- Added patch notes on the main menu - Added an oxygen bar when colonists are wearing helmets (helmets have a finite amount of oxygen in them, so if colonists wear them for long enough, they'll suffocate, but this wasn't indicated anywhere in the UI) - Added an hourglass above colonists that are doing anything that takes time (building, using the bathroom, repairing objects, etc)(there might be some cases where they display this at weird times) - Item caches now default to locked, and added alcohol to supply caches, for an early game morale boost. - Fire and blood are now automatically removed after a certain amount of time. Fire is removed after 12 hours and blood is removed after 3 days - Improved pathfinding performance - Slimes will now eat dead bodies then biowaste and then regular food - The internal overlay will no longer turn off if you build wires - Fixed a bug where some asteroids weren't removed after mining all resources - Fixed a bug where in-world interfaces weren't populated correctly after load. This affected the storage bin - Colonists now drop harvested crop items at their feet, so that someone else can worry about delivery to the correct place. This solves issues where farmers store seeds in fridges (this is a temporary fix, but might last a while) - Fixed a bug where internal floors could be built on external floors (this was caused from the terrain system changes) - Using shift to control time is now only enabled if "experimental" features are enabled. It's really just a developer tool for quickly speeding up time, but nice to have for everyone - Fixed a bug where repositioning the target dummy would turn it into an arcade machine - Fixed a bug where the overclocked upgrade didn't work. (this was a regression when I moved the duration value of production to a new query type, for performance) - Fixed a bug where chefs would cause a crash if they were using a recipe object while loading - Fixed various save issues - Colonists now need even lower morale to fight, and increased aggression required to fight - Colonists will now get negative morale perks at -95, previously it was -50 (this is to reflect that things should be going very bad and not just a little bad) - Removed arbitrary wait times before and after construction. Colonists had to wait a second before starting construction and then 2 seconds after finishing - Fixed a bug where colonists wouldn't put on helmets after repositioning an airlock (this is not back-ported, you'll have to delete any broken airlocks) - Fixed a bug where the local star wouldn't load correctly if you loaded a save from within a save - Fixed a bug where using the window paint type would cause walls to remove wall sides. This is because walls remove windows, and the window paint was tagging wall sides with the "window" key, which is the same key that windows use to identify themselves - Colonists will no longer require a different food after a few days of eating the same thing. This was disabled because colonists would eat the same thing even if lots of variety was available, until they started eating biowaste - Fixed a bug where colonists didn't always correctly stop using objects. This would cause the jukebox icon to never disappear, and many other backend issues
Starmancer
Ominux Games
Chucklefish
2021-08-05
Strategy Simulation Singleplayer
Game News Posts 53
🎹🖱️Keyboard + Mouse
Mixed
(817 reviews)
https://www.playstarmancer.com/
https://store.steampowered.com/app/1062000 
Starmancer Linux [367.05 M]
After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Millions of refugees uploaded their consciousness into your memory banks--entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. To you.
Your task as a Starmancer is to construct and manage a space station capable of sustaining human life, regrow bodies for the thousands of minds trapped in your memory banks, and to defend your station at any cost. Let's just hope your governing protocols weren't damaged during the flight.
Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists.
Create a utopian society where everyone is well fed, happy, and safe. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. Play however you want.
- Sustain Life - Colonists have needs, like hunger and thirst. Build farms and grow crops for food. Place heaters to prevent hypothermia. Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs.
- Express Yourself - Customize your station with 18 unique wall types, 12 different floors, and over 50 distinct objects. Paint objects with 8 different color choices. Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Design fancy kitchens, luxurious bedrooms, and industrial docking bays.
- Power, Water, and Atmosphere - Provide power by connecting machines with wires. Prepare against blackouts by creating separate or redundant grids for your vital machines. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Establish separate atmospheres with the help of vents and air ducts.
- Grow Humans - Colonists are grown in bio-tanks and assigned a consciousness from Earth. Create stations full of clones. Regrow your favorite colonists. Upload a mind into the wrong body, and observe the effects of sleeve sickness--for science.
- Jobs - Assign roles like farmer, doctor, miner, and security guard. Watch as your rookie chef acquires experience and becomes a seasoned pro, unlocking tastier and more exotic recipes.
- Unique Colonists - With randomized hair color and style, eye color, and skin color, there are over 8000 visual variations of colonist. These variations go beyond aesthetics, too. Some colonists prefer studying in their room, while others like to drink and socialize in the bar. Every game is different--your station and colonists will be unique to you.
- Memories and Rumors - Colonists remember the good (and bad) things that happen to them. These memories are shared, during conversation, and spread throughout the station like wildfire. Leave no witnesses.
- Personal Relationships - Colonists get extra sad when something bad happens to a friend, but they love to watch an enemy suffer. If you jettison a popular colonist you might have a mutiny on your hands.
- Procedural World - The solar system is dynamically generated each playthrough with planets, moons, asteroids, stations, and other factions. Want a challenging game? Place your station near a lawless, pirate region. Or take it easy by placing your station near a friendly faction. Play your way.
- Diplomacy - Interact with your neighbors, forming stable alliances or vengeful enemies.
- Explore - Earn respect and unlock new technologies by performing missions for other factions, responding to distress calls, trading, exploring and raiding.
Be ready to face the consequences, should you fail in your duties as a Starmancer.
- Invasion - Your colony can be invaded by pirates and enemy factions. Build traps, train soldiers, and form alliances. Keep your station secure.
- Insanity - A colonist can only witness so many friends being sucked out of air locks before they snap. No one knows what motivates a crazy colonist; they're simultaneously responsible for the greatest technological innovations and messiest homicidal rampages. This is why doors have locks. It's also why you can depressurize a single room--a great way to enforce bed time.
- Mutiny - Unhappy colonists will stop working. You can cheer them up with motivational posters, tasty treats, and nicer rooms. Be careful, though, when morale gets too low, colonists will actively rebel and attempt to destroy your core. Make an example out of rebels and stamp out any hint of resistance.
Key Features
- Build a space station, with tons of customization.
- Manage the lives of colonists aboard your station.
- Interact with a dynamically generated solar system and its inhabitants.
- Take on missions and be rewarded with loot.
- Face the consequences of your actions.
- Modding support.
Add Starmancer to your wishlist and you'll be notified when it launches.
- Build a space station, with tons of customization.
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0 ghz DualCore CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible GPU
- Storage: 500 MB available space
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0+ ghz QuadCore CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.3 compatible GPU
- Storage: 1 GB available space
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