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Hey everyone, I know it has been a while but I am proud to say that Beta 1.1 has just been released! Now this update is massive in terms of what has been fixed. Now this update mainly focuses on bug fixes and some small content changes. One of the biggest changes was the introduction of translations into the game! I would personally like to thank Ilya515 for the Russian translations of both the game and the store page! You can change into Russian in game by going into Settings->Accessibility. Now onto the changelog (It's a big one): *Updated the radar to have a new look to it *Created a solution for Volumetric Lighting *Began reworking the Gamemode code *Updated some bits of outdated code from the AI *Improved the User Interface for Multiplayer *Added more content to the game *Updated game to 4.20.2 *Enabled the ability to server travel *Fixed (Beta 1.0) Reported Crashing on Startup *Lobby System *Invite System for lobbies *Chat system bug on start *Fix a bug where people with ping over 100ms experience numerous issues *Fade Chat Message over time *Rewrote the entire chat system *Rewrote the Respawn System *Spectator Mode *Revamped the scoreboard *Added a new item into the game called Player Cards *Re-coded the voice chat *Fixed user interface not updating the Health, Armor and Ammo *Fixed (Beta 1.0) Client Kill Feed bug *Map voting at the end of a match *Re-ordered the scoreboard so the scores are sorted by the server *Added the ability to "Ready Up" in the lobby *Added a new face to the robots *Began work on translating the game into other languages *Fixed a bug that caused the lobby UI to not be removed *Moved game settings to the config folder to prevent future crashes. *Fixed joining screen menu clipping *Round based system for longer matches *Change weapon system in multiplayer to support picking up stuff *Fixed (Beta 1.0) Small Jitter on client when jumping *Fixed Replication issues with the new weapon system *Open already created maps for editing to future builds *Added the ability to convert old maps into the new system *Fixed buttons in the host menu in the multiplayer tab from becoming stretched *Hide multiplayer elements in singleplayer (again) *Add a new weapon into PFTM *Fixed blaster projectile from floating in the air *Added ability to edit server settings within the lobby *Added the ability to chat in the lobby *Added ability to throw weapons
[ 2018-10-01 01:23:39 CET ] [ Original post ]
🕹️ Partial Controller Support
- Sector 452 Linux [733.48 M]
The year is 2058, you are an astronaut in a parallel world to ours who has traveled far from earth. Lost in space, as your shuttle runs out of fuel, it crashes into a nearby planet and you luckily survive, but you are now stranded not knowing what to do.
ALSO NOTE THAT THIS GAME WILL/MAY HAVE BUGS IN ANY BUILD I POST THAT IS IN EARLY ACCESS SO PLEASE BE MINDFUL OF THAT WHEN PURCHASING THE GAME WHEN IT IS IN EARLY ACCESS
Features
MultiplayerPlay head to head with other players in gamemodes like deathmatch!
Some gamemodes within the game are:
-Deathmatch
-Team Deathmatch
-Zombie Mode
In-game level editor
With an in-game level editor, you can make custom levels for multiplayer! :)
Partial Controller support
Other features:
In-game terminal with custom coding language
- Storage: 3 GB available space
- Storage: 3 GB available space
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