LOTLW Devblog #17: The Town
Spent the day polishing clay brick architecture tileset, adding new assets, and placing tiles. Did some work on the Eastern Trilith town, it's slowly coming together.
Made giant wall assets. They will be extremely useful for defining the area borders. These are the walls seen on the world map.
In other news: The game has hit 600 wishlists.
More tile placing! This time I was focusing on the bastion part of the area.
This is the biggest building I've ever made, it's quite exciting. Its size is about 1/3 of the first area! I've decided to call the bastion "Second strategic fortification" because it has that cold military ring to it. Other ideas were "Ber Bastion" - it was Berelem fortification during the War - and something high fantasy/Lord of the Rings sounding, e.g.: "Adzenlark". Anyway, now that most of the basic tiles are added and everything is in the intended places I'll begin the next phase of Eastern Trilith development - I'll be placing the assets that actually make things look good.
Today I was continuing the work on the town. Started by making the ground look nicer. Step 1: Placing lots of rock tiles.
Step 2: Erasing rock tiles where they intersect with different ground tiles.
That's better! Next, I have placed street numbers and windows on buildings.
Not sure about the windows, might change them later. The last thing I did today was starting working on roofs.
Thanks to an engine update that I had to revert, I have lost several hours of progress. I also lost a few hours of work today - so in the end, my goal today was to restore some of the lost progress and finish putting roofs on the town's houses.
Mission accomplished!
Today's goal was to decorate the town's building walls. I made a bunch of new tiles, improved some of the old ones, and remade windows:
I think the problem with the old windows is that they were too big and felt disproportional when added to the town's buildings. Old windows:
Anyway, after decorating the walls, I started placing assets - the town is starting to look good! The work on the town culminated with an inn building:
Inn's name - Inn the East - reflects the fact that half of Trilith town is on the other side of the world. (Eastern Trilith and Western Trilith towns have been founded near the talkstone triliths: Going through eastern trilith will take you to western trilith and vice versa - so there is almost no distance between the towns and often they are considered one town) Western Trilith will have an inn called "Inn the West" =] The last thing I did this day was implementing a few new combat sound effects.
Roofs are done, walls are done, time for interiors! Pretty much the same story as yesterday: Placed a lot of tiles, added new assets, improved some of the old ones.
I'm hoping that this furnace in the above GIF will be a cooking station in the future. I couldn't finish filling interiors today, so it will be a job for the other day.
I have finished filling the town interiors today!
Barracks. Shelves hold equipment: Silver helmets, magic orb, crystalized aura allowing soldiers to use aura-powered abilities, arrows, disinfection fluid for wounds.
Legate's office. The document on the wall is Triliths' "Faction declaration", it's a bit like an independence declaration. Anyway, here's what I still need to do to finish the town: - Minor building details: Dents and protrusions. - Place shadow marker tiles so buildings would start dropping shadows. - NPCs: Guards, merchants, workers, etc. - Town assets: Noticeboard, signs. - Town matter kilns: Set kiln recipes. - When steppe assets are made: Add them to the town. Tomorrow I'll be making steppe assets - I've already made probably the most difficult assets already: The steppe grasses.
I still need to make steppe clay rocks, silver ore rocks, steppe pits, various tiles... A lot of work. Not happy that it's the end of Eastern Trilith development week two and it's still not done. I wanted to finish it in two weeks. I suppose I would assemble an area like that during two weeks if all assets were ready and my estimation was without assets + I lost a lot of time, so maybe it's not that bad. It is pretty bad, though. As it often happens, I expanded too much with the Eastern Trilith area - the town alone ate most of those weeks, and it's only 1/3rd of the area. Luckily it's the most complicated third, and in the end Eastern Trilith will be an incredible area, easily the best chunk of content I ever made: A dangerous path through old battlefield filled with traps, a demon-infested fortification, and a cozy town. But I have to be careful when designing the future areas to prevent them from becoming too cool for me to build in a reasonable amount of time. That's all for this entry, hope it was an enjoyable one =] Until next time!
[ 2020-08-24 16:49:20 CET ] [ Original post ]
August 16
Spent the day polishing clay brick architecture tileset, adding new assets, and placing tiles. Did some work on the Eastern Trilith town, it's slowly coming together.
Made giant wall assets. They will be extremely useful for defining the area borders. These are the walls seen on the world map.
In other news: The game has hit 600 wishlists.
August 18
More tile placing! This time I was focusing on the bastion part of the area.
This is the biggest building I've ever made, it's quite exciting. Its size is about 1/3 of the first area! I've decided to call the bastion "Second strategic fortification" because it has that cold military ring to it. Other ideas were "Ber Bastion" - it was Berelem fortification during the War - and something high fantasy/Lord of the Rings sounding, e.g.: "Adzenlark". Anyway, now that most of the basic tiles are added and everything is in the intended places I'll begin the next phase of Eastern Trilith development - I'll be placing the assets that actually make things look good.
August 19
Today I was continuing the work on the town. Started by making the ground look nicer. Step 1: Placing lots of rock tiles.
Step 2: Erasing rock tiles where they intersect with different ground tiles.
That's better! Next, I have placed street numbers and windows on buildings.
Not sure about the windows, might change them later. The last thing I did today was starting working on roofs.
August 20
Thanks to an engine update that I had to revert, I have lost several hours of progress. I also lost a few hours of work today - so in the end, my goal today was to restore some of the lost progress and finish putting roofs on the town's houses.
Mission accomplished!
August 21
Today's goal was to decorate the town's building walls. I made a bunch of new tiles, improved some of the old ones, and remade windows:
I think the problem with the old windows is that they were too big and felt disproportional when added to the town's buildings. Old windows:
Anyway, after decorating the walls, I started placing assets - the town is starting to look good! The work on the town culminated with an inn building:
Inn's name - Inn the East - reflects the fact that half of Trilith town is on the other side of the world. (Eastern Trilith and Western Trilith towns have been founded near the talkstone triliths: Going through eastern trilith will take you to western trilith and vice versa - so there is almost no distance between the towns and often they are considered one town) Western Trilith will have an inn called "Inn the West" =] The last thing I did this day was implementing a few new combat sound effects.
August 22
Roofs are done, walls are done, time for interiors! Pretty much the same story as yesterday: Placed a lot of tiles, added new assets, improved some of the old ones.
I'm hoping that this furnace in the above GIF will be a cooking station in the future. I couldn't finish filling interiors today, so it will be a job for the other day.
August 24
I have finished filling the town interiors today!
Barracks. Shelves hold equipment: Silver helmets, magic orb, crystalized aura allowing soldiers to use aura-powered abilities, arrows, disinfection fluid for wounds.
Legate's office. The document on the wall is Triliths' "Faction declaration", it's a bit like an independence declaration. Anyway, here's what I still need to do to finish the town: - Minor building details: Dents and protrusions. - Place shadow marker tiles so buildings would start dropping shadows. - NPCs: Guards, merchants, workers, etc. - Town assets: Noticeboard, signs. - Town matter kilns: Set kiln recipes. - When steppe assets are made: Add them to the town. Tomorrow I'll be making steppe assets - I've already made probably the most difficult assets already: The steppe grasses.
I still need to make steppe clay rocks, silver ore rocks, steppe pits, various tiles... A lot of work. Not happy that it's the end of Eastern Trilith development week two and it's still not done. I wanted to finish it in two weeks. I suppose I would assemble an area like that during two weeks if all assets were ready and my estimation was without assets + I lost a lot of time, so maybe it's not that bad. It is pretty bad, though. As it often happens, I expanded too much with the Eastern Trilith area - the town alone ate most of those weeks, and it's only 1/3rd of the area. Luckily it's the most complicated third, and in the end Eastern Trilith will be an incredible area, easily the best chunk of content I ever made: A dangerous path through old battlefield filled with traps, a demon-infested fortification, and a cozy town. But I have to be careful when designing the future areas to prevent them from becoming too cool for me to build in a reasonable amount of time. That's all for this entry, hope it was an enjoyable one =] Until next time!
Light of the Locked World
Aivaras Klimas
Michael Jendryssek
TBD - Wishlist now!
RPG Singleplayer
Game News Posts 59
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://store.steampowered.com/app/1097560 
Light of the Locked World is a fantasy RPG with local co-op and PVP, inspired by oldschool MMOs like Ultima Online and RuneScape.
The World Gate has malfunctioned and you are taken to Caios II - the Locked World. As you build a new life for yourself, you notice that something sinister is going on. You might be in danger - you must find out whats happening.
Features:
Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.
Combat:
Real-time, uses only one button to attack, effectiveness is based on equipment stats and players positioning skill.
Local co-op and PVP:
Take the game to the next level by inviting another player to play with or against you. You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
The World Gate has malfunctioned and you are taken to Caios II - the Locked World. As you build a new life for yourself, you notice that something sinister is going on. You might be in danger - you must find out whats happening.
Features:
Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.
Combat:
Real-time, uses only one button to attack, effectiveness is based on equipment stats and players positioning skill.
Local co-op and PVP:
Take the game to the next level by inviting another player to play with or against you. You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
MINIMAL SETUP
- Processor: 1.2 GHz or better
- Graphics: 256 MB
- Storage: 40 MB available space
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