For this patch, I've included balance changes to the damage calculation formula in order to give player stats more weight.
An unintended bug was causing player damage to be capped depending on a player's level. This cap should only apply to enemy damage to help reduce scenarios where players are killed in one hit.
As a result, players will now have the potential to deal much more damage with their attacks when their Physical or Magic attack stats are higher than the enemy's physical or magic defense.
I have also adjusted the damage scaling to help low level players figure out this system and reduce previously strict offense requirements. Now, the lower your level is, the greater impact a small difference in stats will have. For instance, adding one additional point of Intelligence at level one will now most likely result in additional damage done, whereas before several points were required before damage was increased by even a single extra point.
I hope that these changes help point players in the right direction about which of their attacks are effective against which enemies, and make collecting equipment upgrades more fun and rewarding!
- Dan
Insignificant is a 3D indie action-RPG where you come from a race of people three inches tall, trying to survive in a world made for humans. When you’re this tiny, even the smallest critters can become the most dangerous of adversaries.
Developed by a solo game designer, Insignificant is built around its story, burying mysterious secrets all around for those with the curiosity to seek them out.
As an action-RPG with an emphasis on the RPG, Insignificant has loads of EXP:
EXPerience a wildly creative and personal story that GOES PLACES. You know that that means, right?
EXPlode enemies with bullets from your magic finger guns, slice them with a sewing needle, poke them full of holes with a pushpin, and grab tons of creative loot you could only use as a tiny person!
EXPeriment with a variety of gameplay modes like the hardcore Survival mode, the casual No Combat mode, and the tactical No Grinding mode so you can play your way!
EXPand your repertoire of surprising powers as you play and slow down time, become invisible or take to the skies and fly!
EXPlore unique, hand-crafted areas with absolutely no procedural generation at all! This is 100% artisanal, bespoke, keyboard-to-table game juice from designer Dan Rickmers.
A Tall Order!
A Small Armory!
Massive Battles!
Tiny Magic!
And Who Could Forget The Little Mascots?
Parental Consideration:
While Insignificant has not been officially rated, please note that it is free from explicit language, violent imagery and sexual content. In my own estimation, Insignificant is suitable for players of all ages.