LOTLW Devblog #24: Drought
Decided to redesign the character creation UI because it was too busy. I was suggested to split the UI into two pages, which was an excellent suggestion - this is why feedback is so important! With two pages, I could arrange buttons in a more pleasant way.
Okay, now it's visually finished. Besides doing that, I also implemented the "Random talents" button, began working on the "Random name" button, added confirmation pop-ups for canceling, and finishing the character creation.
I was fixing the PC.
Got my PC back, but only managed to work a bit on character name generation before I ran out of time.
The "Random name" button is now implemented and character creation UI is now linked - meaning it can be used without a mouse. What's left is opening the UI when the player starts a new game and adding informational tooltips about talent point spending and classes. This wasn't a full workday either, unfortunately - distractions and chores kept me away from the project. But hopefully, this development drought will be over soon - I have no distractions planned for the foreseeable future and I'm excited to start working on the next big thing for Light of the Locked World =]
With tooltips for the UI implemented, character creation is now done! Now I need to fix a bunch of bugs and implement some sort of analytics so I would get a better insight into how players are playing the game. Maybe I could even get reports of the crashes that happen to the players - that would help a ton to get the game free of game-breaking bugs.
Nevermind, I won't be implementing analytics. Getting feedback naturally is nice and oldschool anyway =] With that out of the way, I jumped into version 0.5.0 polishing - I'm hoping to release it this week. Fixed several complicated graphical glitches, made NPC AI smarter, and MADE GAME LAG HORRIBLY AAAAAA.
I have fixed the lag and finished improving AI.
This is how AI sees the environment now: Green is where it can move the character. Besides that, I've fixed another batch of bugs, improved loot tables again, and made the Eastern Trilith area more enjoyable - during testing I've found out that there are a bit too many traps and that enemies are too difficult, so I've corrected that.
I've launched an update on this day. The following days were emotionally difficult for me. After spending so much time working on the Eastern Trilith area, I have realized that Light of the Locked World as planned will take a lot of years to finish. So I was in a very bad mood. But after doing a lot of resting and thinking, I've got a solution to reduce the development time. I'm going to write about that and the improved development plan in the next entry. So thanks for reading, and until then!
[ 2020-11-03 13:47:50 CET ] [ Original post ]
In this entry: Character creation UI redesign, demo update release.
Devtober 20
Decided to redesign the character creation UI because it was too busy. I was suggested to split the UI into two pages, which was an excellent suggestion - this is why feedback is so important! With two pages, I could arrange buttons in a more pleasant way.
Devtober 21
Okay, now it's visually finished. Besides doing that, I also implemented the "Random talents" button, began working on the "Random name" button, added confirmation pop-ups for canceling, and finishing the character creation.
Devtober 22
I was fixing the PC.
Devtober 23
Got my PC back, but only managed to work a bit on character name generation before I ran out of time.
Devtober 24
The "Random name" button is now implemented and character creation UI is now linked - meaning it can be used without a mouse. What's left is opening the UI when the player starts a new game and adding informational tooltips about talent point spending and classes. This wasn't a full workday either, unfortunately - distractions and chores kept me away from the project. But hopefully, this development drought will be over soon - I have no distractions planned for the foreseeable future and I'm excited to start working on the next big thing for Light of the Locked World =]
Devtober 25
With tooltips for the UI implemented, character creation is now done! Now I need to fix a bunch of bugs and implement some sort of analytics so I would get a better insight into how players are playing the game. Maybe I could even get reports of the crashes that happen to the players - that would help a ton to get the game free of game-breaking bugs.
Devtober 27
Nevermind, I won't be implementing analytics. Getting feedback naturally is nice and oldschool anyway =] With that out of the way, I jumped into version 0.5.0 polishing - I'm hoping to release it this week. Fixed several complicated graphical glitches, made NPC AI smarter, and MADE GAME LAG HORRIBLY AAAAAA.
Devtober 28
I have fixed the lag and finished improving AI.
This is how AI sees the environment now: Green is where it can move the character. Besides that, I've fixed another batch of bugs, improved loot tables again, and made the Eastern Trilith area more enjoyable - during testing I've found out that there are a bit too many traps and that enemies are too difficult, so I've corrected that.
Devtober 30
I've launched an update on this day. The following days were emotionally difficult for me. After spending so much time working on the Eastern Trilith area, I have realized that Light of the Locked World as planned will take a lot of years to finish. So I was in a very bad mood. But after doing a lot of resting and thinking, I've got a solution to reduce the development time. I'm going to write about that and the improved development plan in the next entry. So thanks for reading, and until then!
Light of the Locked World
Aivaras Klimas
Michael Jendryssek
TBD - Wishlist now!
RPG Singleplayer
Game News Posts 59
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://store.steampowered.com/app/1097560 
Light of the Locked World is a fantasy RPG with local co-op and PVP, inspired by oldschool MMOs like Ultima Online and RuneScape.
The World Gate has malfunctioned and you are taken to Caios II - the Locked World. As you build a new life for yourself, you notice that something sinister is going on. You might be in danger - you must find out whats happening.
Features:
Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.
Combat:
Real-time, uses only one button to attack, effectiveness is based on equipment stats and players positioning skill.
Local co-op and PVP:
Take the game to the next level by inviting another player to play with or against you. You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
The World Gate has malfunctioned and you are taken to Caios II - the Locked World. As you build a new life for yourself, you notice that something sinister is going on. You might be in danger - you must find out whats happening.
Features:
Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.
Combat:
Real-time, uses only one button to attack, effectiveness is based on equipment stats and players positioning skill.
Local co-op and PVP:
Take the game to the next level by inviting another player to play with or against you. You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
MINIMAL SETUP
- Processor: 1.2 GHz or better
- Graphics: 256 MB
- Storage: 40 MB available space
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