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Hello everyone,
I am back once again to show yet another changelog. This time around I was trying to get as much stuff done as I can but some things did not get finished. My overall goal was to get this update out within the month of November. I have done some multiplayer changes in terms of gameplay and maps, one of which is SectorC.
This map has been overhauled completely compared to the last update and you can expect to see it get more detailed as time goes on. The general layout though has finally been finished.
Another change (which sadly didn't make it in this update) was the intro sequence. I had been working on this intro for quite some time, but there is just somethings that are not done yet so expect it to be out in beta 1.4! There was also some improvements to controller support such as you can now fly the ship without the need of a keeyboard!
I also added in mod support into the game, but I will add documentation on how to make them in the next update.
Anyways here is the full changelog:
*Added Faction Support
*Redesigned the inventory system
*Began work on more singleplayer stuff
*Significantly improved the pickup system
*Added the singleplayer intro into the game
*Added the new logo into the main menu
*Disabled movement when call vote is active
*Fixed a few Map Voting issues
*Optimized the level editor code
*Added a user interface to the vehicles
*Added Mod Support
*Added custom gamemode/custom code support
*Fixed a slight bug with the pause menu not working for controllers
*Finished the level editor
*Full Controller Support
*Multimonitor Switching
*Updated the game to 4.21
*Slightly improved performance
*Updated SectorC
*Fixed a small kill feed bug with "The Architects"
*Slightly tweaked the chat system
*Added the ability to change round duration
*Updated TakeOver
*Created a base model for the new characters
*Added in a leveling system
*Began work on land rovers for planets
*Added Wormholes
*Updated Lockdown
*Added in a quest system
*Slightly improved the scoreboard
*Updated San Heights Mall
*Removed extra copies of maps
*Added more info to the existing maps in the map selection list
*Fixed some localization issues
*Fixed a bug that prevented bots from spawning
[ 2018-11-30 18:40:03 CET ] [ Original post ]
🕹️ Partial Controller Support
- Sector 452 Linux [733.48 M]
The year is 2058, you are an astronaut in a parallel world to ours who has traveled far from earth. Lost in space, as your shuttle runs out of fuel, it crashes into a nearby planet and you luckily survive, but you are now stranded not knowing what to do.
ALSO NOTE THAT THIS GAME WILL/MAY HAVE BUGS IN ANY BUILD I POST THAT IS IN EARLY ACCESS SO PLEASE BE MINDFUL OF THAT WHEN PURCHASING THE GAME WHEN IT IS IN EARLY ACCESS
Features
MultiplayerPlay head to head with other players in gamemodes like deathmatch!
Some gamemodes within the game are:
-Deathmatch
-Team Deathmatch
-Zombie Mode
In-game level editor
With an in-game level editor, you can make custom levels for multiplayer! :)
Partial Controller support
Other features:
In-game terminal with custom coding language
- Storage: 3 GB available space
- Storage: 3 GB available space
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