Post-Alpha FAQ
Yes, and we wrote a few paragraphs to prime you on what to expect. Please read it, especially if you are a complete newcomer. And yes, its only over on Itch for the time being.
Its called Approach and it was composed by Makeup And Vanity Set. It has been uploaded to our YouTube channel. [previewyoutube=N7se5WNjosE;full][/previewyoutube]
The loading screen splash is an homage to the title cards in Katsuhiro Otomos "Memories" (its free to watch on the Internet Archive).
The English text is set in Arial, regular and bold, with the Japanese set in GL Tsukiji 5go. The haze effect is achieved by making an outer glow and a drop shadow in photoshop with the following settings:
The text color is an off-white with a hex code of #e8f2fb. The outer glow color is #cdf4e9 and the drop shadow is #dcf4ec. For the revised Brigador Killers logotype that can be seen on the recent Makeup And Vanity Set video posted to our YouTube.
Brigador" is set in Cassannet bold with the color code of #e8f2fb. "Killers" is set in Times New Roman Bold Italic with a color code of #db214c. The Japanese text is set in Kozuka Gothic Pro Heavy (H) with the same color as "Killers". Here are the outer glow and drop shadow settings for for Brigador.
The drop shadow color is #d2f6f6 and the outer glow is #81b4d7. The outer glow on the Japanese text uses the following settings with a color code of #ff0000.
The two splash arts and just the logotype can be downloaded by clicking these links.
Things that have not yet been dealt with and that arent covered in detail here for example Why do the menus look the same as in Brigador? are typically because those things overlap with so many other parts of the games code or are connected to systems that havent yet been set in stone. In other words theyre not just one thing. Instead, they are multiple things often tangled up with even more things, so tackling one thing would in most cases mean doing all of them at once. This is not unique to us or to Brigador Killers, and is better known as tech debt. That said, there were plenty of frequent questions or observations.
Theres a flag on the data of all mech-type NPCs that, if enabled, permits the player to enter it as if it were a vehicle like a tank or a mech [Side note: almost all NPCs are considered mechs in the game engine - even the agravs]. Usually this flag is for empty vehicles, but they werent set properly for every NPC placed on the maps and it wasnt intended for people to drive Froggy or other non-hostile NPCs either. This is also the reason why players could enter multiple NPCs like a kind of Russian nesting doll even if it made no physical sense. Needless to say very quickly many players in our discord server reported gleefully driving around as Froggy and setting off Froggys flop animation, before getting their Froggy into a Fork and stomping around. We have since changed the data on various units including Froggy to no longer permit this behavior, but it is trivial to reenable Froggy piloting for those experienced with the debug panel.
There are three categories of things that can be changed in Brigador Killers settings: [olist]Mech & Tank movement
Agrav movement
Suit (or infantry) movement
[/olist]These three categories cover four movetypes, but behind the scenes each mech in the game can actually have one of six movetypes. This is most noticeable when driving any of the new wheeled vehicles, but the wheeled vehicle movetype cannot be altered via the Settings menu because there is currently no category for it.
It was due to a bug with the storylet system not working as intended. It has since been fixed.
The short version is because its an alpha. The longer version is that the games finite state machine broke in a way that stopped things from animating properly, hence why the player character could remain seated in mid air after getting out of a car.
SJTiled is the tool we use to make maps in Brigador Killers and in the Secret Alpha post it is mentioned that this tool will be made available - and that will happen. A few things need to be pointed out. The first is that although there are plenty of props to make maps, there is little in the way of enemy spawns to make interesting combat encounters. For instance in the BK build you can acquire the Fork mech or the Betka tank, but you don't get much of a challenge with them as there is nothing equivalent in force to those vehicles to give you a challenge. Second is that we don't want to run into a problem we had with Brigador with breaking people's maps by performing any major revisions to the games assets. We don't expect to do this frequently but we do want to add in some newer stuff to both SJTiled and BK first so that you can make something more interesting than on-foot gunfights before we potentially break things. Third is the modding document alluded to in the post that helps explain some of the new features is a work in progress and will definitely be rewritten (and probably re-rewritten) over time. Once SJTiled is ready to be distributed, it will be done so initially via our discord server.
Report it to the #bk_bug_reports channel on our discord server or email it to our team account. For the time being we are keeping any feedback to as few channels as possible. It makes our jobs much easier if we can reliably reproduce the bug youve encountered, so detailed explanations of the problems you have encountered are greatly appreciated. If youd like to support our development of Brigador Killers, consider sharing the fact that our first game Brigador: Up-Armored Edition is on sale on Steam until March 4th https://store.steampowered.com/app/274500/
[ 2024-02-29 18:05:24 CET ] [ Original post ]
Before anything else, everyone at Stellar Jockeys would like to thank you for your reception earlier this month. Considering what we were up against, and how deliberately narrow we made the announcement, we were taken aback by how much attention we ended up getting for the first public build of Brigador Killers.
Wait, what? Theres a build of Brigador Killers I can play?
Yes, and we wrote a few paragraphs to prime you on what to expect. Please read it, especially if you are a complete newcomer. And yes, its only over on Itch for the time being.
Whats the music track that plays in the menu?
Its called Approach and it was composed by Makeup And Vanity Set. It has been uploaded to our YouTube channel. [previewyoutube=N7se5WNjosE;full][/previewyoutube]
Whats the font for the two new splash arts?
The loading screen splash is an homage to the title cards in Katsuhiro Otomos "Memories" (its free to watch on the Internet Archive).
The English text is set in Arial, regular and bold, with the Japanese set in GL Tsukiji 5go. The haze effect is achieved by making an outer glow and a drop shadow in photoshop with the following settings:
The text color is an off-white with a hex code of #e8f2fb. The outer glow color is #cdf4e9 and the drop shadow is #dcf4ec. For the revised Brigador Killers logotype that can be seen on the recent Makeup And Vanity Set video posted to our YouTube.
Brigador" is set in Cassannet bold with the color code of #e8f2fb. "Killers" is set in Times New Roman Bold Italic with a color code of #db214c. The Japanese text is set in Kozuka Gothic Pro Heavy (H) with the same color as "Killers". Here are the outer glow and drop shadow settings for for Brigador.
The drop shadow color is #d2f6f6 and the outer glow is #81b4d7. The outer glow on the Japanese text uses the following settings with a color code of #ff0000.
The two splash arts and just the logotype can be downloaded by clicking these links.
Sidenote regarding most issues
Things that have not yet been dealt with and that arent covered in detail here for example Why do the menus look the same as in Brigador? are typically because those things overlap with so many other parts of the games code or are connected to systems that havent yet been set in stone. In other words theyre not just one thing. Instead, they are multiple things often tangled up with even more things, so tackling one thing would in most cases mean doing all of them at once. This is not unique to us or to Brigador Killers, and is better known as tech debt. That said, there were plenty of frequent questions or observations.
Why could I possess Froggy?
Theres a flag on the data of all mech-type NPCs that, if enabled, permits the player to enter it as if it were a vehicle like a tank or a mech [Side note: almost all NPCs are considered mechs in the game engine - even the agravs]. Usually this flag is for empty vehicles, but they werent set properly for every NPC placed on the maps and it wasnt intended for people to drive Froggy or other non-hostile NPCs either. This is also the reason why players could enter multiple NPCs like a kind of Russian nesting doll even if it made no physical sense. Needless to say very quickly many players in our discord server reported gleefully driving around as Froggy and setting off Froggys flop animation, before getting their Froggy into a Fork and stomping around. We have since changed the data on various units including Froggy to no longer permit this behavior, but it is trivial to reenable Froggy piloting for those experienced with the debug panel.
Why does the Settings menu not change the movement of the cars?
There are three categories of things that can be changed in Brigador Killers settings: [olist]
Why was the Fort NPC repeating the same line over and over?
It was due to a bug with the storylet system not working as intended. It has since been fixed.
Why was my character stuck in a particular pose after getting out of a vehicle?
The short version is because its an alpha. The longer version is that the games finite state machine broke in a way that stopped things from animating properly, hence why the player character could remain seated in mid air after getting out of a car.
When can we get our hands on SJTiled?
SJTiled is the tool we use to make maps in Brigador Killers and in the Secret Alpha post it is mentioned that this tool will be made available - and that will happen. A few things need to be pointed out. The first is that although there are plenty of props to make maps, there is little in the way of enemy spawns to make interesting combat encounters. For instance in the BK build you can acquire the Fork mech or the Betka tank, but you don't get much of a challenge with them as there is nothing equivalent in force to those vehicles to give you a challenge. Second is that we don't want to run into a problem we had with Brigador with breaking people's maps by performing any major revisions to the games assets. We don't expect to do this frequently but we do want to add in some newer stuff to both SJTiled and BK first so that you can make something more interesting than on-foot gunfights before we potentially break things. Third is the modding document alluded to in the post that helps explain some of the new features is a work in progress and will definitely be rewritten (and probably re-rewritten) over time. Once SJTiled is ready to be distributed, it will be done so initially via our discord server.
I have a crash bug!
Report it to the #bk_bug_reports channel on our discord server or email it to our team account. For the time being we are keeping any feedback to as few channels as possible. It makes our jobs much easier if we can reliably reproduce the bug youve encountered, so detailed explanations of the problems you have encountered are greatly appreciated. If youd like to support our development of Brigador Killers, consider sharing the fact that our first game Brigador: Up-Armored Edition is on sale on Steam until March 4th https://store.steampowered.com/app/274500/
Brigador Killers
Stellar Jockeys
Stellar Jockeys
Indie Singleplayer
Game News Posts 28
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
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http://stellarjockeys.com/games/brigadorkillers
https://store.steampowered.com/app/903930 
BRIGADOR KILLERS is an intense story-driven isometric action game. Can a secret hit team of Solo Nobreans get revenge on the traitors deep in enemy territory, and still get out alive? The mercenary violence of BRIGADOR (2016) spills over onto a new planet, with revised controls and an all-new storyline mode.
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MINIMAL SETUP
- Processor: 2.6 GHz or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon 5770 / NVIDIA GTX 460 or better
- Storage: 1 GB available spaceAdditional Notes: Mouse and keyboard or controller required.
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