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LOTLW Devblog #32: The West
The work on western Kayos starts with an overworld area with an internal name of the West: An area that combines Lockfall, Rannah's Domain, and Silver Fields locations. Today I've made most of its graphics.
Graphics are now complete, it's time to work on gameplay! The current plan is to have up to 6 overworld events active in the West: 3 in Silver Fields and 3 in Rannah's Domain. Events in Rannah's Domain will be for low-level players: They will contain rogues with timeworn weapons and low-level demons called spores. The reason why players would want to come to Rannah's Domain to kill low-level enemies is that they will drop T2 items, unlike other enemies of a similar level. This will be a reward for attentive and exploring players. Events in Silver Fields will be for high-level players: Enemies here will be the strongest the game ever had so far. These enemies will be demons called columns - a variant of demons not found anywhere else in Kayos, a breed that was conjured during the War to destroy Grawas. The toughest of them are elder columns - they have been killed thousands of times and have grown extraordinarily vicious. Elder columns will drop T3 and T4 loot and will be the most rewarding enemies in the game. Besides new enemies, Rannah's Domain and Silver Fields events will also sometimes contain silver ore rocks, living ice clusters, and volcanic geodes. Living ice clusters: Can be mined by high-level Gatherers for living ice. Volcanic geodes: Can be mined by any level Gatherers. Mining results are based on the player's Gatherer level. E.g: Having level 10+ in the Gatherer class adds a chance to get silver ore from the geodes. Having level 40+ in the Gatherer class adds a chance to get gold ore from the geodes. Etc. Geodes also have a small chance to contain unstable pigments. Another unique feature of events in the West is New Grawas guard raids. Because New Grawas is inaccessible, killing these guards and losing New Grawas reputation will not be as big of a deal as killing other faction guards.
Didn't do much today, just coded a bit of what's needed for the overworld events of the new areas.
Today I have made a bunch of new assets for the new areas. Pretty happy about volcanic geode sprites:
These should be fun to crack open =] In other news: 800 Wishlists reached!
A productive day! Added more assets and new items:
The most interesting of them is the silver pickaxe:
Normally, a chance of getting a geode from silver and iron rocks is quite low, but a silver pickaxe increases that chance significantly.
Today I have made event locations.
Now I need to fix a few issues, implement the new demons, create new events, and add new loot containers. I'm planning to add locked iron, silver, gold, and amalgam chests. The chests will spawn randomly in the overworld events and event enemies will drop keys to unlock them. This should make things even more interesting.
Added new events and made other additions to the new area.
Added columns!
More progress! Gave columns masks, made some engine improvements, etc.
Columns are now done minus minor adjustments.
Added a new ability today just for columns - it's called "Cage" and it creates that glowing circle. It's designed to mess with player strategies, it'll make it more difficult to just run away from the enemy avoiding all attacks. This ability will eventually be usable by players, like all abilities.
Didn't do much today, just fixed a few bugs and made Eastern Trilith and Eir Meadow demons drop silver equipment. It felt like they weren't very rewarding to kill - this will fix that. That is all for this entry - in the next one, I'll write about building Western Trilith and Siw. Thanks for reading!
[ 2021-03-13 15:49:25 CET ] [ Original post ]
In this entry: Making western Rezelot areas - Rannah's Domain and Silver Fields.
February 28
The work on western Kayos starts with an overworld area with an internal name of the West: An area that combines Lockfall, Rannah's Domain, and Silver Fields locations. Today I've made most of its graphics.
March 1
Graphics are now complete, it's time to work on gameplay! The current plan is to have up to 6 overworld events active in the West: 3 in Silver Fields and 3 in Rannah's Domain. Events in Rannah's Domain will be for low-level players: They will contain rogues with timeworn weapons and low-level demons called spores. The reason why players would want to come to Rannah's Domain to kill low-level enemies is that they will drop T2 items, unlike other enemies of a similar level. This will be a reward for attentive and exploring players. Events in Silver Fields will be for high-level players: Enemies here will be the strongest the game ever had so far. These enemies will be demons called columns - a variant of demons not found anywhere else in Kayos, a breed that was conjured during the War to destroy Grawas. The toughest of them are elder columns - they have been killed thousands of times and have grown extraordinarily vicious. Elder columns will drop T3 and T4 loot and will be the most rewarding enemies in the game. Besides new enemies, Rannah's Domain and Silver Fields events will also sometimes contain silver ore rocks, living ice clusters, and volcanic geodes. Living ice clusters: Can be mined by high-level Gatherers for living ice. Volcanic geodes: Can be mined by any level Gatherers. Mining results are based on the player's Gatherer level. E.g: Having level 10+ in the Gatherer class adds a chance to get silver ore from the geodes. Having level 40+ in the Gatherer class adds a chance to get gold ore from the geodes. Etc. Geodes also have a small chance to contain unstable pigments. Another unique feature of events in the West is New Grawas guard raids. Because New Grawas is inaccessible, killing these guards and losing New Grawas reputation will not be as big of a deal as killing other faction guards.
March 3
Didn't do much today, just coded a bit of what's needed for the overworld events of the new areas.
March 4
Today I have made a bunch of new assets for the new areas. Pretty happy about volcanic geode sprites:
These should be fun to crack open =] In other news: 800 Wishlists reached!
March 5
A productive day! Added more assets and new items:
The most interesting of them is the silver pickaxe:
Normally, a chance of getting a geode from silver and iron rocks is quite low, but a silver pickaxe increases that chance significantly.
March 7
Today I have made event locations.
Now I need to fix a few issues, implement the new demons, create new events, and add new loot containers. I'm planning to add locked iron, silver, gold, and amalgam chests. The chests will spawn randomly in the overworld events and event enemies will drop keys to unlock them. This should make things even more interesting.
March 8
Added new events and made other additions to the new area.
March 10
Added columns!
March 11
More progress! Gave columns masks, made some engine improvements, etc.
March 12
Columns are now done minus minor adjustments.
Added a new ability today just for columns - it's called "Cage" and it creates that glowing circle. It's designed to mess with player strategies, it'll make it more difficult to just run away from the enemy avoiding all attacks. This ability will eventually be usable by players, like all abilities.
March 13
Didn't do much today, just fixed a few bugs and made Eastern Trilith and Eir Meadow demons drop silver equipment. It felt like they weren't very rewarding to kill - this will fix that. That is all for this entry - in the next one, I'll write about building Western Trilith and Siw. Thanks for reading!
[ 2021-03-13 15:49:25 CET ] [ Original post ]
Light of the Locked World
Aivaras Klimas
Developer
Michael Jendryssek
Publisher
TBD - Wishlist now!
Release
Game News Posts:
59
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Light of the Locked World is a fantasy RPG with local co-op and PVP, inspired by oldschool MMOs like Ultima Online and RuneScape.
The World Gate has malfunctioned and you are taken to Caios II - the Locked World. As you build a new life for yourself, you notice that something sinister is going on. You might be in danger - you must find out whats happening.
Features:
Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.
Combat:
Real-time, uses only one button to attack, effectiveness is based on equipment stats and players positioning skill.
Local co-op and PVP:
Take the game to the next level by inviting another player to play with or against you. You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
The World Gate has malfunctioned and you are taken to Caios II - the Locked World. As you build a new life for yourself, you notice that something sinister is going on. You might be in danger - you must find out whats happening.
Features:
Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.
Combat:
Real-time, uses only one button to attack, effectiveness is based on equipment stats and players positioning skill.
Local co-op and PVP:
Take the game to the next level by inviting another player to play with or against you. You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
MINIMAL SETUP
- Processor: 1.2 GHz or better
- Graphics: 256 MB
- Storage: 40 MB available space
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