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0.1.55 - The Uneventful Update

More bug fixes. Looking to start working on new content once all these bugs are handled. Please keep using the in-game report tool. We do read them and it automatically uploads your save file, which makes fixing bugs much much easier for us. Thanks! - Tyler

Patch Notes


- Colonists will now remove bugged out carried items (like when they all start carrying bread or fish). - Log messages will now always use 2 digits for time (displaying 06:02 instead of 6:2) - When colonists turn into zombies, the zombie is now given their head. - Fixed a bug where walls near airlocks would sometimes not be removeable - Colonists will now more reliably take their helmets off when walking through airlocks that have a wall/window in front of the exit floor (this fix is not retroactive, currently placed airlocks will still be broken) - More objects will now count their items towards objective completion (waste reycler and food brick factory) - Cannibals no longer eat biowaste - Fixed various null references - The UI state is no longer saved (autosaves while the escape menu is open would re-open the escape menu after loading, etc) - Colonist heads will no longer detach if you pick them up while they're sleeping - Fixed a bug where sometimes colonist corpses couldn't be walked to - Added a custom status when incubation tank is growing a colonist - Fixed a bug where you could "grow colonist" when there were no colonists to grow. - Possibly fixed a bug where colonist torsos would look weird when they died. - Colonists will no longer occasionally appear dead after being grown. - Fixed a bug where sometimes objects didn't get unclaimed. - Lights are more correctly refreshed when repositioned now (this was an issue with the distance to the light being cached by the floor) - Windows will now be lit correctly after loading - Added colonist status text for fighting fire (and a unique icon) - Added extra internal space to crop boxes, so that high level farmers don't abandon excess seeds/food - Fixed Big Fuel - Notifications will no longer slowly drift towards the black abyss of space - Fire is now removed if it's created on an inaccessible floor (like the core) - Save time is now included in game saves (previously it used the date the OS date that the file was created, which caused issues when redownloading saves from the cloud) - Tomatoes are no longer reharvestable - Fixed a bug where items weren't unreserved if an item transfer failed - Fixed a bug where item caches would be removed even when they still had some items - Item crates on floors will more consistently be removed now (looking at you, ice) - Removed the "no water" notification from the sink - The log now displays the total day count instead of the current day in the game-month - Fixed a bug where the core eye would disappear if you loaded a save from within a game - Fixed a bug where the same kat message would be shown twice after loading - Ship now requires an empty inventory before doing missions - Airlocks no longer give away free oxygen when placed - Internal floors now correctly replace external floors - Colonists now stop bleeding when their bodies are removed - Dead colonists no longer create "Dimple is unhappy" messages - Fixed a bug where colonist perks weren't restored after they were regrown - Possibly fixed a bug where colonists would randomly explode - Possibly fixed a bug where entities would wander to the same floors - Batteries are no longer usable as free-time objects - Slimes will now fight zombies - Adjusted how currency is formatted so that 4999 will display as 4.9k instead of 5k


[ 2022-03-02 16:35:06 CET ] [ Original post ]



Starmancer
Ominux Games
  • Developer

  • Chucklefish
  • Publisher

  • 2021-08-05
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 53  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (817 reviews)


  • Review Score

  • https://www.playstarmancer.com/
  • Website

  • https://store.steampowered.com/app/1062000 
  • Steam Store



  • Starmancer Linux [367.05 M]

  • Public Linux depots


  • After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Millions of refugees uploaded their consciousness into your memory banks--entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. To you.

    Your task as a Starmancer is to construct and manage a space station capable of sustaining human life, regrow bodies for the thousands of minds trapped in your memory banks, and to defend your station at any cost. Let's just hope your governing protocols weren't damaged during the flight.

    Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists.

    Create a utopian society where everyone is well fed, happy, and safe. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. Play however you want.


    • Sustain Life - Colonists have needs, like hunger and thirst. Build farms and grow crops for food. Place heaters to prevent hypothermia. Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs.
    • Express Yourself - Customize your station with 18 unique wall types, 12 different floors, and over 50 distinct objects. Paint objects with 8 different color choices. Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Design fancy kitchens, luxurious bedrooms, and industrial docking bays.
    • Power, Water, and Atmosphere - Provide power by connecting machines with wires. Prepare against blackouts by creating separate or redundant grids for your vital machines. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Establish separate atmospheres with the help of vents and air ducts.


    • Grow Humans - Colonists are grown in bio-tanks and assigned a consciousness from Earth. Create stations full of clones. Regrow your favorite colonists. Upload a mind into the wrong body, and observe the effects of sleeve sickness--for science.
    • Jobs - Assign roles like farmer, doctor, miner, and security guard. Watch as your rookie chef acquires experience and becomes a seasoned pro, unlocking tastier and more exotic recipes.
    • Unique Colonists - With randomized hair color and style, eye color, and skin color, there are over 8000 visual variations of colonist. These variations go beyond aesthetics, too. Some colonists prefer studying in their room, while others like to drink and socialize in the bar. Every game is different--your station and colonists will be unique to you.
    • Memories and Rumors - Colonists remember the good (and bad) things that happen to them. These memories are shared, during conversation, and spread throughout the station like wildfire. Leave no witnesses.
    • Personal Relationships - Colonists get extra sad when something bad happens to a friend, but they love to watch an enemy suffer. If you jettison a popular colonist you might have a mutiny on your hands.


    • Procedural World - The solar system is dynamically generated each playthrough with planets, moons, asteroids, stations, and other factions. Want a challenging game? Place your station near a lawless, pirate region. Or take it easy by placing your station near a friendly faction. Play your way.
    • Diplomacy - Interact with your neighbors, forming stable alliances or vengeful enemies.
    • Explore - Earn respect and unlock new technologies by performing missions for other factions, responding to distress calls, trading, exploring and raiding.

    Be ready to face the consequences, should you fail in your duties as a Starmancer.


    • Invasion - Your colony can be invaded by pirates and enemy factions. Build traps, train soldiers, and form alliances. Keep your station secure.
    • Insanity - A colonist can only witness so many friends being sucked out of air locks before they snap. No one knows what motivates a crazy colonist; they're simultaneously responsible for the greatest technological innovations and messiest homicidal rampages. This is why doors have locks. It's also why you can depressurize a single room--a great way to enforce bed time.
    • Mutiny - Unhappy colonists will stop working. You can cheer them up with motivational posters, tasty treats, and nicer rooms. Be careful, though, when morale gets too low, colonists will actively rebel and attempt to destroy your core. Make an example out of rebels and stamp out any hint of resistance.

      Key Features

      • Build a space station, with tons of customization.
      • Manage the lives of colonists aboard your station.
      • Interact with a dynamically generated solar system and its inhabitants.
      • Take on missions and be rewarded with loot.
      • Face the consequences of your actions.
      • Modding support.

      Add Starmancer to your wishlist and you'll be notified when it launches.

    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS. 64-bit
    • Processor: 2.0 ghz DualCore CPUMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 LTS. 64-bit
    • Processor: 2.0+ ghz QuadCore CPUMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5945 ]

    16.39$ (18%)
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    4.59$ (8%)
    5.00$ (75%)
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    8.39$ (16%)
    4.12$ (17%)
    10.66$ (47%)
    8.00$ (60%)
    12.74$ (15%)
    3.15$ (68%)
    1.15$ (81%)
    849.15$ (15%)
    11.95$ (70%)
    10.66$ (73%)
    6.37$ (75%)
    5.83$ (81%)
    22.98$ (23%)
    5.91$ (15%)
    17.19$ (71%)
    3.32$ (78%)
    6.67$ (78%)
    1.01$ (93%)
    2.00$ (80%)
    32.79$ (18%)
    5.18$ (83%)
    8.49$ (15%)
    3.00$ (70%)
    24.87$ (17%)
    GAMERSGATE

    [ 3223 ]

    1.13$ (92%)
    3.38$ (77%)
    0.38$ (92%)
    1.46$ (89%)
    4.5$ (70%)
    4.34$ (71%)
    5.0$ (75%)
    6.74$ (44%)
    7.49$ (63%)
    1.7$ (91%)
    5.64$ (53%)
    6.82$ (47%)
    10.2$ (66%)
    44.99$ (10%)
    10.0$ (60%)
    0.68$ (92%)
    8.0$ (60%)
    3.75$ (62%)
    9.0$ (77%)
    3.0$ (80%)
    5.31$ (79%)
    1.0$ (90%)
    19.0$ (52%)
    1.5$ (85%)
    55.99$ (20%)
    1.5$ (92%)
    6.0$ (85%)
    0.38$ (92%)
    8.09$ (46%)
    9.59$ (36%)

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