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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Kyle and I have now fully recovered (I think) from the four days we spent at GDC. We were both GDC first-timers and it was a great experience for us. We had the least expensive pass to get in, which meant we could go to the expo hall but not any of the talks (we're hoping the best talks end up making it to YouTube, of course). Truth be told, during the day, we were mostly just talking with each other about Official Deleveled Business. In the evenings, though, we were busy going to parties and trying to meet as many people as we could. I still need to sift through all the business cards I snagged but, suffice it to say, there are a lot of incredible people at GDC who are working on some very cool projects. I also had a very "in the industry" moment when I was working on something at a table in the convention hall and a few people sat across from me and were having, like, a real, actual business meeting about contracting out audio for a game. I guess we're game developers now? Anyway, we've spent this week getting all of our affairs in order so we can be sure we'll be working on the right stuff ahead of our nebulous "summer 2019" release. We still have a bunch of different mechanics to experiment with (gravity modifiers! player-controlled platforms!) and a ton of levels to produce but we're making progress every day. We feel like the response we've gotten from people so far has been very, very positive, so a huge thank you goes out to everyone who's taken the time to play our game, wish-list us on Steam, or tell somebody else about us. Finally, we've now got an official Deleveled Twitter account: @DeleveledGame. We'll be trying to keep it updated roughly once a day to show off something we've been working on. You can also find Kyle's personal Twitter account at @ToasterFuel and mine at @jpnance. Patrick
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