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Mini Dev Log (12/4/2020)
Yep, you heard that right. I finally got around to fixing that so now no matter how high or low your frame rate is, the game should still run the game. I know this is pretty big and is a must for all games, so I am glad that I managed to fix it!
So some improvements I have done is that now the weapon rotates based on the direction your player moves in. Along with that, I added in the ability to zoom certain weapons. Here is a gif showing both features in action:
I should also mention that the weapon zoom can be controlled on a per weapon basis and will allow modders to change the amount of zoom as well as show an overlay when zoomed in.
Another thing that has been worked on is the main menu. As stated in the last dev log, I wanted to make a stable system for menus and I think this system is pretty stable. Here is a gif showing the new main menu as well as the new cursor I created:
Now it may look like the same main menu with just a highlight feature over the buttons, but it's the backend that was focused on with this change. This may be useful in the future for modders who wanna make custom menus as this system works with controllers out of the box. There is still some tinkering needed before it is finished however. The controller still has issues with focusing when a mouse clicks around but that is one of the few bugs left with this new system!
So that is all that has been worked on this week. For the rest of the week as well as next week I will tinker with bug fixes, finish weapon projectiles, and try to finish the intro redesign. An ETA on the next game update is sometime this month, I will keep you all informed as more tasks get completed on the game. The next dev log will be on December 11th. I hope you all have a wonderful weekend! Take care and stay safe! ~Joseph
[ 2020-12-04 20:34:42 CET ] [ Original post ]
Hello everyone, I am back to show this weeks round of changes. Technically it has only been 4 days of work so as such, this time its a mini dev log. Anywho, let's get into the changes:
Physics and Movement are no longer tied to frame rate
Yep, you heard that right. I finally got around to fixing that so now no matter how high or low your frame rate is, the game should still run the game. I know this is pretty big and is a must for all games, so I am glad that I managed to fix it!
Weapon Improvements
So some improvements I have done is that now the weapon rotates based on the direction your player moves in. Along with that, I added in the ability to zoom certain weapons. Here is a gif showing both features in action:
I should also mention that the weapon zoom can be controlled on a per weapon basis and will allow modders to change the amount of zoom as well as show an overlay when zoomed in.
Main Menu Improvements
Another thing that has been worked on is the main menu. As stated in the last dev log, I wanted to make a stable system for menus and I think this system is pretty stable. Here is a gif showing the new main menu as well as the new cursor I created:
Now it may look like the same main menu with just a highlight feature over the buttons, but it's the backend that was focused on with this change. This may be useful in the future for modders who wanna make custom menus as this system works with controllers out of the box. There is still some tinkering needed before it is finished however. The controller still has issues with focusing when a mouse clicks around but that is one of the few bugs left with this new system!
Closing thoughts
So that is all that has been worked on this week. For the rest of the week as well as next week I will tinker with bug fixes, finish weapon projectiles, and try to finish the intro redesign. An ETA on the next game update is sometime this month, I will keep you all informed as more tasks get completed on the game. The next dev log will be on December 11th. I hope you all have a wonderful weekend! Take care and stay safe! ~Joseph
[ 2020-12-04 20:34:42 CET ] [ Original post ]
Sector 452
Joseph Lee
Developer
Nodical Games
Publisher
2018-03-01
Release
Game News Posts:
37
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
2 user reviews
(2 reviews)
Public Linux Depots:
- Sector 452 Linux [733.48 M]
ATTENTION: This game is still in development and features maybe be added or removed during it's development!
The year is 2058, you are an astronaut in a parallel world to ours who has traveled far from earth. Lost in space, as your shuttle runs out of fuel, it crashes into a nearby planet and you luckily survive, but you are now stranded not knowing what to do.
ALSO NOTE THAT THIS GAME WILL/MAY HAVE BUGS IN ANY BUILD I POST THAT IS IN EARLY ACCESS SO PLEASE BE MINDFUL OF THAT WHEN PURCHASING THE GAME WHEN IT IS IN EARLY ACCESS
Play head to head with other players in gamemodes like deathmatch!
Some gamemodes within the game are:
-Deathmatch
-Team Deathmatch
-Zombie Mode
In-game level editor
With an in-game level editor, you can make custom levels for multiplayer! :)
Partial Controller support
Other features:
In-game terminal with custom coding language
The year is 2058, you are an astronaut in a parallel world to ours who has traveled far from earth. Lost in space, as your shuttle runs out of fuel, it crashes into a nearby planet and you luckily survive, but you are now stranded not knowing what to do.
ALSO NOTE THAT THIS GAME WILL/MAY HAVE BUGS IN ANY BUILD I POST THAT IS IN EARLY ACCESS SO PLEASE BE MINDFUL OF THAT WHEN PURCHASING THE GAME WHEN IT IS IN EARLY ACCESS
Features
MultiplayerPlay head to head with other players in gamemodes like deathmatch!
Some gamemodes within the game are:
-Deathmatch
-Team Deathmatch
-Zombie Mode
In-game level editor
With an in-game level editor, you can make custom levels for multiplayer! :)
Partial Controller support
Other features:
In-game terminal with custom coding language
MINIMAL SETUP
- Storage: 3 GB available space
- Storage: 3 GB available space
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