
Features
- A captivating story acclaimed by players (3rd place on 81 in the "Story" category of AdventureJam 2018), Antenna Dilemma takes you into a surprising dystopia.
- An adventure game inspired by the golden age of point&clicks: search every scene, find the right items to use, and solve logical puzzles.
- Deadpan humour and (clever) puns, there's enough for everyone's taste!
- Follow a cast of eccentric characters, such as TV addict C432632, a fitness-lover custom agent, a hangry security guard tortoise, and more!
- Available on PC just not yet on Gamecube.
Hi everyone,
I\'m going to try to make a devlog from now on and I\'ll share every progress I\'m making. I\'ve learned the lessons of spending years without sharing anything; it\'s probably better to start now than never :)
Anyway, if you missed it out, the next chapters of the game will be on a different Steam page, https://store.steampowered.com/app/3853730/Antenna_Dilemma/\"" style="color:#bb86fc;text-decoration:none;">so don\'t hesitate to check it out!
Chapter 2 progress
I\'ve already shared it on the discussions hub: Chapter 2 is fully done... from my side: art, animations, story, dialogues, puzzles... Everything is done, game was even beta testing, and it all works. Only SFX and Music are missing.
Most players spend 20-30min on this chapter. It isn\'t a lot, I\'m aware of that. As I planned earlier, Antenna Dilemma will be a short game (2-4 hours max). That\'s why I\'ll also add some replayability with some new features (I\'ll talk about that in a future devlog).
I\'ll try to avoid spoilers, so here are some screenshots that reveal nothing at all!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34513659/b9b333a383a92609fcfd48d8ee302b9c9f6d8fac.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34513659/595964b489213513d667f94027fd4173ab582a45.png\"][/img]
Chapter 3 progress
Chapter 3 is going to be a little longer than Chapter 2 (around 1h) because a new gameplay feature is coming: Both characters become playable separately. It\'s fun to make, but its complexify affects everything. Let\'s say that some puzzles use this new feature, meaning that you need to use the right character on the right item, NPC and so on.
Chapter 3 is 80% done. I have just one scene left to draw but still a lot of dialogues to write :)
I\'m obviously not talking about what\'s going on, so here is how you switch characters. Hope you\'ll like the looks of it.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34513659/1093fc97618c3347da7d4af2b57c53f1463e7f90.gif\"][/img]
What\'s next?
I\'m planning to finish Chapter 3 this year. I\'m not late... for now. I\'ll start the year 2026 with Chapter 4 if everything goes well. Philip already started to work on Music, I hope to share some bits of it for the next devlog.
It\'s all going well and it\'s good to see this game is taking shape (pun intended).
Take care everyone, and thanks again for supporting me and my games.
Yann
Minimum Setup
- OS: Ubuntu 12.04 / SteamOS 2.0
- Processor: Intel or AMD CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: DirectX compatible card
- Storage: 300 MB available space
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