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Hello everyone, Beta 1.11 finally released after all this time! It took a while, but I am glad to have the update available to everyone. Speaking of updates, the Halloween event update is planned for October 22 and if all goes well, you are all in for a treat! No pun intended, haha. I am also aware of some minor bugs and glitches that are present in this update, they will be addressed in the Halloween update. I hope everyone has some fun with this update, but I think the next one will be the true trick! I will make an announcement on what will be included soon! With that, here is the changelog for Beta 1.11:
- Finished the Options Menu Backend
- Lobby Menu Overhaul
- Improved air control when Jumping
- Began work on adding a ton of weapons
- Began work on improving existing weapons
- Improved Multiplayer Replication systems
- Fixed a bug where weapons would jitter when switching between them
- Fixed a bug where saving settings in the options menu would sometime glitch out
- Added back in bot support
- Display people talking on the HUD once again
- Smoothed out weapon models
- Added in the backend of custom map support
- Improved lighting for lower end devices
- Added transitions and animations to the main menu
- Improved the controller backend for menus
- Fixed some possible memory leaks
- Added Steam's rich presence support
- Added Steam's controller support
- Added back in the ability to switch monitors in the options menu
- Added back in the defaults settings button in the options menu
- Fixed a bug where the Apply and default buttons in the settings menu don't hide when a controller is active
- Improved NPCs for Singleplayer
- Added General movement mechanics (ladder support, crouching, & door interactions)
- Created a brand new logo and updated the branding for the game
- Overhauled the pause menu
- Reintroducted the inventory system as well as overhauled all menus associated with it
- Updated the game's engine to 4.27
- Overhauled the Multiplayer Menu
- Reintroducted Deathmatch, Team Deathmatch, & Capture the Flag
- Finalized most of the HUD
- Completely polished Research Labs
- Began work on polishing Facility & Sublink Metro Station
[ 2021-10-08 23:39:17 CET ] [ Original post ]
🕹️ Partial Controller Support
- Sector 452 Linux [733.48 M]
The year is 2058, you are an astronaut in a parallel world to ours who has traveled far from earth. Lost in space, as your shuttle runs out of fuel, it crashes into a nearby planet and you luckily survive, but you are now stranded not knowing what to do.
ALSO NOTE THAT THIS GAME WILL/MAY HAVE BUGS IN ANY BUILD I POST THAT IS IN EARLY ACCESS SO PLEASE BE MINDFUL OF THAT WHEN PURCHASING THE GAME WHEN IT IS IN EARLY ACCESS
Features
MultiplayerPlay head to head with other players in gamemodes like deathmatch!
Some gamemodes within the game are:
-Deathmatch
-Team Deathmatch
-Zombie Mode
In-game level editor
With an in-game level editor, you can make custom levels for multiplayer! :)
Partial Controller support
Other features:
In-game terminal with custom coding language
- Storage: 3 GB available space
- Storage: 3 GB available space
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