LOTLW Blog #1: The journey so far
In January I have defined LOTLW's artstyle and implemented pathfinding.
During this month I have added inventory systems and written the foundation for the game's story.
This month was all about character graphics - I have implemented animation and equipment sprite systems, made walking and attack animations. I have also added the wind system, which was a huge success - the game feels a lot more alive with plants, flags, and capes moving in the wind.
May was epic! During it I was working on combat - now it finally resembles what it will be like at the end of development. I also implemented basic faction systems. Factions will be very important to the game - player actions will determine how NPCs react to them.
My current goal is to release the pre-alpha demo in June. There's still a lot to do - finish Moonrise Desert area, add HUD, rework interface and world chunking systems, make the game more player-friendly, add a way to customize keybindings, and so on. So, yeah, I am not very optimistic about releasing the demo this month. Whatever happens, I'll keep you all updated =]
If there's something specific you want me to write about in the next entry - Story? Combat? First area? Faction system? - let me know in the comments. Until next time!
[ 2019-06-09 18:17:48 CET ] [ Original post ]
Welcome to the first LOTLW development blog entry! Light of the Locked World is what happens when old school MMORPG is turned into small, but dense RPG with local splitscreen multiplayer. I have started working on it in 2018 October and serious development began in 2019 March, when I released the last content update for my other game. Here are other important moments:
January 2019
In January I have defined LOTLW's artstyle and implemented pathfinding.
February 2019
During this month I have added inventory systems and written the foundation for the game's story.
April 2019
This month was all about character graphics - I have implemented animation and equipment sprite systems, made walking and attack animations. I have also added the wind system, which was a huge success - the game feels a lot more alive with plants, flags, and capes moving in the wind.
May 2019
May was epic! During it I was working on combat - now it finally resembles what it will be like at the end of development. I also implemented basic faction systems. Factions will be very important to the game - player actions will determine how NPCs react to them.
The Present
My current goal is to release the pre-alpha demo in June. There's still a lot to do - finish Moonrise Desert area, add HUD, rework interface and world chunking systems, make the game more player-friendly, add a way to customize keybindings, and so on. So, yeah, I am not very optimistic about releasing the demo this month. Whatever happens, I'll keep you all updated =]
If there's something specific you want me to write about in the next entry - Story? Combat? First area? Faction system? - let me know in the comments. Until next time!
Light of the Locked World
Aivaras Klimas
Michael Jendryssek
TBD - Wishlist now!
RPG Singleplayer
Game News Posts 59
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://store.steampowered.com/app/1097560 
Light of the Locked World is a fantasy RPG with local co-op and PVP, inspired by oldschool MMOs like Ultima Online and RuneScape.
The World Gate has malfunctioned and you are taken to Caios II - the Locked World. As you build a new life for yourself, you notice that something sinister is going on. You might be in danger - you must find out whats happening.
Features:
Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.
Combat:
Real-time, uses only one button to attack, effectiveness is based on equipment stats and players positioning skill.
Local co-op and PVP:
Take the game to the next level by inviting another player to play with or against you. You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
The World Gate has malfunctioned and you are taken to Caios II - the Locked World. As you build a new life for yourself, you notice that something sinister is going on. You might be in danger - you must find out whats happening.
Features:
Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.
Combat:
Real-time, uses only one button to attack, effectiveness is based on equipment stats and players positioning skill.
Local co-op and PVP:
Take the game to the next level by inviting another player to play with or against you. You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
MINIMAL SETUP
- Processor: 1.2 GHz or better
- Graphics: 256 MB
- Storage: 40 MB available space
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