First and foremost, Kyle and I would like to give a huge thanks to everybody who played Deleveled at Emerald City Comic Con! It was our first demo to the general public and we're absolutely thrilled at the positive reception we got from all of you. The reception was so promising, in fact, that we've decided to expand the scope of Deleveled a little bit and really try to get something great in everyone's hands and hard drives this summer.
By far, the most common question we were asked was, "Are you planning on releasing this as a mobile game?" Right now, we're staying focused on the PC (hopefully Macs, too!) but we'd be dumb not to at least investigate the ins and outs of a mobile release. I expect to be able to share more details later on this year.
Finally, just two days after ECCC, Kyle and I hopped on a plane down to San Francisco where we're both attending our first GDC. In between rubbing elbows with industry titans (not true) and being hounded by adoring fans (also false), we're mostly trying to meet people and figure out where to go to lunch (that part is definitely correct). In fact, if you're reading this and you happen to be at GDC, it's almost lunchtime...
Patrick
Find creative ways to use gravity to your advantage as you navigate the mind-bending world of Deleveled.
In Deleveled, you simultaneously control two characters: one who falls down and one who falls up. Neither of them can jump but they can exchange momentum through solid surfaces. That'll have to suffice as you help them make their way through dozens of puzzle-platforming challenges.
Each level contains several pairs of switches that must all be turned on before you're allowed to exit. You're only allowed to flip two switches at a time so you'll have to think strategically to solve each puzzle.
MINIMAL SETUP
OS: Ubuntu 18.04
Processor: 1.2GHzMemory: 256 MB RAMStorage: 100 MB available space