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Patch 0.1.46

New Stuff - Disabled animators on pipes, wires, and ducts, because they were killing performance when you placed too many (the visuals are now changed manually, so the effect is the exact same for the player) - Removed dev category from the build menu. You can still access it by typing "dev" into the build menu search bar - Moved the action buttons (turn offline, move, order colonist, etc) to inside the object window Fixes - Fixed a bug where an old save using the window wall paint wouldn't load correctly (this wouldn't affect new saves, only old saves) - Fixed a crash when colonists didn't save the recipient of an item delivery correctly - Fixed a bug where colonists would walk through airlocks to build floors if the colonist generated a route to the floor within 1 second of the floor being placed - Removed arbitrary wait when colonists remove an object - Fixed a bug where colonists would sometimes have no pathfinding floor. I'm not sure of the cause, but the band-aid fix for now is to manually find a pathfinding floor whenever they don't have one - Fixed a bug where queued colonist commands wouldn't be performed if they were queued while the colonist couldn't be interrupted, like when using an airlock - Contracts will no longer require more than 1 item. This makes them easier and also fixes issues where contracts would require 2 of the same item, and it could never be finished - References to components that are null will no longer cause crashes during loading - Memory icons are now smaller and easier to understand - Fixed a bug where cuddlers would spawn at 0,0,0 - The wander state will now use a random, nearby floor, instead of finding a valid floor for UseReason.Sit (this is a performance improvement and also a gameplay improvement) - The objective window will now close more consistently when you skip the tutorial - Fixed a bug where trying to claim an object that required being able to claim another object would result in the colonist using the wrong object - Fixed an issue with the sanitizer animation


[ 2021-09-17 13:03:33 CET ] [ Original post ]



Starmancer
Ominux Games
  • Developer

  • Chucklefish
  • Publisher

  • 2021-08-05
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 53  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (817 reviews)


  • Review Score

  • https://www.playstarmancer.com/
  • Website

  • https://store.steampowered.com/app/1062000 
  • Steam Store



  • Starmancer Linux [367.05 M]

  • Public Linux depots


  • After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Millions of refugees uploaded their consciousness into your memory banks--entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. To you.

    Your task as a Starmancer is to construct and manage a space station capable of sustaining human life, regrow bodies for the thousands of minds trapped in your memory banks, and to defend your station at any cost. Let's just hope your governing protocols weren't damaged during the flight.

    Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists.

    Create a utopian society where everyone is well fed, happy, and safe. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. Play however you want.


    • Sustain Life - Colonists have needs, like hunger and thirst. Build farms and grow crops for food. Place heaters to prevent hypothermia. Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs.
    • Express Yourself - Customize your station with 18 unique wall types, 12 different floors, and over 50 distinct objects. Paint objects with 8 different color choices. Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Design fancy kitchens, luxurious bedrooms, and industrial docking bays.
    • Power, Water, and Atmosphere - Provide power by connecting machines with wires. Prepare against blackouts by creating separate or redundant grids for your vital machines. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Establish separate atmospheres with the help of vents and air ducts.


    • Grow Humans - Colonists are grown in bio-tanks and assigned a consciousness from Earth. Create stations full of clones. Regrow your favorite colonists. Upload a mind into the wrong body, and observe the effects of sleeve sickness--for science.
    • Jobs - Assign roles like farmer, doctor, miner, and security guard. Watch as your rookie chef acquires experience and becomes a seasoned pro, unlocking tastier and more exotic recipes.
    • Unique Colonists - With randomized hair color and style, eye color, and skin color, there are over 8000 visual variations of colonist. These variations go beyond aesthetics, too. Some colonists prefer studying in their room, while others like to drink and socialize in the bar. Every game is different--your station and colonists will be unique to you.
    • Memories and Rumors - Colonists remember the good (and bad) things that happen to them. These memories are shared, during conversation, and spread throughout the station like wildfire. Leave no witnesses.
    • Personal Relationships - Colonists get extra sad when something bad happens to a friend, but they love to watch an enemy suffer. If you jettison a popular colonist you might have a mutiny on your hands.


    • Procedural World - The solar system is dynamically generated each playthrough with planets, moons, asteroids, stations, and other factions. Want a challenging game? Place your station near a lawless, pirate region. Or take it easy by placing your station near a friendly faction. Play your way.
    • Diplomacy - Interact with your neighbors, forming stable alliances or vengeful enemies.
    • Explore - Earn respect and unlock new technologies by performing missions for other factions, responding to distress calls, trading, exploring and raiding.

    Be ready to face the consequences, should you fail in your duties as a Starmancer.


    • Invasion - Your colony can be invaded by pirates and enemy factions. Build traps, train soldiers, and form alliances. Keep your station secure.
    • Insanity - A colonist can only witness so many friends being sucked out of air locks before they snap. No one knows what motivates a crazy colonist; they're simultaneously responsible for the greatest technological innovations and messiest homicidal rampages. This is why doors have locks. It's also why you can depressurize a single room--a great way to enforce bed time.
    • Mutiny - Unhappy colonists will stop working. You can cheer them up with motivational posters, tasty treats, and nicer rooms. Be careful, though, when morale gets too low, colonists will actively rebel and attempt to destroy your core. Make an example out of rebels and stamp out any hint of resistance.

      Key Features

      • Build a space station, with tons of customization.
      • Manage the lives of colonists aboard your station.
      • Interact with a dynamically generated solar system and its inhabitants.
      • Take on missions and be rewarded with loot.
      • Face the consequences of your actions.
      • Modding support.

      Add Starmancer to your wishlist and you'll be notified when it launches.

    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS. 64-bit
    • Processor: 2.0 ghz DualCore CPUMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 LTS. 64-bit
    • Processor: 2.0+ ghz QuadCore CPUMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 1 GB available space
    GAMEBILLET

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    0.38$ (92%)
    25.0$ (50%)
    4.25$ (79%)
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    30.0$ (50%)
    8.0$ (60%)
    1.13$ (92%)
    5.17$ (48%)
    0.56$ (81%)
    10.4$ (60%)
    0.56$ (89%)
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    5.78$ (71%)
    6.0$ (60%)
    0.94$ (81%)

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