TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Patch 0.2.12 (Core Customization!)

0.2.12 Starmancer core customization has returned! Find new cores in dungeons and change your core appearance (and name) at any time! We're also improving colonist behavior so that they'll try to solve their own problems (hilarity ensues?)

Changes


  • Added Starmancer core customization and "collectables" to unlock more variants in stations
  • Added a memory when context eating a dead body
  • Added a quick tutorial message. This is temporary until we create a better, in-game tutorial
  • Biomass is now a -1 food memory
  • Colonists now heal automatically. They'll first try to use a medkit, if none are available, they'll eat any food.
  • Colonists now flee from monsters when undrafted and under 50% health.
  • Colonists now flee when taking damage from any source if it brings them under 50%.
  • Buffed many virus symptoms
  • Puke and slimes now generate more germs
  • Added a basic "aggro" system for monsters. If they don't attack their target for 30 seconds, they'll stop fighting. If they get attacked by other colonists, they'll start attacking those colonists instead. (rip the cheese strats)
  • Low construction skill no longer prevents you from building, instead, the construction duration is longer if a colonist is underleveled

Fixes


  • Unity took too long to quit, so the Quit button is now similar to Alt-F4
  • Fixed a bug where the starmancer lights couldn't be recolored
  • Fixed a bug where chef would take items from fog of war tiles
  • Fixed a bug where you could cook food for free if you manually deposited the raw ingredients into the oven.
  • Fixed a bug where colonists would get stuck in the airlock if you cancelled their current command while they were in the airlock.
  • Fixed a bug where virus symptoms weren't unlocked
  • Fixed a bug where puke restored hunger instead of draining it.
  • Fixed a bug where a colonist's helmet would not revert the "mouse over" material if the colonist was moused-over when the helmet was equipped
  • Fixed snakeman--a bug where dead colonists would keep doing stuff
  • Colonists will now stop researching (and generic using) when canceling their current command
  • Fixed a bug where colonists would get stuck in a loop of attempting to withdraw an item, and being unable to do so, and then they'd just keep on trying until they got hungry
  • Fixed misc crash bugs

What's Next


  • More outposts/buildings/stuff around the player's base
  • A real starmap
  • Tutorial and Story


[ 2023-04-24 19:02:21 CET ] [ Original post ]



Starmancer
Ominux Games
  • Developer

  • Chucklefish
  • Publisher

  • 2021-08-05
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 53  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (817 reviews)


  • Review Score

  • https://www.playstarmancer.com/
  • Website

  • https://store.steampowered.com/app/1062000 
  • Steam Store



  • Starmancer Linux [367.05 M]

  • Public Linux depots


  • After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Millions of refugees uploaded their consciousness into your memory banks--entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. To you.

    Your task as a Starmancer is to construct and manage a space station capable of sustaining human life, regrow bodies for the thousands of minds trapped in your memory banks, and to defend your station at any cost. Let's just hope your governing protocols weren't damaged during the flight.

    Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists.

    Create a utopian society where everyone is well fed, happy, and safe. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. Play however you want.


    • Sustain Life - Colonists have needs, like hunger and thirst. Build farms and grow crops for food. Place heaters to prevent hypothermia. Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs.
    • Express Yourself - Customize your station with 18 unique wall types, 12 different floors, and over 50 distinct objects. Paint objects with 8 different color choices. Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Design fancy kitchens, luxurious bedrooms, and industrial docking bays.
    • Power, Water, and Atmosphere - Provide power by connecting machines with wires. Prepare against blackouts by creating separate or redundant grids for your vital machines. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Establish separate atmospheres with the help of vents and air ducts.


    • Grow Humans - Colonists are grown in bio-tanks and assigned a consciousness from Earth. Create stations full of clones. Regrow your favorite colonists. Upload a mind into the wrong body, and observe the effects of sleeve sickness--for science.
    • Jobs - Assign roles like farmer, doctor, miner, and security guard. Watch as your rookie chef acquires experience and becomes a seasoned pro, unlocking tastier and more exotic recipes.
    • Unique Colonists - With randomized hair color and style, eye color, and skin color, there are over 8000 visual variations of colonist. These variations go beyond aesthetics, too. Some colonists prefer studying in their room, while others like to drink and socialize in the bar. Every game is different--your station and colonists will be unique to you.
    • Memories and Rumors - Colonists remember the good (and bad) things that happen to them. These memories are shared, during conversation, and spread throughout the station like wildfire. Leave no witnesses.
    • Personal Relationships - Colonists get extra sad when something bad happens to a friend, but they love to watch an enemy suffer. If you jettison a popular colonist you might have a mutiny on your hands.


    • Procedural World - The solar system is dynamically generated each playthrough with planets, moons, asteroids, stations, and other factions. Want a challenging game? Place your station near a lawless, pirate region. Or take it easy by placing your station near a friendly faction. Play your way.
    • Diplomacy - Interact with your neighbors, forming stable alliances or vengeful enemies.
    • Explore - Earn respect and unlock new technologies by performing missions for other factions, responding to distress calls, trading, exploring and raiding.

    Be ready to face the consequences, should you fail in your duties as a Starmancer.


    • Invasion - Your colony can be invaded by pirates and enemy factions. Build traps, train soldiers, and form alliances. Keep your station secure.
    • Insanity - A colonist can only witness so many friends being sucked out of air locks before they snap. No one knows what motivates a crazy colonist; they're simultaneously responsible for the greatest technological innovations and messiest homicidal rampages. This is why doors have locks. It's also why you can depressurize a single room--a great way to enforce bed time.
    • Mutiny - Unhappy colonists will stop working. You can cheer them up with motivational posters, tasty treats, and nicer rooms. Be careful, though, when morale gets too low, colonists will actively rebel and attempt to destroy your core. Make an example out of rebels and stamp out any hint of resistance.

      Key Features

      • Build a space station, with tons of customization.
      • Manage the lives of colonists aboard your station.
      • Interact with a dynamically generated solar system and its inhabitants.
      • Take on missions and be rewarded with loot.
      • Face the consequences of your actions.
      • Modding support.

      Add Starmancer to your wishlist and you'll be notified when it launches.

    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS. 64-bit
    • Processor: 2.0 ghz DualCore CPUMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 LTS. 64-bit
    • Processor: 2.0+ ghz QuadCore CPUMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5945 ]

    6.99$ (53%)
    2.47$ (17%)
    17.39$ (13%)
    2.00$ (90%)
    8.39$ (16%)
    1.67$ (16%)
    9.23$ (16%)
    10.00$ (60%)
    2.47$ (17%)
    8.25$ (17%)
    32.57$ (19%)
    3.32$ (78%)
    49.79$ (17%)
    2.20$ (85%)
    24.79$ (17%)
    2.80$ (81%)
    24.35$ (65%)
    4.33$ (78%)
    9.29$ (69%)
    2.39$ (96%)
    2.45$ (18%)
    8.47$ (15%)
    12.79$ (36%)
    8.47$ (15%)
    12.74$ (15%)
    16.57$ (17%)
    9.93$ (17%)
    7.82$ (87%)
    16.57$ (17%)
    1.65$ (83%)
    GAMERSGATE

    [ 3223 ]

    3.0$ (85%)
    5.25$ (85%)
    19.59$ (30%)
    3.19$ (79%)
    0.56$ (81%)
    4.88$ (62%)
    2.5$ (50%)
    7.2$ (64%)
    1.5$ (92%)
    1.69$ (89%)
    1.13$ (89%)
    1.5$ (85%)
    1.13$ (92%)
    3.0$ (85%)
    0.56$ (81%)
    9.0$ (77%)
    7.49$ (63%)
    4.95$ (67%)
    6.25$ (75%)
    5.63$ (81%)
    36.0$ (55%)
    7.5$ (50%)
    9.99$ (50%)
    2.32$ (85%)
    9.37$ (63%)
    15.99$ (20%)
    7.69$ (57%)
    1.0$ (90%)
    1.0$ (80%)
    6.74$ (55%)

    FANATICAL BUNDLES

    Time left:

    21 days, 11 hours, 21 minutes


    Time left:

    3 days, 11 hours, 21 minutes


    Time left:

    34 days, 11 hours, 21 minutes


    Time left:

    40 days, 11 hours, 21 minutes


    Time left:

    37 days, 11 hours, 21 minutes


    Time left:

    37 days, 11 hours, 21 minutes


    Time left:

    37 days, 11 hours, 21 minutes


    Time left:

    37 days, 11 hours, 21 minutes


    Time left:

    37 days, 11 hours, 21 minutes


    Time left:

    37 days, 11 hours, 21 minutes


    Time left:

    37 days, 11 hours, 21 minutes


    Time left:

    37 days, 11 hours, 21 minutes


    Time left:

    37 days, 11 hours, 21 minutes


    Time left:

    37 days, 11 hours, 21 minutes


    Time left:

    37 days, 11 hours, 21 minutes


    Time left:

    37 days, 11 hours, 21 minutes


    Time left:

    37 days, 11 hours, 21 minutes


    HUMBLE BUNDLES

    Time left:

    1 days, 5 hours, 21 minutes


    Time left:

    1 days, 5 hours, 21 minutes


    Time left:

    10 days, 5 hours, 21 minutes


    Time left:

    17 days, 5 hours, 21 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE