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LOTLW Devblog #9: The new development plan

In this entry, I'll reveal Light of the Locked World's brand new development plan! Also, sorry for the scarce entries. I'll try to post more often from now on. Anyway, the plan.

Short term:


These tasks are in order I am planning to do them.
  • Amount input system.
  • Trading part 2: Bartering.
  • Inventory system fixes.
  • Shadow system fixes.
  • Debug tools.
  • Crafting.
  • Key remapping.
  • Map.
  • Quest log rework.
  • Achievements.
  • Statistics.
  • Item storage.
  • Save system.
  • Graphical improvements.
  • Animation improvements.
  • Player appearance customization.
  • Demo update.
  • Final preparations for content development.
  • Content development begins.
  • Combat expansion: Mage and Archer roles, tier 2 equipment.
  • Introduction.
  • Tutorial.
  • Help text.
  • Demo update.
  • Area: Eastern Trilith.
  • First story quest.
  • Transition area: Eir Meadows.
  • Second story quest.
As you can see, right now I'm focusing on developing the features and mechanics for the game. Once all of those core systems are in, I can start using them to make new content. It will be much more exciting than it is now: Every month I will add something grand, like a new area or quest!

Long term:


These tasks are unordered. They also have smaller, currently unknown tasks in between them and it scares me a little.
  • Water graphics.
  • 3rd story quest.
  • Intel quest 1.
  • Intel quest 2.
  • Intel quest 3.
  • Intel quest 4.
  • Intel quest 5.
  • Intel quest 6.
  • Intel quest 7.
  • Intel quest 8.
  • 4th story quest.
  • 5th story quest.
  • 6th story quest.
  • Final boss.
  • 5th role.
  • 6th role.
  • 7th role.
  • 8th role.
  • 9th role.
  • 10th role.
  • Tier 3 warrior equipment.
  • Tier 4 warrior equipment.
  • Tier 3 mage equipment.
  • Tier 4 mage equipment.
  • Tier 3 archer equipment.
  • Tier 4 archer equipment.
  • City: Eiralta.
  • City: Korrev.
  • City: Berelem.
  • City: Thousand Towers.
  • City: New Grawas.
  • Area: Silver Fields.
  • Small area: Kingdom's End.
  • Small area: Western Trilith.
  • Transition area: Lockfall.
  • Transition area: Two Suns Desert.
  • Transition area: Salt Road.
  • Enemy faction: Demons.
  • Enemy faction: Possessed armor.
  • Enemy faction: Spirits.
  • Middle Kayos architecture: Wooden buildings.
  • Western Kayos architecture: Brick buildings.
  • Eastern Kayos architecture: Rock buildings.
  • Traps: Spikes, fire obelisks, etc.
  • Sigils: Arcane contraptions with a variety of effects.
  • Unique items pack: Items to fill gaps between tiers.
When the content development phase will begin, I'll first focus on making story quests and content required for them. There will be 6 story quests in total. That might seem small, but some of the quests will take hours to complete.

Expendable:


These tasks have been planned, but I have decided that they aren't as important. They have low priority on the list and might not make it into the final game. I expect some of them to end up as post-release updates.
  • Legendary weapons pack 1.
  • Legendary weapons pack 2.
  • Mage specialization 2: "Fast caster"
  • Warrior specialization 2: "Destroyer"
  • Archer specialization 2: "Champion"
  • Area: Atan's Enclave.
  • Area: Old Grawas.
  • Area: Spellscarred Plains.
  • Area: Ruins of Azu'urunn.
And now the important bit.

ETA:


Beyond 2020. I don't believe I'll finish the game in 2020. There's simply too much to do for that to be possible. I could say it's going to be done in 2021, but I don't want to speculate about that. The truth is that Light of the Locked World is a very large game for a solo developer like me. I've been working on it intensively over eight months now and while I made really good progress, the list of things that need to be done is just growing. So yeah, let's hope for 2021 and prepare for even longer. No matter how long it will take, the Light of the Locked World will be finished in all its "Epic fantasy RPG - Small indie developer edition" glory =] Anyway, I'll keep the plan updated, expect an entry about that every month or so. Next week I'll release entry with a timeline of the world's history - it'll be the first entry focused on the lore of the game. Until then!


[ 2019-12-29 11:58:48 CET ] [ Original post ]



Light of the Locked World
Aivaras Klimas
  • Developer

  • Michael Jendryssek
  • Publisher

  • TBD - Wishlist now!
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 59  
    🎹🖱️Keyboard + Mouse
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  • Review Score

  • https://store.steampowered.com/app/1097560 
  • Steam Store

  • Light of the Locked World is a fantasy RPG with local co-op and PVP, inspired by oldschool MMOs like Ultima Online and RuneScape.

    The World Gate has malfunctioned and you are taken to Caios II - the Locked World. As you build a new life for yourself, you notice that something sinister is going on. You might be in danger - you must find out whats happening.

    Features:
    Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.

    Combat:
    Real-time, uses only one button to attack, effectiveness is based on equipment stats and players positioning skill.

    Local co-op and PVP:
    Take the game to the next level by inviting another player to play with or against you. You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
    MINIMAL SETUP
    • Processor: 1.2 GHz or better
    • Graphics: 256 MB
    • Storage: 40 MB available space
    GAMEBILLET

    [ 5951 ]

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