Early Access Progress Report #2
The first major content update for Starmancer will be Doctors and Diseases - Surprise!
Were working hard on this update and will share more specifics when were ready but you can get a preview of some of the content by enabling Experimental Features in the games settings. Please understand that experimental features can be buggy and potentially affect save files. We recommend enabling experimental features on a separate, new save file so you can try new content without affecting your precious stations. Expect deeper health mechanics combined with the signature chaos of Starmancer. What new equipment awaits? Is it possible to engineer viruses? Just what does a medkit taste like? Youll have to stay tuned to find out!
This week saw the release of V.0.1.51 in Starmancer. Featuring a plethora of new stuff and fixes, we hope you take time this holiday season to jump in. Who needs family time? A little of what you can expect: Monsters spawn with items which they drop on death Germs have more impact on gameplay Toilets can be connected to Waste Recyclers using liquid pipes Water Recyclers produce 2 water for every 1 dirty water Some festive Winter holiday cosmetics
Theres A LOT more in the patch to get your teeth stuck into so be sure to check out the patch notes in game and on our Wiki for the full details. As always, were working on bugs and looking through suggestions as they come in. While the frequency of patches may slow down as bugs decrease and we work on new content, we want to assure you that patches will continue to be released when ready. We appreciate your patience <3
Starmancers programmer, Tyler, continues his weekly developer livestreams to share some behind the scenes insight of Early Access development. Be sure to join us on Fridays at 11:00 ET/08:00 PT (stream schedule may change during the holiday period so Tyler can spend time with his actual family and not the ones hes reanimated in space). Allow us to once again thank you for all your support for Starmancer. Were excited to continue building on the game and taking on your feedback to bring you a fun and chaotic colony sim experience. To stay updated on Starmancer development follow us on Discord, Facebook and Twitter.
We wish you the happiest of holidays and an exciting new year. Until next time!
[ 2021-12-15 15:24:28 CET ] [ Original post ]
Whats up, Starmancers? Can you believe weve almost reached the end of the year? Its been a busy time for us with the launch of Starmancer into Early Access and the initial period of development. Weve tackled a lot of bugs, tweaked the balance of mechanics, and added in some fun new content. Starmancer has grown so much in such a short space of time and theres plenty more to come in the new year.
10g new content, stat!
The first major content update for Starmancer will be Doctors and Diseases - Surprise!
Were working hard on this update and will share more specifics when were ready but you can get a preview of some of the content by enabling Experimental Features in the games settings. Please understand that experimental features can be buggy and potentially affect save files. We recommend enabling experimental features on a separate, new save file so you can try new content without affecting your precious stations. Expect deeper health mechanics combined with the signature chaos of Starmancer. What new equipment awaits? Is it possible to engineer viruses? Just what does a medkit taste like? Youll have to stay tuned to find out!
A new patch update
This week saw the release of V.0.1.51 in Starmancer. Featuring a plethora of new stuff and fixes, we hope you take time this holiday season to jump in. Who needs family time? A little of what you can expect: Monsters spawn with items which they drop on death Germs have more impact on gameplay Toilets can be connected to Waste Recyclers using liquid pipes Water Recyclers produce 2 water for every 1 dirty water Some festive Winter holiday cosmetics
Theres A LOT more in the patch to get your teeth stuck into so be sure to check out the patch notes in game and on our Wiki for the full details. As always, were working on bugs and looking through suggestions as they come in. While the frequency of patches may slow down as bugs decrease and we work on new content, we want to assure you that patches will continue to be released when ready. We appreciate your patience <3
Stream of consciousness
Starmancers programmer, Tyler, continues his weekly developer livestreams to share some behind the scenes insight of Early Access development. Be sure to join us on Fridays at 11:00 ET/08:00 PT (stream schedule may change during the holiday period so Tyler can spend time with his actual family and not the ones hes reanimated in space). Allow us to once again thank you for all your support for Starmancer. Were excited to continue building on the game and taking on your feedback to bring you a fun and chaotic colony sim experience. To stay updated on Starmancer development follow us on Discord, Facebook and Twitter.
We wish you the happiest of holidays and an exciting new year. Until next time!
Starmancer
Ominux Games
Chucklefish
2021-08-05
Strategy Simulation Singleplayer
Game News Posts 53
🎹🖱️Keyboard + Mouse
Mixed
(817 reviews)
https://www.playstarmancer.com/
https://store.steampowered.com/app/1062000 
Starmancer Linux [367.05 M]
After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Millions of refugees uploaded their consciousness into your memory banks--entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. To you.
Your task as a Starmancer is to construct and manage a space station capable of sustaining human life, regrow bodies for the thousands of minds trapped in your memory banks, and to defend your station at any cost. Let's just hope your governing protocols weren't damaged during the flight.
Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists.
Create a utopian society where everyone is well fed, happy, and safe. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. Play however you want.
- Sustain Life - Colonists have needs, like hunger and thirst. Build farms and grow crops for food. Place heaters to prevent hypothermia. Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs.
- Express Yourself - Customize your station with 18 unique wall types, 12 different floors, and over 50 distinct objects. Paint objects with 8 different color choices. Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Design fancy kitchens, luxurious bedrooms, and industrial docking bays.
- Power, Water, and Atmosphere - Provide power by connecting machines with wires. Prepare against blackouts by creating separate or redundant grids for your vital machines. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Establish separate atmospheres with the help of vents and air ducts.
- Grow Humans - Colonists are grown in bio-tanks and assigned a consciousness from Earth. Create stations full of clones. Regrow your favorite colonists. Upload a mind into the wrong body, and observe the effects of sleeve sickness--for science.
- Jobs - Assign roles like farmer, doctor, miner, and security guard. Watch as your rookie chef acquires experience and becomes a seasoned pro, unlocking tastier and more exotic recipes.
- Unique Colonists - With randomized hair color and style, eye color, and skin color, there are over 8000 visual variations of colonist. These variations go beyond aesthetics, too. Some colonists prefer studying in their room, while others like to drink and socialize in the bar. Every game is different--your station and colonists will be unique to you.
- Memories and Rumors - Colonists remember the good (and bad) things that happen to them. These memories are shared, during conversation, and spread throughout the station like wildfire. Leave no witnesses.
- Personal Relationships - Colonists get extra sad when something bad happens to a friend, but they love to watch an enemy suffer. If you jettison a popular colonist you might have a mutiny on your hands.
- Procedural World - The solar system is dynamically generated each playthrough with planets, moons, asteroids, stations, and other factions. Want a challenging game? Place your station near a lawless, pirate region. Or take it easy by placing your station near a friendly faction. Play your way.
- Diplomacy - Interact with your neighbors, forming stable alliances or vengeful enemies.
- Explore - Earn respect and unlock new technologies by performing missions for other factions, responding to distress calls, trading, exploring and raiding.
Be ready to face the consequences, should you fail in your duties as a Starmancer.
- Invasion - Your colony can be invaded by pirates and enemy factions. Build traps, train soldiers, and form alliances. Keep your station secure.
- Insanity - A colonist can only witness so many friends being sucked out of air locks before they snap. No one knows what motivates a crazy colonist; they're simultaneously responsible for the greatest technological innovations and messiest homicidal rampages. This is why doors have locks. It's also why you can depressurize a single room--a great way to enforce bed time.
- Mutiny - Unhappy colonists will stop working. You can cheer them up with motivational posters, tasty treats, and nicer rooms. Be careful, though, when morale gets too low, colonists will actively rebel and attempt to destroy your core. Make an example out of rebels and stamp out any hint of resistance.
Key Features
- Build a space station, with tons of customization.
- Manage the lives of colonists aboard your station.
- Interact with a dynamically generated solar system and its inhabitants.
- Take on missions and be rewarded with loot.
- Face the consequences of your actions.
- Modding support.
Add Starmancer to your wishlist and you'll be notified when it launches.
- Build a space station, with tons of customization.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0 ghz DualCore CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible GPU
- Storage: 500 MB available space
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0+ ghz QuadCore CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.3 compatible GPU
- Storage: 1 GB available space
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