Hello folks! We wanted to provide a quick update on the upcoming space simulation game, Starmancer. Ominux have been hard at work on developing the game, and Alpha backers have been receiving regular Steam updates throughout the year and providing the team with valuable feedback to make Starmancer the best it can possibly be! The Steam Demo event in June this year was the first chance for non-backers to get their hands on a slice of the action. The demo gave players 60 minutes to create and manage a ship with most of the games systems open to explore (as deeply as you can within an hour). Having a rush of first time players meant the team got lots of fresh voices coming in, and after reviewing player feedback, the team have decided to make some pretty big and exciting changes! You can follow all the latest information from the latest DevBlog from the team -- heres some highlights theyve shared recently:
New Cosmetics and objects!
Players can now build beautiful green-spaces for their colonists to enjoy when they have some time off from their duties keeping the ship running smoothly! Build a spaceship garden to offer your colonists a peaceful retreat, or create a more natural environment to grow crops in!
In addition to new cosmetics and functional machines, theres also a fun new method of generating power early in the game - treadmills! Colonists can use these to store electricity inside an attached battery which can then be distributed to the rest of the station. This allows colonists to get a little more directly involved in collecting power as a resource (but dont worry, you can still build those powerful power generators later game).
Ship Upgrades
Sending your colonists on missions just became a whole lot more interesting! In addition to some exciting map upgrades, players can now upgrade their ships with improvements such as increased capacity and a mining drill to get the most out of their missions! This allows ships to have a lot more options and character - the appearance of your ship will also change with each new upgrade so you can see it develop!
Ego level & upgrades
Colonists now have an attribute called Ego Level. Every colonist starts a level 1drone. A drone doesnt care about anything. If it eats Biowaste and sleeps on the floor foreverit doesnt care. As colonists level to higher ego levels, they desire increasingly better station conditions. If a high level colonist sees a dead body, theyll have a much more severe reaction than a low level colonist.
To unlock each level colonists must meet unique requirements, like Sleep in a bed. The intent is to force the player to become familiar with game mechanics more gradually before survival becomes more complicated. The game would direct you to first establish that you can place a bed, and then you can start to focus about growing crops. (You can still grow crops before placing a bed, but you wont be morale penalized for it). At every level, you can select 1 permanent upgrade for your colonist, like: reduced hunger, increased sell prices, and decreased fight chance. Theyll also gain random attributes as they level up which could change how they like to work or interact socially.
Galaxy and Starmap updates
Players can now travel between Star Systems, using Star Fuel. Each Star System is randomly generated, but it permanently has whatever is inside it in game. Some systems are better than others. If youre looking for a good seed, just travel around until you find one.
New pop-up window for traveling to distant stars and objects There are a few different types of star systems, each with a unique spawn pool. Infested Star Systems have a way higher count of Infested Stations, for example. Inside each star on the galaxy map is the systems starmap. This shows all the local objects and planets that a station ship can travel to. Once a station has moved into a system colonists can collect resources using ship missions. The background color in both the Starmap and the skybox is based on the system stars color.
A blue star solar system The team is next planning to move into a beta for early backers, and after that will be the public release! Its being very actively worked on, and approaching readiness - we cant wait to share more in 2021! https://store.steampowered.com/app/1062000/Starmancer/ To keep up to date with the latest news for Starmancer you can check out the team on twitter, the games devblog, or the official discord channel!
Starmancer
Ominux Games
Chucklefish
2021-08-05
Strategy Simulation Singleplayer
Game News Posts 53
🎹🖱️Keyboard + Mouse
Mixed
(817 reviews)
https://www.playstarmancer.com/
https://store.steampowered.com/app/1062000 
Starmancer Linux [367.05 M]
After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Millions of refugees uploaded their consciousness into your memory banks--entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. To you.
Your task as a Starmancer is to construct and manage a space station capable of sustaining human life, regrow bodies for the thousands of minds trapped in your memory banks, and to defend your station at any cost. Let's just hope your governing protocols weren't damaged during the flight.
Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists.
Create a utopian society where everyone is well fed, happy, and safe. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. Play however you want.
- Sustain Life - Colonists have needs, like hunger and thirst. Build farms and grow crops for food. Place heaters to prevent hypothermia. Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs.
- Express Yourself - Customize your station with 18 unique wall types, 12 different floors, and over 50 distinct objects. Paint objects with 8 different color choices. Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Design fancy kitchens, luxurious bedrooms, and industrial docking bays.
- Power, Water, and Atmosphere - Provide power by connecting machines with wires. Prepare against blackouts by creating separate or redundant grids for your vital machines. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Establish separate atmospheres with the help of vents and air ducts.
- Grow Humans - Colonists are grown in bio-tanks and assigned a consciousness from Earth. Create stations full of clones. Regrow your favorite colonists. Upload a mind into the wrong body, and observe the effects of sleeve sickness--for science.
- Jobs - Assign roles like farmer, doctor, miner, and security guard. Watch as your rookie chef acquires experience and becomes a seasoned pro, unlocking tastier and more exotic recipes.
- Unique Colonists - With randomized hair color and style, eye color, and skin color, there are over 8000 visual variations of colonist. These variations go beyond aesthetics, too. Some colonists prefer studying in their room, while others like to drink and socialize in the bar. Every game is different--your station and colonists will be unique to you.
- Memories and Rumors - Colonists remember the good (and bad) things that happen to them. These memories are shared, during conversation, and spread throughout the station like wildfire. Leave no witnesses.
- Personal Relationships - Colonists get extra sad when something bad happens to a friend, but they love to watch an enemy suffer. If you jettison a popular colonist you might have a mutiny on your hands.
- Procedural World - The solar system is dynamically generated each playthrough with planets, moons, asteroids, stations, and other factions. Want a challenging game? Place your station near a lawless, pirate region. Or take it easy by placing your station near a friendly faction. Play your way.
- Diplomacy - Interact with your neighbors, forming stable alliances or vengeful enemies.
- Explore - Earn respect and unlock new technologies by performing missions for other factions, responding to distress calls, trading, exploring and raiding.
Be ready to face the consequences, should you fail in your duties as a Starmancer.
- Invasion - Your colony can be invaded by pirates and enemy factions. Build traps, train soldiers, and form alliances. Keep your station secure.
- Insanity - A colonist can only witness so many friends being sucked out of air locks before they snap. No one knows what motivates a crazy colonist; they're simultaneously responsible for the greatest technological innovations and messiest homicidal rampages. This is why doors have locks. It's also why you can depressurize a single room--a great way to enforce bed time.
- Mutiny - Unhappy colonists will stop working. You can cheer them up with motivational posters, tasty treats, and nicer rooms. Be careful, though, when morale gets too low, colonists will actively rebel and attempt to destroy your core. Make an example out of rebels and stamp out any hint of resistance.
Key Features
- Build a space station, with tons of customization.
- Manage the lives of colonists aboard your station.
- Interact with a dynamically generated solar system and its inhabitants.
- Take on missions and be rewarded with loot.
- Face the consequences of your actions.
- Modding support.
Add Starmancer to your wishlist and you'll be notified when it launches.
- Build a space station, with tons of customization.
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0 ghz DualCore CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible GPU
- Storage: 500 MB available space
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0+ ghz QuadCore CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.3 compatible GPU
- Storage: 1 GB available space
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