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Patch 0.2.15: The Jetpack Update

Added jetpacks. Colonists and a few lifeforms can fly around the map now. Added actual diseases when Slimes, Zombies, and Cuddlers infect colonists. Crops now require light. Added starting Bioshroom crop (doesn't require light). You can now set "loadouts" for colonists. They'll automatically store whatever items you set during their free-time.

Changes


  • Added "Zombie Disease". Colonists infected are bald (so that you never trust bald people). Zombies will not instigate fights against any colonist with a zombie infection (they'll still defend themselves if attacked. ZLM).
  • Added "Slime Disease". Colonists infected become gingers and poop out goo. The "Upset Stomach" perk no longer goes away automatically. Purple Slimes won't instigate fights against colonists with a slime infection.
  • Added "Cuddler Disease". Colonists infected become Albino. Cuddlers won't instigate fights againts colonists with a cuddler infection.
  • Nerfed Dream Catcher. Reduced base value from 75 to 20. Reduced value increase per skill from .5 to .1. Increased duration from 10 seconds to 20 seconds. (this might be too much of a nerf, but it was way OP, and I'll buff if necessary)
  • Added a cheat to unlock all core eyes and bodies.
  • Added "Bioshroom", a starting crop that creates biomass (yummy).
  • Crops now require lights (any lights) to grow (bioshroom doesn't require lights).
  • Crops now have better statuses when they lack atmosphere, seeds, etc.
  • Added a "Crop Checklist" UI on crops. It shows the required items and atmosphere.
  • Added "Loadout" UI to colonists. Assign items to them and they'll automatically find and store them during free-time. Assign relics, food, medkits, etc.
  • Added jetpacks. Colonists, Electro Jelly, and all bots can fly. Death to walkways.
  • Added Goolerium Tank.
  • Purple Mushroom infection now causes vomitting. Anytime a colonist vomits while infected, they'll spawn a new Purple Mushroom in their vomit (fun).
  • Purple Mushrooms can now be marked for harvest (colonist assigned the farmer task will harvest them).
  • Dead bodies can now be marked for harvest (colonist assigned the doctor task will harvest them).

Fixes


  • New storage zones will no longer default to storing items stored in any "exclusive" storage zones.
  • Floors with unliveable atmosphere now show 0 comfort in the overlay.
  • Farmers will now take Biomass directly from Waste Recyclers.
  • Production Success chance now displays 0% if the colonist is underleveled.
  • Space Madness and Space Phobia now add a colonist hover status
  • Items can now be taken directly out of sinks when colonists craft, farm, etc. (only piped items, such as Water, Biomass, and Fuel)
  • Wall lights now rotate correctly when repositioned
  • Main Menu music no longer plays during the intro cutscene.
  • Fixed a bug where colonists would try to take items out of toilets
  • Fixed some issues with colonist animations and lighting.
  • Fixed a bug where mang0's would swarm the player's base, murdering and bullying everything
  • Fixed misc crashes.

What's Next


  • Random Starting Stations
  • Harpoonable Space Whales
  • Traders
  • Bedrooms
  • Gear and Colonist Customization (long term)


[ 2023-07-27 18:01:54 CET ] [ Original post ]



Starmancer
Ominux Games
  • Developer

  • Chucklefish
  • Publisher

  • 2021-08-05
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 53  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (817 reviews)


  • Review Score

  • https://www.playstarmancer.com/
  • Website

  • https://store.steampowered.com/app/1062000 
  • Steam Store



  • Starmancer Linux [367.05 M]

  • Public Linux depots


  • After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Millions of refugees uploaded their consciousness into your memory banks--entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. To you.

    Your task as a Starmancer is to construct and manage a space station capable of sustaining human life, regrow bodies for the thousands of minds trapped in your memory banks, and to defend your station at any cost. Let's just hope your governing protocols weren't damaged during the flight.

    Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists.

    Create a utopian society where everyone is well fed, happy, and safe. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. Play however you want.


    • Sustain Life - Colonists have needs, like hunger and thirst. Build farms and grow crops for food. Place heaters to prevent hypothermia. Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs.
    • Express Yourself - Customize your station with 18 unique wall types, 12 different floors, and over 50 distinct objects. Paint objects with 8 different color choices. Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Design fancy kitchens, luxurious bedrooms, and industrial docking bays.
    • Power, Water, and Atmosphere - Provide power by connecting machines with wires. Prepare against blackouts by creating separate or redundant grids for your vital machines. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Establish separate atmospheres with the help of vents and air ducts.


    • Grow Humans - Colonists are grown in bio-tanks and assigned a consciousness from Earth. Create stations full of clones. Regrow your favorite colonists. Upload a mind into the wrong body, and observe the effects of sleeve sickness--for science.
    • Jobs - Assign roles like farmer, doctor, miner, and security guard. Watch as your rookie chef acquires experience and becomes a seasoned pro, unlocking tastier and more exotic recipes.
    • Unique Colonists - With randomized hair color and style, eye color, and skin color, there are over 8000 visual variations of colonist. These variations go beyond aesthetics, too. Some colonists prefer studying in their room, while others like to drink and socialize in the bar. Every game is different--your station and colonists will be unique to you.
    • Memories and Rumors - Colonists remember the good (and bad) things that happen to them. These memories are shared, during conversation, and spread throughout the station like wildfire. Leave no witnesses.
    • Personal Relationships - Colonists get extra sad when something bad happens to a friend, but they love to watch an enemy suffer. If you jettison a popular colonist you might have a mutiny on your hands.


    • Procedural World - The solar system is dynamically generated each playthrough with planets, moons, asteroids, stations, and other factions. Want a challenging game? Place your station near a lawless, pirate region. Or take it easy by placing your station near a friendly faction. Play your way.
    • Diplomacy - Interact with your neighbors, forming stable alliances or vengeful enemies.
    • Explore - Earn respect and unlock new technologies by performing missions for other factions, responding to distress calls, trading, exploring and raiding.

    Be ready to face the consequences, should you fail in your duties as a Starmancer.


    • Invasion - Your colony can be invaded by pirates and enemy factions. Build traps, train soldiers, and form alliances. Keep your station secure.
    • Insanity - A colonist can only witness so many friends being sucked out of air locks before they snap. No one knows what motivates a crazy colonist; they're simultaneously responsible for the greatest technological innovations and messiest homicidal rampages. This is why doors have locks. It's also why you can depressurize a single room--a great way to enforce bed time.
    • Mutiny - Unhappy colonists will stop working. You can cheer them up with motivational posters, tasty treats, and nicer rooms. Be careful, though, when morale gets too low, colonists will actively rebel and attempt to destroy your core. Make an example out of rebels and stamp out any hint of resistance.

      Key Features

      • Build a space station, with tons of customization.
      • Manage the lives of colonists aboard your station.
      • Interact with a dynamically generated solar system and its inhabitants.
      • Take on missions and be rewarded with loot.
      • Face the consequences of your actions.
      • Modding support.

      Add Starmancer to your wishlist and you'll be notified when it launches.

    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS. 64-bit
    • Processor: 2.0 ghz DualCore CPUMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 LTS. 64-bit
    • Processor: 2.0+ ghz QuadCore CPUMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 1 GB available space
    GAMEBILLET

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    1.81$ (93%)
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    23.95$ (20%)
    21.99$ (12%)
    12.23$ (69%)
    25.19$ (16%)
    21.49$ (-8%)
    1.93$ (81%)
    4.22$ (15%)
    16.79$ (16%)
    4.09$ (18%)
    8.27$ (17%)
    2.00$ (90%)
    3.55$ (82%)
    2.04$ (86%)
    9.74$ (35%)
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    5.18$ (83%)
    GAMERSGATE

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    0.38$ (92%)
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    3.83$ (74%)
    9.99$ (50%)
    7.49$ (63%)
    17.82$ (70%)
    5.0$ (75%)
    3.0$ (81%)
    3.15$ (77%)
    4.95$ (67%)
    1.0$ (90%)
    6.18$ (59%)
    3.33$ (76%)
    3.9$ (70%)
    0.96$ (88%)
    12.6$ (64%)
    9.74$ (25%)
    5.0$ (75%)
    9.37$ (63%)
    1.0$ (90%)
    7.5$ (75%)
    7.5$ (81%)
    7.2$ (82%)
    2.63$ (92%)
    3.0$ (80%)
    0.45$ (92%)
    2.2$ (78%)
    1.05$ (85%)
    0.9$ (77%)
    9.45$ (73%)

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