LOTLW Devblog #33: Western settlements
Started working on spores today: Made sprites for idle and attack animations. Spores originate from worker demons - occasionally they become aggressive and no longer suitable for their intended purpose. They are common near industrial centers that "employ" large numbers of worker demons. Thousand Towers in Rannah's Domain is such a center. Spores are encountered in Rannah's Domain events and they can spawn in swarms of up to six demons.
Spores have been implemented!
They are quite unique enemies: They only use the "Strike" ability to attack, but they have enough curse chance to often apply the "Sever" curse that deals damage over time. Spores also have a very fast attack speed, so they can drain health quickly, even though they might not look like a big threat at a first glance.
Spent the day testing the game and made a few fixes. With that, the new overworld area is now complete! I have also planned to make chests spawn in the event areas, but decided to skip that to save time.
Started working on Western Trilith! Did a lot of progress already - it's going fast because Western Trilith is a small area.
Done a lot again, Western Trilith graphics are going to be completed soon. Scroll down for the screenshots =]
Exteriors are complete!
Interiors are complete! And characters, so Western Trilith is pretty much complete.
Western Trilith has: - A merchant that sells alchemical silver and supplies. - Banisher that buys up to 20 demon pearls for Triliths reputation and guldens. - Talkstone chest. - Matter kiln that will be used in a future quest and that crafts arrow bundles. - War chest with Spell Instructions: Long Street Gate. Currently cannot be accessed. - Several silver rocks and volcanic geodes. - War chests and black bags. All in all, a decent little piece of content that I'm glad to have in the game =]
Western Trilith is now 100% complete.
I'm immediately starting to work on Siw, I'm done with the area layout and I placed a dozen of assets. Siw is a mining town and for the last thirty years, it has been in a bad shape. The town council's decision to invest in expensive matter kilns left the town's treasury almost empty, and then a disaster struck: A minor earthquake damaged support structures of Siw's mine, making it too dangerous to operate. Siw's mine was the town's major source of income, so with it closing down, there was no way to collect enough funds to re-open it. Not immediately, at least. For years the brave miners of Siw have been venturing into column-infested Silver Fields to mine surface ore and volcanic geodes, giving every spare gulden to the town's council. It's been tough thirty years, but the hope is that the hard times will come to an end soon - the council has recently begun negotiations with New Grawas companies to repair the mine at least partially. For the players this is an opportunity to earn Siw reputation - the town is accepting donations of silver geodes and pickaxes. It works similarly to Triliths banishers. Reaching 50 Siw reputation will let the players access a faction-exclusive matter kiln that can craft silver pickaxes. Siw will also have: - Silver ore rocks and volcanic geodes near the town. - A treasure chest behind a lock. A key that unlocks the lock is dropped by a nearby elder column. - Faction-exclusive merchant. - Three matter kilns with efficient recipes for all tiers of equipment. - Banisher. - Unique Siw assets. - Talkstone pillar and Silver Gate spell that teleports to it. - Talkstone chest. - Talkstone teleporter shortcut. This will start working after the Adventurer class is added. - Ore grinder.
Started making assets for Siw. I like how this area is coming together - it's going to be interesting for both its visuals and gameplay.
Treasure chests: Iron, silver, gold, amalgam. I needed an iron chest for Siw and because it was fun, I've made other chests as well. The chests will contain rewards and will be placed behind exploration and combat challenges.
Done a lot of progress making Siw exterior. Still a bit early to show.
WIP UI for game balancers tab. An April Fools joke - no worries, that would never happen in my game. Besides fooling around, I've done a lot of work on Siw's exteriors. The town is pretty much complete, but I still need to place some stuff in the outskirt.
Completed Siw's exteriors, interiors, and characters today!
That's the end of this entry. In the next one, I'll be writing about Light of the Locked World's 8th class - Adventurer! Thank you for reading!
[ 2021-04-04 09:08:07 CET ] [ Original post ]
In this entry: Spore demons, making western settlements: Siw, Western Trilith.
March 18
Started working on spores today: Made sprites for idle and attack animations. Spores originate from worker demons - occasionally they become aggressive and no longer suitable for their intended purpose. They are common near industrial centers that "employ" large numbers of worker demons. Thousand Towers in Rannah's Domain is such a center. Spores are encountered in Rannah's Domain events and they can spawn in swarms of up to six demons.
March 19
Spores have been implemented!
They are quite unique enemies: They only use the "Strike" ability to attack, but they have enough curse chance to often apply the "Sever" curse that deals damage over time. Spores also have a very fast attack speed, so they can drain health quickly, even though they might not look like a big threat at a first glance.
March 20
Spent the day testing the game and made a few fixes. With that, the new overworld area is now complete! I have also planned to make chests spawn in the event areas, but decided to skip that to save time.
March 21
Started working on Western Trilith! Did a lot of progress already - it's going fast because Western Trilith is a small area.
March 22
Done a lot again, Western Trilith graphics are going to be completed soon. Scroll down for the screenshots =]
March 25
Exteriors are complete!
March 26
Interiors are complete! And characters, so Western Trilith is pretty much complete.
Western Trilith has: - A merchant that sells alchemical silver and supplies. - Banisher that buys up to 20 demon pearls for Triliths reputation and guldens. - Talkstone chest. - Matter kiln that will be used in a future quest and that crafts arrow bundles. - War chest with Spell Instructions: Long Street Gate. Currently cannot be accessed. - Several silver rocks and volcanic geodes. - War chests and black bags. All in all, a decent little piece of content that I'm glad to have in the game =]
March 27
Western Trilith is now 100% complete.
I'm immediately starting to work on Siw, I'm done with the area layout and I placed a dozen of assets. Siw is a mining town and for the last thirty years, it has been in a bad shape. The town council's decision to invest in expensive matter kilns left the town's treasury almost empty, and then a disaster struck: A minor earthquake damaged support structures of Siw's mine, making it too dangerous to operate. Siw's mine was the town's major source of income, so with it closing down, there was no way to collect enough funds to re-open it. Not immediately, at least. For years the brave miners of Siw have been venturing into column-infested Silver Fields to mine surface ore and volcanic geodes, giving every spare gulden to the town's council. It's been tough thirty years, but the hope is that the hard times will come to an end soon - the council has recently begun negotiations with New Grawas companies to repair the mine at least partially. For the players this is an opportunity to earn Siw reputation - the town is accepting donations of silver geodes and pickaxes. It works similarly to Triliths banishers. Reaching 50 Siw reputation will let the players access a faction-exclusive matter kiln that can craft silver pickaxes. Siw will also have: - Silver ore rocks and volcanic geodes near the town. - A treasure chest behind a lock. A key that unlocks the lock is dropped by a nearby elder column. - Faction-exclusive merchant. - Three matter kilns with efficient recipes for all tiers of equipment. - Banisher. - Unique Siw assets. - Talkstone pillar and Silver Gate spell that teleports to it. - Talkstone chest. - Talkstone teleporter shortcut. This will start working after the Adventurer class is added. - Ore grinder.
March 28
Started making assets for Siw. I like how this area is coming together - it's going to be interesting for both its visuals and gameplay.
Treasure chests: Iron, silver, gold, amalgam. I needed an iron chest for Siw and because it was fun, I've made other chests as well. The chests will contain rewards and will be placed behind exploration and combat challenges.
March 31
Done a lot of progress making Siw exterior. Still a bit early to show.
April 1
WIP UI for game balancers tab. An April Fools joke - no worries, that would never happen in my game. Besides fooling around, I've done a lot of work on Siw's exteriors. The town is pretty much complete, but I still need to place some stuff in the outskirt.
April 2
Completed Siw's exteriors, interiors, and characters today!
That's the end of this entry. In the next one, I'll be writing about Light of the Locked World's 8th class - Adventurer! Thank you for reading!
Light of the Locked World
Aivaras Klimas
Michael Jendryssek
TBD - Wishlist now!
RPG Singleplayer
Game News Posts 59
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://store.steampowered.com/app/1097560 
Light of the Locked World is a fantasy RPG with local co-op and PVP, inspired by oldschool MMOs like Ultima Online and RuneScape.
The World Gate has malfunctioned and you are taken to Caios II - the Locked World. As you build a new life for yourself, you notice that something sinister is going on. You might be in danger - you must find out whats happening.
Features:
Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.
Combat:
Real-time, uses only one button to attack, effectiveness is based on equipment stats and players positioning skill.
Local co-op and PVP:
Take the game to the next level by inviting another player to play with or against you. You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
The World Gate has malfunctioned and you are taken to Caios II - the Locked World. As you build a new life for yourself, you notice that something sinister is going on. You might be in danger - you must find out whats happening.
Features:
Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.
Combat:
Real-time, uses only one button to attack, effectiveness is based on equipment stats and players positioning skill.
Local co-op and PVP:
Take the game to the next level by inviting another player to play with or against you. You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
MINIMAL SETUP
- Processor: 1.2 GHz or better
- Graphics: 256 MB
- Storage: 40 MB available space
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