0.2.13 - The Starship Update
Return of the ship
The ship, missions, and the starmap have returned. We've made the ship a lot smaller, to fit the new base sizes and missions have been re-balanced a bit to fit the new gameplay introduced in The Wilderness.
Upgrade modules
Upgrade modules have also returned. You can earn them from contracts and use them to upgrade the ship as well as machines and crafting stations.
New Grill
We added a grill, for cooking food early-game. There are a recipes for making grilled biomass, slinker bacon as well as something called 'regular' beef steak..
New Supply station
We also added a Supply Station, for early-game crafting, along with a new recipe for a small medkit.
Scavenge Mechanic
Loot containers in derelict stations can now be marked for scavenge, using the mining/harvest tool.
Colonist will automatically pick up any loot that's been marked, and bring it back to the station.
Organ Healing
We added an Organ Healing Serum. Use to it instantly heal an organ to 100%.
Full patch notes below
Changes
- Added back the ship, missions, and the starmap.
- Increased duration of missions and the required skill level to perform them.
- Ship now only offloads up to 4 crates
- Colonists now have a chance to get infected when performing missions.
- Added back upgrade modules.
- Added many new generated "mini-dungeons" around the player's base. Including caves, a zen station, medical outposts, and more.
- Player's base is now expanded only when warping, and boundary floors are no longer automatically extended.
- Containers found in the wilderness can now be marked for "scavenge", and your colonists will automatically "dump" their contents. This is similar behavior to marking mining nodes for harvest.
- Added Organ Healing Serum. Fully heals a random, damaged organ. You start with 5 of these. More can be crafted at the Medical Desk and also found in the Medilab. Tastes terrible. Colonists use this automatically.
- Toilet is now a -1 memory when used as a bed, because colonists shouldn't enjoy sleeping in a toilet (disgusting colonists will continue to receive a +2 memory for sleeping toilets).
- Doors now have their own "wreck" model when they're destroyed
- Decreased cost to warp to Asteroid Ridge and The Atlantic Sector (we'll be removing the warp cost soon)
- Increased starting player base by 4 and decreased starting floor size by 2. There is now a 6 floor gap between your starting boundary floor and your starting build limit. Also increased max base size from 36 to 38
- Reduced sell price of tier 2 and above crafted items, so that it's more difficult to become god emperor of finance
- Increased goo dropped from slimes from 1 to 4-7
- Increased many crafting durations and reduced exp earned
- Added a context option, "inspect biowaste". Awards 200 doctor exp. Only usable when under level 5 (use this to unlock head harvesting early-game)
- Crafters will now offload their own crafting stations if there's nothing left to craft (farmers will offload crops now too).
- Added a starting grill, for cooking Slinker Meat, Grilled Biomass, and Regular Beef Steak. The grill does not require power or fuel
- Biomass is no longer automatically edible. It also deals 1 damage, so it's a good poison source early-game.
- Colonists are now "stinky" if they hold biowaste for more than 60 seconds. This makes everyone else dislike them. Lasts for 2 days
- Added a Makeshift Toilet. It generates germs when it has Biowaste inside. +1 memory. Standard Toilet is now a +2 memory. Makeshift toilet starts unlocked and Standard Toilet is now found in dungeons.
- Added "Supply Station". It starts unlocked and has recipes for: Moonshine, Small Medkit, Purified Water, and Fuel.
- Added a few messages to the "hud", such as "Colonist started fighting"
- The "colonist started fighting message" now displays the target as well. "Dimple started fighting Space Zombie"
- Slimes and worms now have a 10% chance to start with a disease.
- Loved and hated jobs can now have their priority changed.
- Trade pod now automatically accepts piped liquid items (biomass, fuel, clean water).
- Increased starting colonist cap from 3 to 4.
Fixes
- Rules of Engagement (roe) changes are now remembered and apply to future enemy spawns. (if you mark a slime as "execute" then all slimes will forever be marked as "execute")
- Boundary walls (that mark the player's base bounds) are now positioned correctly
- Fixed one cause of colonists walking out to space after warping (this was a band-aid fix)
- A temperature icon is now displayed if colonists are wearing helmets due to low temperature.
- Contracts are now more likely to spawn at asteroids and stations
- Improved how storage zones combine their allowed items when merging
- Added notification when base is on lockdown
- Dead bodies are now placed at the same location as the dead colonist. (previously they were being placed at 0,0,0). This was a huge waste of food
- Drafted colonists will now always display "drafted" as their status
- You can no longer paint "dungeon" walls.
- Viruses now have a minimum transmission of 1.0
- Many external objects are now lit by the time-of-day lighting
What's Next
- Autocrafting (conditional crafting)
- Jetpacks for colonists (and enemies)
- Control of starting conditions (supplies, stations, crew archetype)
- Tyler and Victor
Starmancer
Ominux Games
Chucklefish
2021-08-05
Strategy Simulation Singleplayer
Game News Posts 53
🎹🖱️Keyboard + Mouse
Mixed
(817 reviews)
https://www.playstarmancer.com/
https://store.steampowered.com/app/1062000 
Starmancer Linux [367.05 M]
After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Millions of refugees uploaded their consciousness into your memory banks--entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. To you.
Your task as a Starmancer is to construct and manage a space station capable of sustaining human life, regrow bodies for the thousands of minds trapped in your memory banks, and to defend your station at any cost. Let's just hope your governing protocols weren't damaged during the flight.
Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists.
Create a utopian society where everyone is well fed, happy, and safe. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. Play however you want.
- Sustain Life - Colonists have needs, like hunger and thirst. Build farms and grow crops for food. Place heaters to prevent hypothermia. Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs.
- Express Yourself - Customize your station with 18 unique wall types, 12 different floors, and over 50 distinct objects. Paint objects with 8 different color choices. Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Design fancy kitchens, luxurious bedrooms, and industrial docking bays.
- Power, Water, and Atmosphere - Provide power by connecting machines with wires. Prepare against blackouts by creating separate or redundant grids for your vital machines. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Establish separate atmospheres with the help of vents and air ducts.
- Grow Humans - Colonists are grown in bio-tanks and assigned a consciousness from Earth. Create stations full of clones. Regrow your favorite colonists. Upload a mind into the wrong body, and observe the effects of sleeve sickness--for science.
- Jobs - Assign roles like farmer, doctor, miner, and security guard. Watch as your rookie chef acquires experience and becomes a seasoned pro, unlocking tastier and more exotic recipes.
- Unique Colonists - With randomized hair color and style, eye color, and skin color, there are over 8000 visual variations of colonist. These variations go beyond aesthetics, too. Some colonists prefer studying in their room, while others like to drink and socialize in the bar. Every game is different--your station and colonists will be unique to you.
- Memories and Rumors - Colonists remember the good (and bad) things that happen to them. These memories are shared, during conversation, and spread throughout the station like wildfire. Leave no witnesses.
- Personal Relationships - Colonists get extra sad when something bad happens to a friend, but they love to watch an enemy suffer. If you jettison a popular colonist you might have a mutiny on your hands.
- Procedural World - The solar system is dynamically generated each playthrough with planets, moons, asteroids, stations, and other factions. Want a challenging game? Place your station near a lawless, pirate region. Or take it easy by placing your station near a friendly faction. Play your way.
- Diplomacy - Interact with your neighbors, forming stable alliances or vengeful enemies.
- Explore - Earn respect and unlock new technologies by performing missions for other factions, responding to distress calls, trading, exploring and raiding.
Be ready to face the consequences, should you fail in your duties as a Starmancer.
- Invasion - Your colony can be invaded by pirates and enemy factions. Build traps, train soldiers, and form alliances. Keep your station secure.
- Insanity - A colonist can only witness so many friends being sucked out of air locks before they snap. No one knows what motivates a crazy colonist; they're simultaneously responsible for the greatest technological innovations and messiest homicidal rampages. This is why doors have locks. It's also why you can depressurize a single room--a great way to enforce bed time.
- Mutiny - Unhappy colonists will stop working. You can cheer them up with motivational posters, tasty treats, and nicer rooms. Be careful, though, when morale gets too low, colonists will actively rebel and attempt to destroy your core. Make an example out of rebels and stamp out any hint of resistance.
Key Features
- Build a space station, with tons of customization.
- Manage the lives of colonists aboard your station.
- Interact with a dynamically generated solar system and its inhabitants.
- Take on missions and be rewarded with loot.
- Face the consequences of your actions.
- Modding support.
Add Starmancer to your wishlist and you'll be notified when it launches.
- Build a space station, with tons of customization.
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0 ghz DualCore CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible GPU
- Storage: 500 MB available space
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0+ ghz QuadCore CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.3 compatible GPU
- Storage: 1 GB available space
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