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Demo update: Version 0.7.0 - And development update
SPOILER WARNING: Endgame and story spoilers. It's been a couple of months since the last development update, so I want to briefly summarize what I'm working on. Since LOTLW Devblog #36: The Stronghold, I have fully implemented the 9th story quest: Ordinary Ways. This quest introduced a new area: Contingency Point No. 1, new consumable items, a "secret boss" with a very unique reward item, and a new ability.
After all of this, I began working on the endgame area of the game: The fallen city of Korrev. It started on September 17th, when I designed the main area of the Korrev:
After that, I had to choose colors and themes for the city tileset. I've settled on the "Dune City" tileset.
It may look a bit unimpressive in this mock-up, but once I've done it'll be much more detailed, colorful, and fitting for a melancholic city area. This is how the building of the Korrev has been going:
After reaching this point with the Korrev progress, I have put it on hold to implement a small tutorial.
And now you've all caught up! From now on, I'll be diving deep into the building, which I am quite excited to do! Until next time!
[ 2024-11-07 23:19:06 CET ] [ Original post ]
Hey all, I've just pushed a small demo update. It has a new small tutorial to help people start the game properly, new music, and main menu artwork. Maybe more, I honestly don't remember =P
Development update for the full version
SPOILER WARNING: Endgame and story spoilers. It's been a couple of months since the last development update, so I want to briefly summarize what I'm working on. Since LOTLW Devblog #36: The Stronghold, I have fully implemented the 9th story quest: Ordinary Ways. This quest introduced a new area: Contingency Point No. 1, new consumable items, a "secret boss" with a very unique reward item, and a new ability.
After all of this, I began working on the endgame area of the game: The fallen city of Korrev. It started on September 17th, when I designed the main area of the Korrev:
After that, I had to choose colors and themes for the city tileset. I've settled on the "Dune City" tileset.
It may look a bit unimpressive in this mock-up, but once I've done it'll be much more detailed, colorful, and fitting for a melancholic city area. This is how the building of the Korrev has been going:
After reaching this point with the Korrev progress, I have put it on hold to implement a small tutorial.
And now you've all caught up! From now on, I'll be diving deep into the building, which I am quite excited to do! Until next time!
[ 2024-11-07 23:19:06 CET ] [ Original post ]
Light of the Locked World
Aivaras Klimas
Developer
Michael Jendryssek
Publisher
TBD - Wishlist now!
Release
Game News Posts:
59
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Light of the Locked World is a fantasy RPG with local co-op and PVP, inspired by oldschool MMOs like Ultima Online and RuneScape.
The World Gate has malfunctioned and you are taken to Caios II - the Locked World. As you build a new life for yourself, you notice that something sinister is going on. You might be in danger - you must find out whats happening.
Features:
Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.
Combat:
Real-time, uses only one button to attack, effectiveness is based on equipment stats and players positioning skill.
Local co-op and PVP:
Take the game to the next level by inviting another player to play with or against you. You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
The World Gate has malfunctioned and you are taken to Caios II - the Locked World. As you build a new life for yourself, you notice that something sinister is going on. You might be in danger - you must find out whats happening.
Features:
Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.
Combat:
Real-time, uses only one button to attack, effectiveness is based on equipment stats and players positioning skill.
Local co-op and PVP:
Take the game to the next level by inviting another player to play with or against you. You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
MINIMAL SETUP
- Processor: 1.2 GHz or better
- Graphics: 256 MB
- Storage: 40 MB available space
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