Patch 0.3.0: The Pirate Incursion Update
[ 2024-03-13 16:13:13 CET ] [ Original post ]
Added pirates and mutiny
You can now change many gameplay settings when starting a new game, including: permadeath, colonist speed, and damage multipliers. You can also change these settings at any time while playing the game (from the escape menu)
Added a Job Matrix, so that you can view and assign jobs to all colonists at the same time.
Added Handguns. Weapons are now visually equipped/used.
Added support for changing languages (but no new language files yet).
Changes
- Added prison posters to the prison dungeon.
- Added "change language" button on the main menu. Press it to change the languages (we did not add any translations. This specifically is the ability to change language by the user at run
- time)
- Added fallback fonts to support a variety of character sets: Chinese, Cyrillic, Arabic, Korean, Japanese.
- Language files should be placed in your install directory in StarData/Text. (search for "english.data" to easily find it)
- Language file text order is now consistent, which makes adding/editing files much much easier
- Added custom game settings. You can edit, add, save, and load settings files. Files are in xml, and can easily be edited in any text editor
- Custom game settings are placed in your install directory in StarData/GameSettings. (search for "Easy.xml" to easily find it)
- permadeath: If true, colonists cannot be regrown when the die (but the heads can be kept forever)
- research duration multiplier: All research durations are multiplied by this value.
- colonist movement speed modifier
- npc movement speed modifier
- colonist incoming damage: amount of damage colonist receives from all sources
- colonist outgoing damage: amount of damage colonists deal in combat
- asteroidSizeMultiplier
- asteroidsPerMapMultiplier
- colonist exp multiplier
- colonist purchase cost multiplier
- build duration multiplier
- build cost multiplier
- item price multiplier
- start everything unlocked
- skip tutorial
- dungeons per map
- dungeon size
- enemies per dungeon
- enemies per asteroid
- starting colonist count
- max colonist cap
- resource nodes per asteroid
- resource yield per node
- TELL US MORE SETTINGS YOU WANT
- Gameplay settings can be modified at any time from the escape menu.
- Added new dungeon: Tech Hub.
- Added Tesla Coil. It's a new type of trap/turret. Consumes 20 power per shot. Can be hacked.
- Added a "nomad" system. Nomads are creatures, beings, ships, humanoids (etc) that wander around in the galaxy map. When they wander into your system they appear in your local starmap.
- Current nomads: Space Whales, Pirates, Undead Horde.
- Added a pirate system. Pirates attack every 2
- 3 days that they're in your system. Successfully defeating all pirates in a wave will cause a new, stronger pirate wave to spawn.
- Current pirates:
- Recruit: Melee, No Jetpack
- Rifleman: Ranged, Jetpack
- Grenadier: Explosive, Jetpack, Long reload time
- Your core can now be damaged. If destroyed, it's game over.
- Pirates attack your core.
- Added a basic antagonist system. First antagonist: Fanatic. Colonists with morale of
- 10 or less have a chance to become a fanatic. This is hidden from you. Fanatics have a chance to make nearby colonists a fanatic. Once the number of fanatics outnumbers the number of non
- fanatics, they strike. Attacking all non
- fanatics and finally your core.
- Food now awards health experience when eaten. Raw Food: 400, Cooked: 2000, Space Whale Meat: 4000
- Added sprinkler. Automatically removes fire in a radius. Requires power. Requires Fire Suppression Foam. Crafted at Chemistry Table
- Added steroids to Medical Desk. They award strength exp when consumed. They also make colonists angry.
- Added Handgun, Handgun Magazine, and Handgun Magazine (large) recipe to the Workbench.
- Handguns automatically add a magazine to the colonists loadout. You can manually remove this.
- Added Handgun skill. Increases accuracy of handguns.
- Shooting range now awards Handgun experience.
- Added Melee skill. Increases hit chance and damage of melee combat.
- Punching bag (target dummy) now awards strength skill and melee skill.
- Maniacs now add shivs and handguns to their loadouts.
- Weapons are now visually equipped and have a cute little attack animation. Equip bread for fun
- Nerfed many skill sources so that colonists take longer to level up.
- Increased duration of many actions. However, certain skills reduce the duration of specific actions. (mining is now longer. level up mining to make mining go faster)
- Crops now require tending. They take 1 damage per day that they aren't tended.
- Treadmill now awards some health experience (because cardio is good for you)
- Colonists now contributes 1.0 power per excess speed at the treadmill (previously it was 0.5)
- Beds and the Healing Booth are now used automatically to heal
- Colonists now earn 25% more experience if they love a job that has that skill as the primary skill.
- Colonists now earn 25% less experience if they hate a job that has that skill as the primary skill.
- Reduced purchase cost of egos from 150 to 50 DNA frags
- Removed the Robot Beacon (it was a MurderBot spawner, but the murderbots were just too mean).
- Removed ice asteroids and planets from the starting system.
- Starmancer core and some cosmetic unlocks are now permanent (persist across saves)
- Added a Job Matrix, so that you can view and assigned jobs to all colonists at the same time.
Fixes
- Waste recycler no longer requests infinite biowaste.
- Fixed some instances where extra biowaste would be delivered to the waste recycler when there was incoming biowaste.
- Farmers no longer take extra biomass/water when planting crops.
- Locked doors are no longer purchaseable.
- Reduced electronic build cost of many objects.
- Radar dishes will now automatically scan when warping to a new system.
- Radar dishes now automatically scan the closest star system first.
- Floors near the core no longer leak atmosphere
- The small turret now appears friendly when hacked.
- Sorted the cheats in the cheater menu so that commonly used ones are in the front
- Colonists are now pathfindable while in the top of bunk beds (fixed at least one source of this bug)
- Colonists now return to base immediately upon activating lockdown.
- Added in-world marker to objects that will be lost on warp (if you press "show me" in the warp warning)
- Cheat right clicking crystals in the currency window now awards 1k crystals (previously was 100).
- Healing Booth and Therapist Bot 9000 now only consume power when being used to heal (previously they would consume power while being inspected and any other time they were "used").
- Fixed a few instances of notifications being really big or stretched out.
- Colonists will no longer sometimes take their helmets off in a vacuum, resulting in instant death (they would do this in order to create container space for food)
- Water in tanks will no longer decay into dirty water.
- Objects now longer require immediate maintenance/inspection
What's Next
- Quests
- Faction System
- Object Ownership
- Throwable Biowaste (adding a system for colonists to throw items as weapons)
- Return of the gossip system?
Starmancer
Ominux Games
Chucklefish
2021-08-05
Strategy Simulation Singleplayer
Game News Posts 53
🎹🖱️Keyboard + Mouse
Mixed
(817 reviews)
https://www.playstarmancer.com/
https://store.steampowered.com/app/1062000 
Starmancer Linux [367.05 M]
After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Millions of refugees uploaded their consciousness into your memory banks--entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. To you.
Your task as a Starmancer is to construct and manage a space station capable of sustaining human life, regrow bodies for the thousands of minds trapped in your memory banks, and to defend your station at any cost. Let's just hope your governing protocols weren't damaged during the flight.
Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists.
Create a utopian society where everyone is well fed, happy, and safe. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. Play however you want.
- Sustain Life - Colonists have needs, like hunger and thirst. Build farms and grow crops for food. Place heaters to prevent hypothermia. Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs.
- Express Yourself - Customize your station with 18 unique wall types, 12 different floors, and over 50 distinct objects. Paint objects with 8 different color choices. Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Design fancy kitchens, luxurious bedrooms, and industrial docking bays.
- Power, Water, and Atmosphere - Provide power by connecting machines with wires. Prepare against blackouts by creating separate or redundant grids for your vital machines. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Establish separate atmospheres with the help of vents and air ducts.
- Grow Humans - Colonists are grown in bio-tanks and assigned a consciousness from Earth. Create stations full of clones. Regrow your favorite colonists. Upload a mind into the wrong body, and observe the effects of sleeve sickness--for science.
- Jobs - Assign roles like farmer, doctor, miner, and security guard. Watch as your rookie chef acquires experience and becomes a seasoned pro, unlocking tastier and more exotic recipes.
- Unique Colonists - With randomized hair color and style, eye color, and skin color, there are over 8000 visual variations of colonist. These variations go beyond aesthetics, too. Some colonists prefer studying in their room, while others like to drink and socialize in the bar. Every game is different--your station and colonists will be unique to you.
- Memories and Rumors - Colonists remember the good (and bad) things that happen to them. These memories are shared, during conversation, and spread throughout the station like wildfire. Leave no witnesses.
- Personal Relationships - Colonists get extra sad when something bad happens to a friend, but they love to watch an enemy suffer. If you jettison a popular colonist you might have a mutiny on your hands.
- Procedural World - The solar system is dynamically generated each playthrough with planets, moons, asteroids, stations, and other factions. Want a challenging game? Place your station near a lawless, pirate region. Or take it easy by placing your station near a friendly faction. Play your way.
- Diplomacy - Interact with your neighbors, forming stable alliances or vengeful enemies.
- Explore - Earn respect and unlock new technologies by performing missions for other factions, responding to distress calls, trading, exploring and raiding.
Be ready to face the consequences, should you fail in your duties as a Starmancer.
- Invasion - Your colony can be invaded by pirates and enemy factions. Build traps, train soldiers, and form alliances. Keep your station secure.
- Insanity - A colonist can only witness so many friends being sucked out of air locks before they snap. No one knows what motivates a crazy colonist; they're simultaneously responsible for the greatest technological innovations and messiest homicidal rampages. This is why doors have locks. It's also why you can depressurize a single room--a great way to enforce bed time.
- Mutiny - Unhappy colonists will stop working. You can cheer them up with motivational posters, tasty treats, and nicer rooms. Be careful, though, when morale gets too low, colonists will actively rebel and attempt to destroy your core. Make an example out of rebels and stamp out any hint of resistance.
Key Features
- Build a space station, with tons of customization.
- Manage the lives of colonists aboard your station.
- Interact with a dynamically generated solar system and its inhabitants.
- Take on missions and be rewarded with loot.
- Face the consequences of your actions.
- Modding support.
Add Starmancer to your wishlist and you'll be notified when it launches.
- Build a space station, with tons of customization.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0 ghz DualCore CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible GPU
- Storage: 500 MB available space
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0+ ghz QuadCore CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.3 compatible GPU
- Storage: 1 GB available space
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