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Name

 Steam Marines 2 

 

Developer

 Worthless Bums 

 

Publisher

 Worthless Bums 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

 

 Early Access 

Release

 2019-11-20 

 

Steam

 € £ $ / % 

 

News

 3 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/383940 

 
Public Linux depots

 Steam Marines 2 LIN Depot [714.57 M] 




LINUX STREAMERS (0)




Changelog v0.8.3.4a

v0.8.3.4a Changelog (will break old save files)


  • Post-game: The player can now jump to random systems from the space map screen and continue playing with their assembled squad of marines. This option will only unlock once you have successfully taken back the Space Station. Known bugs: the game currently does not track the specific level type of these generated worlds, so a save/load cycle will randomly regenerate. Also this means the tileset will not always match the generated world.
  • Traits: Randomized traits have been added to marines for flavor and gameplay effects. They can be viewed on the squad roster screen as well as listed on the marine tooltips in the tactical field scene. You can re-roll traits at no cost on the Commander Creation screen, but other starting marines and those you recruit playing the game will come with randomized traits. Some traits exist simply for flavor, or generate new pools of dialogue for marines upon taking certain actions or undergoind certain events. Others will have small, but not game-breaking, effects on gameplay.
  • The post-game and traits have been added as part of integrated systems regarding the ship hangar in the future to extend playtime with squads the players really like.
  • The Commander Creator screen from the main menu will now automatically fill all name fields in from the randomized pools when first initialized. Sorry, I don't know why it just never did that for so long.
  • Minor tweaks to the corrupt save file detector so false flags don't get thrown. Hopefully you will never encounter it. Some of you like to edit your games to do weird stuff. You know who you are.
  • Streamlined sections of UI, particularly pertaining to marine tooltips and the commendations section of marine info on the squad screen.
  • Added new dialogue emotes.
  • Optimized marine tool tips on tactical scene because why are we always messing with so many strings.
  • Bugfix: Nullcheck for when players spam targets while spamming cycling through marines so the UI doesn't destroy itself.
  • Bugfix: Disabled certain main menu screen effects that might lag lower end computers. No one pays attention to that stuff anyway.
  • Bugfix: Grenadier marines can no longer crash the game sometimes when killing themselves and a fellow marine in one action.
  • Bugfix: Shader errors that could crash certain gpus.
  • Bugfix: Commander marine shield effect not always displaying correctly on... integrated Intel graphics.
  • Bugfix: Potential infinite loop when loading into some levels.
  • Bugfix: Potential crash when trying to save to main menu from the ship interior scene.
  • Bugfix: Certain UI elements resized to accommodate potential overflow.


[ 2022-07-19 05:22:20 CET ] [ Original post ]

v0.8.3.3a Changelog

v0.8.3.3a Changelog


  • Added framework for the ship hangar (accessible via the ship interior/roster screen).
  • Currently no gameplay effects hooked up yet, will be forthcoming in a future patch. That patch will most likely not be backwards save-compatible.
  • Added a new difficulty mode: Death. Renamed/described other difficulty modes to better communicate the relative difficulty of each.
  • Implemented more marines abilities and added them to the random pool, such as the Torberry Reserve, Robo Lube, Nanite Slurry, and Jozhee's Handbook.
  • Rebalanced marine promotion tree abilities to account for the newer Death difficulty mode, the majority being buffs.
  • The tactical field now has a toggle tooltips button on the right side of the screen.
  • Bugfix: Atomport should not correctly work with all camera modes.
  • Bugfix: Marines should no longer be able to get duplicate serial numbers and therefore relationships will not be mixed up.
  • Bugfix: Some difficulty settings not correctly instantiating on new campaign.
  • Bugfix: Incorrect game mode loading if the user set an out of bounds game mode in the save file.
  • Bugfix: Some marine promotion description typos.
  • Bugfix: Marines losing their heads in the roster screen if you cycled through the marines too quickly or recruited too many marines too quickly.
  • Bugfix: Memory leak that could occur over long play sessions.


[ 2021-08-30 10:42:48 CET ] [ Original post ]

v0.8.3.3a Changelog

v0.8.3.3a Changelog


  • Added framework for the ship hangar (accessible via the ship interior/roster screen).
  • Currently no gameplay effects hooked up yet, will be forthcoming in a future patch. That patch will most likely not be backwards save-compatible.
  • Added a new difficulty mode: Death. Renamed/described other difficulty modes to better communicate the relative difficulty of each.
  • Implemented more marines abilities and added them to the random pool, such as the Torberry Reserve, Robo Lube, Nanite Slurry, and Jozhee's Handbook.
  • Rebalanced marine promotion tree abilities to account for the newer Death difficulty mode, the majority being buffs.
  • The tactical field now has a toggle tooltips button on the right side of the screen.
  • Bugfix: Atomport should not correctly work with all camera modes.
  • Bugfix: Marines should no longer be able to get duplicate serial numbers and therefore relationships will not be mixed up.
  • Bugfix: Some difficulty settings not correctly instantiating on new campaign.
  • Bugfix: Incorrect game mode loading if the user set an out of bounds game mode in the save file.
  • Bugfix: Some marine promotion description typos.
  • Bugfix: Marines losing their heads in the roster screen if you cycled through the marines too quickly or recruited too many marines too quickly.
  • Bugfix: Memory leak that could occur over long play sessions.


[ 2021-08-30 10:41:55 CET ] [ Original post ]