoy! Now, to begin porting to Nintendo Switch! ;)
[ 2024-12-27 00:51:44 CET ] [ Original post ]
🕹️ Partial Controller Support
- Pixel Noir Early Access (Linux) [963.52 M]
There was something rotten in that rundown place. You were in over your head, but you were too proud to admit it. It was your pride that killed your partner. With the hospital burned to a crisp and nothing to exonerate you, they threw you in jail.
For ten years you were haunted by unanswered questions and unspeakable horror, frightened by what you saw, what you did - and what you could still do. Now you’re scraping by as a private eye, running a business out of a crappy apartment. But a chance comes along to clear your name once and for all. With your sanity at stake, how can you afford not to take it?
Pixel Noir is a turn-based RPG set against a film noir backdrop.
Game Features:
- Solve a variety of mysteries as Pinnacle City’s cheapest Private Eye! From missing pets to murder investigations, your detective skills will earn you either fortune or face punches.
- Fight enemies in turn-based combat. Unleash devastating combo attacks by teaming up with other heroes in your team!
- Explore Pinnacle City--a wretched hive of scum and villainy harboring black market trade & hawked by colorful characters.
- Use your investigation mode to reveal clues and over time unearth new secrets and storylines!
- OS: Ubuntu 12.04 LTSStorage: 947 MB available space
- Storage: 947 MB available space
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