Starmancers biggest update, The Wilderness is out now!
Leave the comforts of your space station to loot asteroids and derelict ships across the galaxy. Hunt for resources, take on territorial monsters, and avoid alien probing?! Advance your ship using your newfound space booty and experiment with forbidden technologies. You might even adopt a wandering Space Colonist - but be careful, you never know who or what you might encounter
Try it out & watch the trailer!
[previewyoutube=8wF1qpA855A;full][/previewyoutube]
This update adds explorable space stations and asteroids around your base. We also added many new enemies and items, like C4 and a Purple Slime Monster. Colonists are now draftable (you can order them to do anything). We rebalanced many of Starmancers core mechanics: Morale, Tech Tree, Item Prices, Object Prices, Combat, etc. The game is very stable, crashes are very infrequent and most of the bugs have been fixed.
How to Play
If Starmancer is already installed, your game should update automatically. If you dont own Starmancer yet, what are you waiting for? https://store.steampowered.com/app/1062000/Starmancer/ It's super important to note that for this update, saves prior to 0.2.0 (the wilderness update) will no longer work. This is unfortunate, but there were too many underlying changes to the game to keep saves working. The good news is that the game now has way more cheats and settings for customizing your gameplay experience. You can spawn items, unlock everything, build instantly, give yourself money, remove fog of war, and more. So you can easily rebuild anything youve lost. However, The Wilderness experience is much much more fun and its totally worth starting over from scratch. Want to dive into more details? Here's the full changes:
Asteroids
Asteroids now appear around your base. Resource nodes for ice, ore, silicon, biomass, and crystals spawn on asteroids. Worms, zombies, and other wildlife are often present too. Sometimes these asteroids directly touch your base, meaning worms and other critters will sneak onto your base and start eating your food (or colonists) if youre not careful.
Abandoned colonists can sometimes be found wandering on asteroids. These colonists can join your base and be regrown just like the rest of your crew. Sometimes they spawn with diseases and the maniac perk, but mostly theyre good little fellas just looking for a home. Unexplored areas are hidden in fog-of-war. You can disable fog-of-war in the options menu. Note: Previously you used a spaceship to mine at asteroids. This was a rabbit-hole type activity. This spaceship has been removed for now.
Explorable Space Stations
Every star system spawns with an explorable space station. The layout and rooms used are randomized, so no two stations are ever the same. Be careful, monsters wander the hallsprotecting the relics, treasures, and recipe caches found inside. Bring your best food to keep your colonists healed while they neutralize the monsters.
Your colonists can even live in these stations! Theyll use the toilets, beds, crafting stations, etc. You can purchase almost every object in a space station and keep it forever. After looting everything in a star system (or whenever you want to) activate your warp drive and travel to a new destination.
The Stations
This section contains some spoilers about the new stations. If youd prefer to keep the mystery and discover them on your own please skip this section.
Waste Station
A long abandoned Waste Processing Station that was taken over by the slimes. This is the first explorable station, with the weakest monsters. Goolerium nests provide the base ingredient for Chemistry and Medical. Fuel can be scavenged to run your generators.
Ore refineries and waste recyclers are found here.
Medilab
The original purpose of this medical research lab was lost forever when its inhabitants were overrun by zombies. This is the second station youll encounter. Undead monsters here are a bit tougher than slimes. Youll encounter creatures that can infect your colonists, requiring medical treatment before they turn into zombies or go crazy from a cuddler infection.
Medical crafting stations, Therapy Booth (for curing various madnesses), and Healing Booth (for repairing organ damage) are found here. You can also find anti-virals to cure colonists from zombie and cuddler infections.
The Lucky Kernel
A defunct casino ship operated by the Robot Mafia. This is the third station. Bots roam the halls and attack your colonists on sight.
Once the station is cleared, your colonists gain full access to the fun arcade machines and casino tables. They provide a big morale boost. Chemistry tables, silicon, and free-time machines (Arcade, Casino Table, Jukebox) are found here.
Draft Mode
Colonists can now be drafted and manually ordered around. You can order your colonists to do just about everything in the game. Some actions, like dragging another colonist, are only possible by drafting. Drafted colonists do nothing unless ordered to by you. If you accidentally leave a colonist in draft mode they will pass out eventually (from lack of sleep). An on-screen notification is created for every drafted colonist, as a reminder to set your colonists free once youre done ordering them around! Its a good idea to draft a soldier colonist (with high strength and health) to explore all asteroids and neutralize all threats before you send miners outside. If you close your borders, your colonists will automatically remain on your base. Colonists require positive morale to be drafted, but dont worry, you can always feed Mental Stabilizers to a sleeping colonist.
Relics
Relics are rare items with special properties that are found in derelict stations.
- Ordinary Pen: Erases target colonist memories
- Cosmic Bread: Colonist never gets hungry
- Matter Refabricator: Colonist poos out whatever they last ate
- Spiked Collar: Colonist is immune to zombie and cuddler infections
- O2 Cannister: Colonists helmet never runs out of oxygen
- Remote Uplink: Colonist is teleported back to base instead of dying (the remote uplink is destroyed in the process)
- And more!
We also added C4. Its not technically a relic, but its awesome. C4 blows up all nearby floors and walls. It also deals 50 damage to any enemies (or colonists) caught in the blast radius. Its amazing for defeating high level enemies and for creating emergency exits in derelict stations (because sometimes your dudes get trapped in bathrooms by purple slime monsters).
Player Base
The players base is now surrounded by a boundary floor. You can build on this and your colonists can walk on this. Anything outside this boundary is lost to space forever when you warp. You can delete boundary floors at any time. Expansion permits are looted in space stations and increase the size of your base, allowing you to build bigger bases. You can now lockdown your base so that colonists will not go outside your borders. This is very handy when arriving at a new system, because it prevents your colonists from wandering into a cuddler nest.
Internal Organs
Colonists do have brains! (and other organs) Organs take damage when a colonist is hurt and under 50% health. Lungs: If destroyed: unable to breathe Stomach: Without this, colonists are unable to eat food. Damage to the stomach can lead to incontinence. Liver: Used to process alcohol and drugs. Without this, the colonist cannot get inebriated Brain: Without this, colonists are powerless. If damaged: incompetence, cannibal, or maniac. Heart: If destroyed, instant death Organs are repaired at the Healing Booth. This is found in the Medilab and must be stocked with Medkits. You can also research the Healing Booth and build one on your own base. Shamblers are radioactive and damage organs directly.
Diseases
In Starmancer, things like Biowaste and rotten food generate germs. Germs are removed when a colonist cleans a floor. You can also use a sterilizer and some cleaning solution (found in the Waste Recycling Station) to remove germs from nearby floors. Germs spread to food and cause it to rot, (which leads to more germs). Your entire food supply could be lost if you neglect to keep your station clean. Colonists also get sad when they see a gross floor. A tidy station is a happy station! When enough germs accumulate, your colonists will start to get sick with a virus. Viruses have randomized symptoms and various transmission types. When viruses spread to a colonist, their symptoms can mutate. Scan an infected colonist or slime to unlock unknown virus symptoms. Once unlocked, you can create your own virus with that symptom at the virus maker.
New Skills
Colonists now have skills for speed, research, strength, health, construction, and cleaning. Treadmills increase movement speed, but so does walking. Faster colonists generate more power at the treadmill. Fast colonists can run away from slow enemies without much risk. Strength increases melee damage and increases colonist inventory cap (strong colonists can carry more stuff). Improve this by hauling resources or punching bad guys. The skill cap was increased to 99. The more skill levels a colonist has, the more expensive they are to regrow.
Combat Rebalancing
All food now heals colonists, and it can be eaten directly from their inventory. We also added a toggle to make your colonist automatically heal from their inventory Before exploring a derelict space station, you should equip your explorer with the highest tier food you have, so that theyll heal any damage they take. Enemies now attack locked doors Colonists now have a chance to passout if they take damage when under 33% health and monsters no longer fight unconscious colonists. This provides opportunities for rescuing explorers if they get into too much trouble. Monsters award small amounts of DNA Fragments when killedthe currency used to unlock and grow colonists.
New Enemies
Every star system has unique wildlife. For example, undead monsters only spawn in the Medilabs star system.
- Slinker: Its a worm, but you can eat it
- Toxic Slime: Its big. Its purple. Its mean
- Mang0: An ordinary service bot whose targeting protocols have gone haywire
- Drink Bot: Attacks colonists by throwing alcohol at them, making them drunk in the process
- Bouncer Bot: Bigger than a purple slime, but with great power comes great movement speed reduction (its slow)
- Alien Prism: Randomly found on asteroids. Very dangerous. Only attacks if provoked (this thing is awesome for clearing out enemies. But you have to attack it first to make it mad)
Quality of Life Improvements
We made many Quality of Life (QoL) improvements.
- Any item can now be tracked in the HUD. Allowing you to easily keep track of your supplies.
- Colonists now spawn with 2 perks instead of 3. Most bad perks now have trade-offs. Incompetent, for example, increases inventory capacity by 1. Aggressive increases strength exp by 10%.
- Colonists automatically equip helmets if they start to suffocate
- Thermal exchanger automatically shuts off if a room gets too cold.
- A loading screen when you warp (with tips!)
- Colonists display an icon in the HUD when theyre infected or have organ damage
- Colonists are now automatically harvested when grown
- Tech tree restructured
Starmancer
Ominux Games
Chucklefish
2021-08-05
Strategy Simulation Singleplayer
Game News Posts 53
🎹🖱️Keyboard + Mouse
Mixed
(817 reviews)
https://www.playstarmancer.com/
https://store.steampowered.com/app/1062000 
Starmancer Linux [367.05 M]
After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Millions of refugees uploaded their consciousness into your memory banks--entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. To you.
Your task as a Starmancer is to construct and manage a space station capable of sustaining human life, regrow bodies for the thousands of minds trapped in your memory banks, and to defend your station at any cost. Let's just hope your governing protocols weren't damaged during the flight.
Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists.
Create a utopian society where everyone is well fed, happy, and safe. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. Play however you want.
- Sustain Life - Colonists have needs, like hunger and thirst. Build farms and grow crops for food. Place heaters to prevent hypothermia. Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs.
- Express Yourself - Customize your station with 18 unique wall types, 12 different floors, and over 50 distinct objects. Paint objects with 8 different color choices. Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Design fancy kitchens, luxurious bedrooms, and industrial docking bays.
- Power, Water, and Atmosphere - Provide power by connecting machines with wires. Prepare against blackouts by creating separate or redundant grids for your vital machines. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Establish separate atmospheres with the help of vents and air ducts.
- Grow Humans - Colonists are grown in bio-tanks and assigned a consciousness from Earth. Create stations full of clones. Regrow your favorite colonists. Upload a mind into the wrong body, and observe the effects of sleeve sickness--for science.
- Jobs - Assign roles like farmer, doctor, miner, and security guard. Watch as your rookie chef acquires experience and becomes a seasoned pro, unlocking tastier and more exotic recipes.
- Unique Colonists - With randomized hair color and style, eye color, and skin color, there are over 8000 visual variations of colonist. These variations go beyond aesthetics, too. Some colonists prefer studying in their room, while others like to drink and socialize in the bar. Every game is different--your station and colonists will be unique to you.
- Memories and Rumors - Colonists remember the good (and bad) things that happen to them. These memories are shared, during conversation, and spread throughout the station like wildfire. Leave no witnesses.
- Personal Relationships - Colonists get extra sad when something bad happens to a friend, but they love to watch an enemy suffer. If you jettison a popular colonist you might have a mutiny on your hands.
- Procedural World - The solar system is dynamically generated each playthrough with planets, moons, asteroids, stations, and other factions. Want a challenging game? Place your station near a lawless, pirate region. Or take it easy by placing your station near a friendly faction. Play your way.
- Diplomacy - Interact with your neighbors, forming stable alliances or vengeful enemies.
- Explore - Earn respect and unlock new technologies by performing missions for other factions, responding to distress calls, trading, exploring and raiding.
Be ready to face the consequences, should you fail in your duties as a Starmancer.
- Invasion - Your colony can be invaded by pirates and enemy factions. Build traps, train soldiers, and form alliances. Keep your station secure.
- Insanity - A colonist can only witness so many friends being sucked out of air locks before they snap. No one knows what motivates a crazy colonist; they're simultaneously responsible for the greatest technological innovations and messiest homicidal rampages. This is why doors have locks. It's also why you can depressurize a single room--a great way to enforce bed time.
- Mutiny - Unhappy colonists will stop working. You can cheer them up with motivational posters, tasty treats, and nicer rooms. Be careful, though, when morale gets too low, colonists will actively rebel and attempt to destroy your core. Make an example out of rebels and stamp out any hint of resistance.
Key Features
- Build a space station, with tons of customization.
- Manage the lives of colonists aboard your station.
- Interact with a dynamically generated solar system and its inhabitants.
- Take on missions and be rewarded with loot.
- Face the consequences of your actions.
- Modding support.
Add Starmancer to your wishlist and you'll be notified when it launches.
- Build a space station, with tons of customization.
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0 ghz DualCore CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible GPU
- Storage: 500 MB available space
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0+ ghz QuadCore CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.3 compatible GPU
- Storage: 1 GB available space
[ 5945 ]
[ 3223 ]