WHATS IN A GIF?
We also have some debug visualizations on screen, which are:
The visual effects that we can see are:
Some of these systems are holdovers from our first game, some of them are new to Brigador Killers. In action in this GIF are:
[olist]The player in the Carmine suit hits the police cruiser with an explosive kick that gives the car impulse.
The police cruiser immediately takes damage from the kick and the impulse sends it in a direction away from the source of the impulse.
Almost instantly the first Dave takes reverse trample damage due to the rapid acceleration it inherits from the police cruiser. The police cruiser may also be inflicting a small amount of trample damage on the Dave.
A frame later the second Dave takes damage for the same reasons as the first (reverse trample and trample).
The police cruiser continues towards the yellow impact attenuator prop, inflicting trample damage on it.
The Dave on the right exits off screen and survives, but the Dave on the left, after rapidly accelerating and taking both damage from reverse trample and trample, takes a second bout of reverse trample damage because it catches the corner of the prop and rapidly decelerates. This makes the total interaction lethal to the Dave on the left.
Leftmost Daves HP is fully reduced, its death animation plays out, and the NPC flops backwards onto the ground.
The police cruiser still has inertia and continues to roll forwards before stopping.
[/olist]All of what you just read is about 1000 words explaining what happens in roughly a second of gameplay.
Why we bothered to write that all out is because at the time of capturing this GIF we didnt even expect the second Dave to have been killed by the interaction - we would have been content enough with the police cruiser shunting into the NPCs and inflicting some reverse trample damage, which it did. Instead, weve found ourselves in a much more exciting place, because we now know that such player actions have the potential to be messy in ways that means players wont see the exact same thing over and over if they replay certain combat scenarios. The reason this has happened is because its a combination of multiple overlapping systems that, in some cases, have taken several years to develop, and can now be expressed in Brigador Killers.
If you enjoyed this post, you can find quite a few more in-development GIFs on our discord servers #brigador_killers_chat channel.
[ 2023-04-28 14:29:02 CET ] [ Original post ]
This months post looks like a GIF explainer but its secretly a ruse to explain how systems can overlap in Brigador Killers. Heres the GIF in question, taken from a recent debug build:
Weve slowed this GIF down considerably because at normal speed, it would look something like this
Also well post the first GIF a bunch of times throughout this article so youre not constantly scrolling up and down.
The GIF shows several entities in its short clip. An entity is an object that interacts with the game and responds to player input or other entities. These entities are:
- 1 x Carmine suit
- 1 x police cruiser
- 2 x Dave
- 1 x destructible object or prop in the form of yellow buckets filled with water
We also have some debug visualizations on screen, which are:
- A label called Max speed
- A label called Decay
- Green HP bars above the police cruiser and the two Daves
- A red and orange ring that briefly appears beneath the Carmine suit
The visual effects that we can see are:
- A kicking up of dust from the Carmine suits kick
- A darkening effect on the Carmine suit, police cruiser, two Daves and prop
- The Daves changing animation states
- The inertia of the police cruiser after colliding with the prop
Some of these systems are holdovers from our first game, some of them are new to Brigador Killers. In action in this GIF are:
- Impulse
- Wheeled vehicles
- Trample
- Reverse trample
[olist]
Why we bothered to write that all out is because at the time of capturing this GIF we didnt even expect the second Dave to have been killed by the interaction - we would have been content enough with the police cruiser shunting into the NPCs and inflicting some reverse trample damage, which it did. Instead, weve found ourselves in a much more exciting place, because we now know that such player actions have the potential to be messy in ways that means players wont see the exact same thing over and over if they replay certain combat scenarios. The reason this has happened is because its a combination of multiple overlapping systems that, in some cases, have taken several years to develop, and can now be expressed in Brigador Killers.
If you enjoyed this post, you can find quite a few more in-development GIFs on our discord servers #brigador_killers_chat channel.
Brigador Killers
Stellar Jockeys
Stellar Jockeys
Indie Singleplayer
Game News Posts 28
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
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http://stellarjockeys.com/games/brigadorkillers
https://store.steampowered.com/app/903930 
BRIGADOR KILLERS is an intense story-driven isometric action game. Can a secret hit team of Solo Nobreans get revenge on the traitors deep in enemy territory, and still get out alive? The mercenary violence of BRIGADOR (2016) spills over onto a new planet, with revised controls and an all-new storyline mode.
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MINIMAL SETUP
- Processor: 2.6 GHz or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon 5770 / NVIDIA GTX 460 or better
- Storage: 1 GB available spaceAdditional Notes: Mouse and keyboard or controller required.
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